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Pine

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I'll hate myself for posting such an early WIP but here's a special something I'm working on. Luckily I have around 6 months to polish my skill in a big template.



File is fittingly called "first attempt" :p
 

Sharm

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Hmm.  You should put a little more contrast into the clothes.  The details are all there but they blend together.  Probably because the blue and brown have the same . . . oh, I can't think of the word.  If it had no hue they'd be visually the same.  I know that's how Cloud is, but the trick to getting a good sprite is knowing when to be precise and knowing when to exaggerate or change things for visual convenience.  You should also show more of the hair on the top of the head, show much less forehead.  Making the hair front view on a top down sprite is doing some strange things to the perspective.
 

Pine

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Thanks Sharm! I'm working on the details, I know the palette is a little off with the blues. Honestly, this is all just practice for me to work on larger sprites. I see that I'm fine with clothes but hair is, as usual, kicking my ass.
 

Sharm

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Getting that perspective right on sprites is really hard to wrap your head around.  When I work on sprites I'm constantly thinking to myself "top down, top down, more top, less sides".  It only helps a little.
 

Pine

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I've advance it since, but here's a more fresh one. Still trying to nail that damn hair.



 
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Sharm

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You need to switch your thinking around.  You shouldn't be seeing mostly the face with some of the hair, you should be seeing mostly the hair with some of the face.  You're looking down from above.  Anyway, it is better but I don't think it's enough.  With that hair style there's no way his eye's aren't going to be a little covered by it.
 

tearsofthenight

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I made this recently and I was wondering if the shading etc is decent!
 

Rukiri

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I've advance it since, but here's a more fresh one. Still trying to nail that damn hair.



The hair is all wrong to me, and the wrong shade of yellow...

I would brighten the colors as with that size I can't tell the difference between the purple and brown "it's soo small" by upping the contrast you can see both the straps and cloths.  

Here's the official 1997 character art.

http://files.khinsider.com/vgwallpaper/1280x1024/1263-final-fantasy7-045-uplaf.jpg

As you can see his wings of hair shoot up diagonally,  there should be at least 10 wings of hair based on the character art, or simplify but keeping the original shape. 
 

lycheeDELETED

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Here is some new technique I'm trying out. I don't know much about the "rules" of pixel art, so this might look like a pile of junk for some. I think it's quite nice and time-efficient.





I'm still not sure which background is better.

The lower right column with the heart and to some extent the hanging plants are still WIP.
 

Rukiri

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Add more shades to the water "if that is water" but just looks random to me, is this free hand or done pixel by pixel? 
 

lycheeDELETED

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It's a blurry sunrise, and yeah it's free hand, though the stuff in the foreground are corrected pixel by pixel. I don't know if there are any methods for making gradients less unnatural.
 
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Sharm

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@tearsofthenight:  Check out references to existing sprites done in this style, if you zoom in closely and look at how they solved the same problems you're trying to solve it should teach you a lot.  Using a simpler style doesn't always mean it's easier to do, after a certain point it actually becomes harder and you have to rely even more on basic art principles to get the result you want.

@lychee:  Hmm, it works.  I personally prefer more polish to my pixel art, but it's functional and doesn't look bad.  Gradients will always look strange with pixel art, you'll either want to avoid gradients and hide the banding however you can or just decide that it won't be pure pixel art and use gradients anyway.  Sky is the hardest because there's no texture to it to help you hide the transitions.  I usually just turn it into a sky full of clouds and use cloud textures if I want a gradient sky.
 

Rukiri

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@Sham: Gradients work at a much higher resolution, it's least noticeable around 256x256 and 512x512.  

Dithering and clean colors is what works best personally. 
 

Bastrophian

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Hello...i really wanna make my own facesets for a project...but im sucky at making face sets as good as the RTP. Buuuuutt, im gonna use DS style resources for this one and i figured this might work ok...



I made this from scratch, what do yall think about it. Its only a test, so its super minimal.....i made this one to look like squall sort of, since im taking aspects of him for the protagonist in this project. 
 

skeezixs1

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@deathswallow looks good. Maybe change up the outline from black to that sort of gray they use in on icons would make the outline so strong.
 

Sharm

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@Rukiri:  Dithering is still hiding banding with texture.  What makes colors clean?
 

Bastrophian

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Umm...is that any better?

 

Celianna

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@tearsofthenight: you should probably read some pixel art tutorials to get a sense of lighting and how to shade. So you know why you added a grey pixel there, and not just randomly placing down pixels :p


@Deathswallow: you should give him broader shoulders, and maybe move his head a bit higher to create a neck, since his jacket is swallowing him whole.
 

SLEEP

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blaugh i thnik the sliding came from.. actually sliding lol. thanks for pointing it out i changed it

(top before, bottom after/current)



(3-2-1-2-3-4-5-4-)



maybe it looks better like this; I mean it doesn't show the passing frame twice so it looks more snappy. but then it would be animated different to the front walk cycle..

(3-2-1-3-4-5-)



maybe it lOOKS FINE LIKE THS

(1-3-5-)



AMUEB 
 
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