Hi everyone! I'm new to this forum. I see there's a wide range of sections for posting in here. So I hope this section is appropriate for the questions I have in mind. I need some input to figure out whether I should be making an RPG maker game, given the intentions I have in mind, and how I might succeed with making a game worth playing. The software I consider using is RPG Maker MV. I purchased this software about a year ago (unless it was two years back), but I'm not very familiar with it. I've seen a number of YouTube tutorials, so I have a basic understanding of its functionality. I also know there's a myriad of plugins available. Still, my knowledge of the software and the plugins is very limited. So I don't really know yet whether this software allows me to create the game I have in mind. It's also worth mentioning that it's been a long time since I played 2D RPGs, though I do remember playing some of the Final Fantasy games (PS versions), which I mostly enjoyed. Before I move on, I also want to specify that I do have the intention of making my best efforts to create a worthwhile game. So if the questions I present seem a bit critical, that's only because I want to be given honest answers about whether pursuing RPG making is right for me. So here goes: For the last year, I've been practicing screenwriting. Prior to that, I've spent several years learning the craft of storytelling, in particular related to screenplay writing. My strength when it comes to making games would therefore be storytelling. It is also because of the story I have in mind that I think making a game would be a better option to writing a screenplay or a novel. However, what I'm unsure about, is the RPG Maker software's potential of enabling certain emotional/mental expressions through body language. For example, in screenwriting, it's a general rule of thumb that you don't make the dialogue "too on the nose." Instead, you show a character's thoughts and feelings through visual expressions. So when I'm working on my script, I'm very often relying on characters tightening their fists (anger), folding hands (relaxed) or touching their neck/chest (meaning: "this is an intimate topic to me / I feel vulnerable"). This is a good way of complementing what they say. I believe that the story I want to tell will only succeed as an RPG if I can express emotions through these examples of body language. So this raises the question: What range of emotions can be appropriately expressed through the RPG Maker software's capabilities? Can RPG Maker software be used to tell any kind of story successfully? Or are there some kinds of stories that are better told through the graphical design and animations of RPG Maker software than other stories? More precisely, I think it's a question of what kind of characters can be expressed well given the range of graphics and animations within the software. One suspicion I have, is that dramatic scenes in 2D RPGs work well because of the musical cues (less so because of character animations) and that the "best" characters in 2D RPGs -- those who best express their personality given the graphical capabilities -- are those that are funny. Of course, this is based on my memory of console RPGs I played several years ago, none of which were created in RPG Maker MV. However, the characters I have in mind, will only work well in an RPG if I can express their intentions, worries and emotions through animations. I want to picture them in my mind as real people, and I want the players to relate to them as such. It's therefore important that even when nothing externally bad has taken place or is about to happen in the game's storyline (e.g. no one has just passed away, and there is no imminent attack by an evil king), I can still design the characters in such a way that the players will feel the struggles they're going through and in general have the experience of drama. I personally prefer that drama is created by more than music and external circumstances. And it is a requirement for this particular story that RPG Maker allows this. I think this clarifies the concerns I have... The reason I want to make RPGs, is that battles will likely be an important aspect of the central character's personal development. I therefore think an RPG will be a better medium for telling the story than any other format. In conclusion, I am positively interested in making this work. I'm also eager to learn about the principles of creating drama in RPGs. So if there are any such principles, I'd be happy to read an article or watch a video about it. Here is a list of some other questions: 1) Is it difficult to make graphic designs for monsters? I may have to create new monster designs for story purposes. Unfortunately, I don't have any experience in graphic design. 2) Where would I find music to use for my game? I suspect that "everyone" has heard the included tracks in the RPG Maker software, so I guess I should find something new to use. I don't have any experience in making music either. Will it cost much to gain the right to use tracks made by others? 3) Where can I find tips on how to make battles challenging / exciting? I guess challenge and excitement depend on a number of factors, from equipment to battle system. 4) Can you recommend any RPG Maker games I should play that demonstrate the level of drama I envision for my own game? Thanks everyone!