- Joined
- Aug 21, 2016
- Messages
- 158
- Reaction score
- 59
- First Language
- Spanish
- Primarily Uses
I'd like to discuss whether a leveling up mechanic is necessary at all. First of all: what purpose(s) does this mechanic serve?
-Provide a slow sense of progression and empowerment to the player.
-Make every victory feel a tiny bit relevant.
-Slowly unlock the different mechanics in the game, as having them all unlocked from the start may very possibly overwhelm the player. This is the most important use in my opinion.
However, in my projects, I've come to a point where all of these issues have been solved through other means. So, I am left thinking: should I drop the mechanic entirely?
I'm really eager to hear what you think about this topic. Feel free to write as many paragraphs as you'd like.
-Provide a slow sense of progression and empowerment to the player.
-Make every victory feel a tiny bit relevant.
-Slowly unlock the different mechanics in the game, as having them all unlocked from the start may very possibly overwhelm the player. This is the most important use in my opinion.
However, in my projects, I've come to a point where all of these issues have been solved through other means. So, I am left thinking: should I drop the mechanic entirely?
I'm really eager to hear what you think about this topic. Feel free to write as many paragraphs as you'd like.


