- Joined
- Nov 21, 2016
- Messages
- 3
- Reaction score
- 3
- First Language
- English
- Primarily Uses
THE NEW US
DEMO
https://root-pilot.itch.io/project-bootleg-the-pinkbound-chronicles
SYNOPSIS
In the new millennium, the old world is nothing but a story.
Instead there are Citadels: massive structures with seemingly incomprehensible origins.
One such mega-building was ruled by the Judge, a sorcerer of unmatched ability and cruelty.
For centuries he ruled with might and cunning.
But one day the Judge was betrayed, forcing his sons to live quiet lives in exile. You play as the youngest among them.
This is the story of how he helped destroy everything.
THE NEW US is an RPG Maker game inspired by titles such as LISA, OFF, and Undertale. It tells the story of a group of brothers on a quest to save what's left of their family. To do so, they must ascend the mysterious Citadel, and face the conflict that boils within it.
The game's setting is the aforementioned Citadel. This is a harsh environment in which misery is the norm depending on where you live. The higher you travel, the more terrifying and strange characters you will meet. The approach I’m taking to world building is loose and creative. THE NEW US is a very weird game full of magic, science-fiction, shounen tropes, and body horror monstrosities. The important thing to remember is that the Citadel is a collection of societies. Expect the unexpected when it comes to what sort of towns/villages you will visit.
Goals/Features:
- Create a moving, dark, and ultimately hopeful story about rebellion, oppression, and what comes next when everything falls apart.
- Unique, meaningful battles. No random encounters, and no repeated enemy types. Something I find really cool about turn based games is the way they can further the narrative using battles. LISA is one game that did a fantastic job with this, and it’s something I’d hopefully be able to build upon.
- On screen enemy degradation. Instead of relying on health bars the player will have to make judgement calls based on how messed up the enemy currently looks.
- Choices with long term effects. This will coincide with how the game handles side-quests and roleplaying. Since THE NEW US is an RPG, choice is important. However, telling a specific narrative is also important. Side-quests will be an opportunity for the player to make choices that affect the story in smaller ways.
- Small worlds that feel alive. NPCs should always be doing something even if it's just an idle breathing animation.
Instead there are Citadels: massive structures with seemingly incomprehensible origins.
One such mega-building was ruled by the Judge, a sorcerer of unmatched ability and cruelty.
For centuries he ruled with might and cunning.
But one day the Judge was betrayed, forcing his sons to live quiet lives in exile. You play as the youngest among them.
This is the story of how he helped destroy everything.
THE NEW US is an RPG Maker game inspired by titles such as LISA, OFF, and Undertale. It tells the story of a group of brothers on a quest to save what's left of their family. To do so, they must ascend the mysterious Citadel, and face the conflict that boils within it.
The game's setting is the aforementioned Citadel. This is a harsh environment in which misery is the norm depending on where you live. The higher you travel, the more terrifying and strange characters you will meet. The approach I’m taking to world building is loose and creative. THE NEW US is a very weird game full of magic, science-fiction, shounen tropes, and body horror monstrosities. The important thing to remember is that the Citadel is a collection of societies. Expect the unexpected when it comes to what sort of towns/villages you will visit.
Goals/Features:
- Create a moving, dark, and ultimately hopeful story about rebellion, oppression, and what comes next when everything falls apart.
- Unique, meaningful battles. No random encounters, and no repeated enemy types. Something I find really cool about turn based games is the way they can further the narrative using battles. LISA is one game that did a fantastic job with this, and it’s something I’d hopefully be able to build upon.
- On screen enemy degradation. Instead of relying on health bars the player will have to make judgement calls based on how messed up the enemy currently looks.
- Choices with long term effects. This will coincide with how the game handles side-quests and roleplaying. Since THE NEW US is an RPG, choice is important. However, telling a specific narrative is also important. Side-quests will be an opportunity for the player to make choices that affect the story in smaller ways.
- Small worlds that feel alive. NPCs should always be doing something even if it's just an idle breathing animation.
TRAILER
IMAGES/SCREENSHOTS
Attributions
Plugin attribution: (Thank you to everyone)
http://www.yanfly.moe/wiki/Main_Page
http://hudell.com
http://sumrndm.site/
Shaz
https://forums.rpgmakerweb.com/index.php?threads/change-tile-size.46748/
Music attribution: (Thank you to everyone)
http://freemusicarchive.org/music/Komiku/
(Nothing will grow here)
http://freemusicarchive.org/music/Visager/
(Village of the Peeping Frogs)
(Bugband)
(Streamside)
http://www.betterwithmusic.com/
(Bloom)
Art attribution:
https://opengameart.org/content/lpc-tile-atlas
https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles
Sharm (enviroment tilesets)
https://opengameart.org/users/sharm
Daniel Eddeland (plant/garden assets)
https://opengameart.org/content/lpc-farming-tilesets-magic-animations-and-ui-elements
(Apologies if I'm not doing this the correct way)
http://www.yanfly.moe/wiki/Main_Page
http://hudell.com
http://sumrndm.site/
Shaz
https://forums.rpgmakerweb.com/index.php?threads/change-tile-size.46748/
Music attribution: (Thank you to everyone)
http://freemusicarchive.org/music/Komiku/
(Nothing will grow here)
http://freemusicarchive.org/music/Visager/
(Village of the Peeping Frogs)
(Bugband)
(Streamside)
http://www.betterwithmusic.com/
(Bloom)
Art attribution:
https://opengameart.org/content/lpc-tile-atlas
https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles
Sharm (enviroment tilesets)
https://opengameart.org/users/sharm
Daniel Eddeland (plant/garden assets)
https://opengameart.org/content/lpc-farming-tilesets-magic-animations-and-ui-elements
(Apologies if I'm not doing this the correct way)
So... yeah. This is a game I've been working on for more than three months now. Feedback, negative or positive is greatly appreciated. Seriously.
You can follow me here on twitter if you're interested in further developments: https://twitter.com/rootpilot?lang=en
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