The most common errors in Eventing...

What are the most common errors in RPG's?

  • Missed switch

    Votes: 11 39.3%
  • Incorrect variable

    Votes: 2 7.1%
  • Typo/grammar errors (anywayS makes me want to jump off a cliff.)

    Votes: 7 25.0%
  • Sloppy movement in events?

    Votes: 4 14.3%
  • Other

    Votes: 4 14.3%

  • Total voters
    28

CWells

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Well, what do you think is the most common kind of error in RPGMaker games?
 

Alexander Amnell

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Do you mean most common errors that the individual voting creates or the most common that make it to a completed game?

If the first one for me it would be conflict between two or more parallel processes (which can actually encompass every point on your poll) but that's just because I probably do way more with events than the average person as it's what I'm best at.

As for the later what I've seen the most are errors in delivery when the demo/full game is created where the author while trying to get rid of everything they didn't end up using to keep the size down on their game accidentally removes a music file/lighting effect/anything else that is actually used by the game at some obscure point.
 

Shaz

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While typos are the most common issue I see, that doesn't actually stop the game from working or from working correctly. It's just annoying, and difficult to not correct every time I see them.


I would definitely say that errors with switches are the most common game-affecting newbie problems, of those you have listed. In particular, having several pages with NO conditions, putting the switch (or self switch) condition on the wrong page (usually conditioning the page that turns the self switch on BY the self switch), putting it in a conditional branch rather than the conditions panel (which again gives multiple pages without any conditions).


This also includes those who try to make a cutscene by having 10 events, each with their own processing on autorun, using switches to say who should be active at any point in time.
 

Vassim74

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In my experience, it's usually because I forgot to add something or the order of certain events was wrong. What I've seen from others in the past, is that they tend to be missing a resource file or 2 somewhere.
 

Engr. Adiktuzmiko

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wrong page settings and/or wrong triggers...
 

Stridah

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This is what i am worried about when i get done mapping the demo portion of the game, i have found eventing to be very very tedious and confusing.  While i have been able to get my events to work as desired (the actions happen) i have felt like many of my cutscenes they just felt off so im sure im having problems with the switches like you guys are saying.
 

CWells

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This is what i am worried about when i get done mapping the demo portion of the game, i have found eventing to be very very tedious and confusing.  While i have been able to get my events to work as desired (the actions happen) i have felt like many of my cutscenes they just felt off so im sure im having problems with the switches like you guys are saying.
Maybe this will be a fun way for you to practice getting the feel for switches and how they work. Make an event for practice like this:

Create 5 events on the map, make their graphics the different colored crystals. Open up one of the events and make 4 switches. Name these switches the color of the crystal. Now, make one event without a graphic but make this the parallel process. This event will be checking the other 4 events and switches. what you will do is turn ON the color of the crystal, using the switch. And the other three colors, you can have them as set to OFF in the same event. Do this for each crystal but using the switch that matches the crystal color. And in the same event, color the map using tint screen, to match the color of the room, as if you were changing the light.This way you can see it working for yourself.

I actually saved a little switch thing for those starting out. If you want to see the pics so you can set it up for yourself to play with it, let me know.
 

EternalShadow

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Always switches, always.


Especially the use of self-switches and condition triggers.
 

Another Ned

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When I started out, forgetting to somehow end Autorun events. Made me compulsivly add a Control Self Switch A = ON and a Second Event Page conditioned to Self Switch A every time I set the trigger to Autorun now.

Apart from that: Move Routes. My nemesis. >_>

Speaking about games I played, spelling and grammar are obviously most common as they're usually low-priority on any bug list. Also, stuff with event page conditions and switches (NPCs that stop talking even though the game made clear you did something they'd react to, for example).
 

Cozzer

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Move routes are probably the easiest thing to get wrong, expecially when you have a cutscene with several events moving at the same time. :/
 

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