I did something similar once in (never finished) project. And I think it's a really neat effect to be easily achieved with a picture (or parallax in your case).Thanks for the feedback. Maybe i change it later. As it is right now its implemented and working. And easy editable if needed.
Here is a video of the somewhat final implementation. Maybe i play a little with the screenflickering.
The technique behind the stuff is very simple and oldschool . The elevator consists of 2 charsets. The front part is below the player and the back part above so you can walk behind. I animated it simply with a move command within the maker. On the second map i used a paralax image so that it looks like the elevator is coming from down under or above as i need it. Only plugin used is orange map overlay for the paralax.
It's a gnome carrying a sack. He has a stash of stolen treasure which you discover after beating him.@MobileSuitSonic I really like your art style. The gnome looks so cute! It looks a bit comic-y, so I think even a thick black outline wouldn't hurt. If you don't want to use black, you can resort to a dark version of the color you use for that part of the sprite. A dark grey for grey areas, a dark red of red areas, and so on.
What is that on the top of the gnomes head? Is that hair or is that a sack? To me it either looks like a bald gnome, who hides the shinies he'd just stolen in the sack over his shoulders OR a gnome with a very bold haircut, who is chewing on a strand of hair. If it's a bag, the shading is pretty awkward. The grey part of it makes the shape look completely flat.
Other than that the battler would benefit from a little bit of shading