RMMV THE NEW US - An RPG inspired by games like LISA and OFF.

KDB44

Warper
Member
Joined
Nov 21, 2016
Messages
3
Reaction score
3
First Language
English
Primarily Uses
THE NEW US

DEMO
https://root-pilot.itch.io/project-bootleg-the-pinkbound-chronicles

SYNOPSIS
In the new millennium, the old world is nothing but a story.

Instead there are Citadels: massive structures with seemingly incomprehensible origins.

One such mega-building was ruled by the Judge, a sorcerer of unmatched ability and cruelty.

For centuries he ruled with might and cunning.

But one day the Judge was betrayed, forcing his sons to live quiet lives in exile. You play as the youngest among them.

This is the story of how he helped destroy everything.


THE NEW US is an RPG Maker game inspired by titles such as LISA, OFF, and Undertale. It tells the story of a group of brothers on a quest to save what's left of their family. To do so, they must ascend the mysterious Citadel, and face the conflict that boils within it.

The game's setting is the aforementioned Citadel. This is a harsh environment in which misery is the norm depending on where you live. The higher you travel, the more terrifying and strange characters you will meet. The approach I’m taking to world building is loose and creative. THE NEW US is a very weird game full of magic, science-fiction, shounen tropes, and body horror monstrosities. The important thing to remember is that the Citadel is a collection of societies. Expect the unexpected when it comes to what sort of towns/villages you will visit.

Goals/Features:

- Create a moving, dark, and ultimately hopeful story about rebellion, oppression, and what comes next when everything falls apart.

- Unique, meaningful battles. No random encounters, and no repeated enemy types. Something I find really cool about turn based games is the way they can further the narrative using battles. LISA is one game that did a fantastic job with this, and it’s something I’d hopefully be able to build upon.

- On screen enemy degradation. Instead of relying on health bars the player will have to make judgement calls based on how messed up the enemy currently looks.

- Choices with long term effects. This will coincide with how the game handles side-quests and roleplaying. Since THE NEW US is an RPG, choice is important. However, telling a specific narrative is also important. Side-quests will be an opportunity for the player to make choices that affect the story in smaller ways.

- Small worlds that feel alive. NPCs should always be doing something even if it's just an idle breathing animation.

TRAILER

IMAGES/SCREENSHOTS
pic2.png
pic3.png
pic1.png

Attributions

So... yeah. This is a game I've been working on for more than three months now. Feedback, negative or positive is greatly appreciated. Seriously.
You can follow me here on twitter if you're interested in further developments: https://twitter.com/rootpilot?lang=en
 
Last edited by a moderator:
Joined
Oct 7, 2013
Messages
307
Reaction score
364
First Language
English
Primarily Uses
RMMV
This is looking super polished! Looking forward to checking this out when it releases.

Games like this tend to do better audience wise over on rpgmaker.net than they do here if you havent already submitted the project there, ill be following it over on itch!
 

lianderson

Veteran
Veteran
Joined
Dec 27, 2012
Messages
441
Reaction score
339
First Language
English
Primarily Uses
N/A
Game looks great. It just seems a bit too much like a lisa game. Needs more identity.
 

KDB44

Warper
Member
Joined
Nov 21, 2016
Messages
3
Reaction score
3
First Language
English
Primarily Uses
Game looks great. It just seems a bit too much like a lisa game. Needs more identity.
Thank you. I will try and showcase the more unique elements of the game in the next trailer.
 

KDB44

Warper
Member
Joined
Nov 21, 2016
Messages
3
Reaction score
3
First Language
English
Primarily Uses
This is looking super polished! Looking forward to checking this out when it releases.

Games like this tend to do better audience wise over on rpgmaker.net than they do here if you havent already submitted the project there, ill be following it over on itch!
Thank you!
 

bazrat

Pixel Game Maker MV
Veteran
Joined
Oct 15, 2018
Messages
241
Reaction score
176
First Language
English
Primarily Uses
Other
Definitely on my watch list!
 

Korthulhu

Immortan
Veteran
Joined
Jul 9, 2019
Messages
33
Reaction score
16
First Language
English
Primarily Uses
RMMV
I really like this concept, and the original artwork is awesome! Definitely looking forward to seeing more!
 

Akiyama

Veteran
Veteran
Joined
Apr 18, 2016
Messages
53
Reaction score
34
First Language
English
Primarily Uses
N/A
this looks very unique and awesome
 

Faizal786sunny

Villager
Member
Joined
Jul 4, 2019
Messages
9
Reaction score
1
First Language
English
Primarily Uses
Other
actually looks pretty nice tho the thumbnail looks really like lisa the first
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top