Status
Not open for further replies.

Bastrophian

The Pixel Heartist!
Veteran
Joined
Oct 26, 2013
Messages
3,830
Reaction score
2,070
First Language
English
Primarily Uses
Other
X3 !!!! Oh, im so excited!!! Here are some snowy, christmasy tiles in the Pop Horror style ive been working REALLY hard on to get just right!! Note that while im trying to emulate Vexeds Pop style, mine are alot brighter, thats what i was going for. :) . Please tell me what yall think so far! These are all original, save for the pop horror sprite i used to help get perspective, and Little Pop Nina there X3 , and the style itself of course. 

 

KillaMaaki

Villager
Member
Joined
Nov 29, 2015
Messages
26
Reaction score
24
First Language
English
So, I decided I wanted to both learn how to do proper pixel art, and create a tileset / learn how tilesets work in RPG Maker while at it.

So far, I've created grass and dirt tiles. They're intentionally cartoony, and a little bit inspired by A Link To The Past (fantastic game!). I've also got grass detail tiles, the idea being I can scatter around some extra detail in the otherwise flat grass color fill for some interest and variation, I'm planning to do the same for dirt but haven't created those tiles yet :p


I decided I'd go with a limited color palette for the whole thing, I went with the DawnBringer 32 palette (I initially tried DB16, but I suck at pixel art and using limited palettes and it just looked awful... XD).
 

McSundae

Veteran
Veteran
Joined
Oct 28, 2015
Messages
214
Reaction score
221
First Language
German
Hi there,

i actually don't have complete ressource yet - but i'm currently working on a character sprite on HiddenOne's Template and would like to have some feedback before i start working on the walking animation

Thanks alot

inquisition-2.png
 

Espon

Lazy Creator
Veteran
Joined
Mar 20, 2012
Messages
1,810
Reaction score
192
First Language
Gibberish
Primarily Uses
RMMV
I've wanted to remake Painted Red and complete the actual story ever since I released it for the Mysterious August event.  If I was to do so, though, I'd probably start from the ground up and use MV instead of VX Ace.  That means scaling up all the graphics by 50%.

 

KanaX

Just being a sleepy
Veteran
Joined
Apr 3, 2013
Messages
1,455
Reaction score
1,297
First Language
Broken English.
Primarily Uses
N/A


I'll post the entirety of my interior tiles soon enough for a small evaluation, before I move on to the exteriors, but for now, I'd like your opinion on this piece.
I'm creating objects for 4 tile-high walls. I think they'll work well with MV tiles.
 

cabfe

Cool Cat
Veteran
Joined
Jun 13, 2013
Messages
2,353
Reaction score
2,549
First Language
French
Primarily Uses
RMVXA
@KanaX: This is looking good. One thing I'd personally change is the light blue part, too bright for my taste but that may only be me.

About your 4 tile-high walls, that's really high for a map. I'm not used to MV maps but since the default characters size is chibi, wouldn't that make it too big a difference in size?
 

KanaX

Just being a sleepy
Veteran
Joined
Apr 3, 2013
Messages
1,455
Reaction score
1,297
First Language
Broken English.
Primarily Uses
N/A
Honestly, could be doing myself a huge disfavour.

I am just used to using 1.5 tile-high chracter sprites and I felt like those dimensions could work in general, as they do with my own projects. Fortunately, there are not many tiles that are over 3 tiles high, but I have two sets of curtains and two bed canopies that are meant to be just a bit shorter than the walls. I'd hate to redraw them because they took a long time to do.
 

But if many people agree that it's too much, then I'll have to do it.
 

Shadowban

Warper
Member
Joined
Jun 3, 2014
Messages
2
Reaction score
0
First Language
english
Primarily Uses
So i picked up Mv recently, and been working on the main hub town but I am having problems with filling out certain areas of the main town. 

For this one im not sure what to add bellow the church area (top right)



And for the bottom half of the map, same issue. 

 

Omega Weapon

AKA Laura
Veteran
Joined
Oct 13, 2013
Messages
829
Reaction score
257
First Language
Dutch
Primarily Uses
RMMV
It's been a long time since I've made anything, even tiles...

Gotta get back into the pixeling business :)



A tiny rat battler.
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
@KanaX:  A agree that the light blue is too bright.  By that, I personally mean that the color is too saturated.  It's going to upstage your sprites if it's too bright.  Since you're color blind you should give a little extra weight to other people's opinions on the color of your tiles.  I know you like them brighter but you're literally seeing them differently than most of us.
 

KanaX

Just being a sleepy
Veteran
Joined
Apr 3, 2013
Messages
1,455
Reaction score
1,297
First Language
Broken English.
Primarily Uses
N/A
Thankfully, that's why we should save everything in layers!
New:
Old:


I've literally just brought down the brightness and saturation in this one.
 
Last edited by a moderator:

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
Strange, it looks a lot more green now.  Still, the contrast is better, I think it's an improvement.
 

cabfe

Cool Cat
Veteran
Joined
Jun 13, 2013
Messages
2,353
Reaction score
2,549
First Language
French
Primarily Uses
RMVXA
@KanaX: the new version of the closed curtains seems to have lost details in the light blue area, it looks much more rigid, like a plastic or metal curtain.

The old version, with more color brightness variation, looked more transparent and fabric-like.
 

KanaX

Just being a sleepy
Veteran
Joined
Apr 3, 2013
Messages
1,455
Reaction score
1,297
First Language
Broken English.
Primarily Uses
N/A
Bringing down the green channel gives it a more intense, saturated color; something to be avoided, I presume? Brought down saturation once more after that.

Old:
New:
Newer: 
Newer-er: 


@ cabfe That's because the "shine" is saved on a  different layer and left untouched. I'm focusing on fixing the color and then I'll adjust the rest to the final result :)
 
Last edited by a moderator:

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
Huh.  I think the shine was the part that was standing out too much, the original base color wasn't actually all that saturated.  Leaving the shine alone is probably what made the entire thing look greener.  Of those four, I think the third is the best.
 
Last edited by a moderator:

KanaX

Just being a sleepy
Veteran
Joined
Apr 3, 2013
Messages
1,455
Reaction score
1,297
First Language
Broken English.
Primarily Uses
N/A
Hm, I think I was going for some sort of "satin" shine originally, thus the spiked up brightness. Here's the original third one and the third one again with a bit more thinned out and dimmer shine.
Third one: 
Super-Mega-Ultra-Supreme-Ultimate (etc, etc):
 

KanaX

Just being a sleepy
Veteran
Joined
Apr 3, 2013
Messages
1,455
Reaction score
1,297
First Language
Broken English.
Primarily Uses
N/A
Well, as long as it's good enough. Thanks be to Sharm and cabfe!
 

Marquise*

Veteran
Veteran
Joined
Jul 9, 2014
Messages
4,946
Reaction score
8,252
First Language
French-Canadian
KanaX stop that I will climb your curtains with triggered OCD! :p
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 4)

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,447
Members
137,820
Latest member
georg09byron
Top