◆Plugin Command:VisuMZ_1_BattleCore, ACSET: Setup Action Set
: :Display Action = true
: :Immortal: On = true
: :Battle Step = true
: :Wait For Movement = true
: :Cast Animation = true
: :Wait For Animation = true
◆Plugin Command:VisuMZ_1_BattleCore, IMPACT: Motion Trail Create
: :Targets = ["user"]
: :Delay = 1
: :Duration = 30
: :Hue = 0
: :Starting Opacity = 200
: :Tone = [0, 0, 0, 0]
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Jump
: :Targets = ["user"]
: :Desired Height = 100
: :Duration = 12
: :Wait For Jump? = false
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Spin/Rotate
: :Targets = ["user"]
: :Angle = 360
: :Duration = 12
: :Spin Easing = Linear
: :Revert Angle on Finish = true
: :Wait For Spin? = false
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Move To Point
: :Targets = ["user"]
: :Destination Point = center
: :Offset Adjustment = horz
: :Offset: X = 0
: :Offset: Y = 0
: :Duration = 12
: :Face Destination? = true
: :Movement Easing = Linear
: :Movement Motion = walk
: :Wait For Movement? = true
◆Show Picture:#1, black bar, Upper Left (-1275,-1200), (100%,100%), 255, Normal
◆Show Picture:#2, black bar, Upper Left (-1275,800), (100%,100%), 255, Normal
◆Move Picture:#1, Linear, Upper Left (-1275,-800), (100%,100%), 255, Normal, 60 frames
◆Move Picture:#2, Linear, Upper Left (-1275,400), (100%,100%), 255, Normal, 60 frames
◆Tint Screen:(-34,-34,-34,0), 60 frames
◆Wait:13 frames
◆Plugin Command:VisuMZ_1_BattleCore, ANIM: Show Animation
: :Targets = ["user"]
: :Animation ID = 166
: :Mirror Animation = false
: :Wait For Animation? = true
◆Play SE:dodgethis (90, 100, 0)
◆Wait:12 frames
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Move To Target(s)
: :Targets (Moving) = ["user"]
: :Targets (Destination) = ["current target"]
: :Target Location = back center
: :Melee Distance = 24
: :Offset Adjustment = horz
: :Offset: X = 580
: :Offset: Y = 0
: :Duration = 12
: :Face Destination? = true
: :Movement Easing = Linear
: :Movement Motion = walk
: :Wait For Movement? = true
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Perform Action
: :Targets = ["user"]
◆Plugin Command:VisuMZ_1_BattleCore, ANIM: Action Animation
: :Targets = ["current target"]
: :Mirror Animation = false
: :Wait For Animation? = true
◆Plugin Command:VisuMZ_1_BattleCore, MECH: Action Effect
: :Targets = ["current target"]
◆Wait:60 frames
◆Plugin Command:VisuMZ_1_BattleCore, MOTION: Motion Type
: :Targets = ["user"]
: :Motion Type = wait
: :Show Weapon? = true
◆Wait:12 frames
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Jump
: :Targets = ["user"]
: :Desired Height = 100
: :Duration = 12
: :Wait For Jump? = false
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Spin/Rotate
: :Targets = ["user"]
: :Angle = 360
: :Duration = 12
: :Spin Easing = Linear
: :Revert Angle on Finish = true
: :Wait For Spin? = false
◆Plugin Command:VisuMZ_1_BattleCore, IMPACT: Motion Trail Remove
: :Targets = ["user"]
◆Tint Screen:(0,0,0,0), 60 frames
◆Move Picture:#1, Linear, Upper Left (-1275,-1200), (100%,100%), 255, Normal, 60 frames
◆Move Picture:#2, Linear, Upper Left (-1275,800), (100%,100%), 255, Normal, 60 frames
◆Plugin Command:VisuMZ_1_BattleCore, MOVE: Home Reset
: :Targets = ["alive battlers"]
: :Wait For Movement? = true
◆Plugin Command:VisuMZ_1_BattleCore, MECH: HP, MP, TP
: :Targets = ["user"]
: :HP =
: :HP Rate = +0.00
: :HP Flat = +0
: :MP =
: :MP Rate = +0.00
: :MP Flat = +0
: :TP =
: :TP Rate = -100.00
: :TP Flat =
: :Damage Popup? = true
◆Plugin Command:VisuMZ_1_BattleCore, ACSET: Finish Action
: :Immortal: Off = true
: :Wait For New Line = true
: :Wait For Effects = true
: :Clear Battle Log = true
: :Home Reset = true
: :Wait For Movement = true