The Point of No Return

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
2,487
Reaction score
1,621
First Language
English
Primarily Uses
RMMV
In a traditional RPG, I wouldn't lock the player in a place with only a boss fight they can't get away from. Chances are some players skipped a bunch of encounters and got under levelled for a boss, and it's not worth taking the risk of locking them from going back to grind for EXP. But as always, it depends on the game that's being made, and there are always exceptions to think of.
In my last game, each new map is a point of no return, though bosses are designed in that they can be beaten at the minimum possible level players will be at, even if they skipped nearly all encounters. In another game I did, I have one boss fight where players are locked from returning to grind for EXP, coming directly after the first boss fight (as well as a full party revive + heal). Basically, if the player was able to beat the first boss (which does grant the option to grind for EXP before it), they should impossibly become stuck on the one right after it, since they're approximately set at the same difficulty level.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Woke up on an awful nightmare of being banned here because some mod didn't liked me in a super-heroes freeform round robin RP where I used throwing normal hammer as power and it was qualified being too OP. XD Nice to read you all guys. Will not wait next nightmares.
Staring at all the RPG Maker versions I have and realizing that my project has been a long time coming. But, I finally feel like I have the knowledge and experience to make it into something good.
We're almost done with the jam game! :D

Forum statistics

Threads
104,324
Messages
1,005,563
Members
135,844
Latest member
andrewshetty123
Top