The most annoying MZ bugs (subjective list)

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rpg_el

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I figured to keep track of the RPG Maker MZ fixes in upcoming patches that I care most about I could use a list. And I figured maybe somebody else finds it interesting too, a gradually updated list on the most annoying breakages. Therefore, here is...

My subjective most-annoying-MZ-bugs list:
(from most to least annoying)

1. (corescript) Active time progress battles aren't actually active in all battle dialogs, only some of them
2. (corescript) Active time progress battles can crash the game if an actor dies in an inconvenient frame
3. (corescript) A lot of text and character portraits are extremely blurry when it wouldn't need to be
4. (editor) Map image export broken for large maps
5. (corescript) Events with "Same as Character" priority can't walk over "Below Characters" events and under "Above Characters" events like the player can
6. (corescript) Enemies set to be hidden break mouse selection in battle
 

Wavelength

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Hi @rpg_el - I understand the intent to archive the "most important" or "most annoying" bugs, but I feel it would be better for you and anyone else to use each bug's individual MZ Feedback/Suggestions thread where the bug was reported to comment on why those bugs are really important ones. That way, the devs who read the thread will see your reasoning, and be more likely to fix the bugs (though it's never assured as technical concerns could get in the way). That would be preferable to splitting peoples' focus by keeping track of bugs both here and there.

Therefore, I am closing this thread.
 
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