- Jan 21, 2015
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Oh, then you should be fine. You're already much farther along then I was when I started off. So long as you know how to make decent progressive music that doesn't get too monotonous, then you should be fine.I have. I'm in intermediate theory right now, and some of it is painfully easy. I know the key of a song by hearing it, people! Why do I need to go though this big long process when I already know the answer?
But, I'll continue, 'cause these new scales I'm learning may be helpful.
I think the main reason why you're not getting many answers is because you said you're a beginner and you said you want to make a revolutionary game. What this reads as to most people is that you're just another newbie who's being overly ambitious on their first game. Don't get me wrong, I like your idea, it's just people have seen far too many games done by newbies where they either needed massive amounts of hand-holding and they did next to nothing themselves, or they tried too hard to make a revolutionary game and it ended up either being cancelled or being a really bad game. You may just want to take it slowly, or take out the part where you said you're a newbie, because to most that reads as people who haven't made a game yet and don't know how to use the engine.
Hi there! Thank you for the reply, I agree it has come along way! I'm still learning my parallexing, but I feel 100% confident in finally putting the game together.Hmm. This has come along considerably since the last time. OK. So, while I haven't done animation in awhile and I may be garbage, I like your characters, and they look fun. I'm a GUI artist, a character artist, and an eventer (the stuff I do is like what some scripts can do). Please let me know what you need most. ^w^
I absolutely love your eventing work; this game will include a fair majority of intricate puzzles! from jumping on platforms/platforming, passwords/riddles, pushing objects, and scavenger hunt esque minigames. It can also possibly include morbid arcade games that aren't directly tied to the actual storyline; mostly just for play value. Either way, it would be fantastic to have someone who knows about creating/assisting in these sorts of things!Awesome. XD Will do. I have an art thread too that you can browse through. My resource thread has more GUI and event stuff though.