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DarkBooDev

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@PrincessPixel I think they look quite decent! One thing that does strike me as odd is that the tree almost looks like it's "floating" on top of the land rather than actually being part of it. I think it's the fact that you have the shadow of the tree proportioned incorrectly where it doesn't really match up with the leaves. Other than that, for some reason the stump seems kind of off to me as well. I can't explain it, but I think the circles on the stump don't look as natural and cohesive with the other sprites in the environment as they should be.
 

Celianna

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PrincessPixel

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Thanks for all the feedback, everyone! It definitely seems like I need to thin out the trunk quite a bit, and add more texture and shape to the leaves. It's a bit of a daunting thing to start, though, since art really isn't my strong suit...


Half an hour later, here's my few attempts! Let me know if any of these look better. I still want to stay close to that Link to the Past/ Link's Awakening feeling, but hopefully these feel less like sea creatures. :p


I made a couple different iterations, let me know which one fits best! (Originals included for clarity)





 

Celianna

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Can you make the D version with a little bit more leafy shaped shadows? Just make a few of those highlights pointy (not as excessive like C) . I want to see how it would look like :)
 

PrincessPixel

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Can you make the D version with a little bit more leafy shaped shadows? Just make a few of those highlights pointy (not as excessive like C) . I want to see how it would look like :)
I'm not sure I quite understand how to actually do something like that... Is this any better?





Honestly, I may not do any more art stuff after this. I'm REALLY not comfortable doing art, and it just gets so frustrating and depressing. :(  
 

Celianna

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I think either one looks great, but if it's too much for you, take a break! Making art can be exhausting sometimes.
 

boomy

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Starting making a tileset; does everything look okay or am I missing something?


I know the lighting on the larger rock doesn't fit everything else


Also nevermind the central light overlay


 
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terrorchan

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Starting making a tileset; does everything look okay or am I missing something?


I know the lighting on the larger rock doesn't fit everything else


Also nevermind the central light overlay


I think it looks nice. 
 

Sharm

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@PrincessPixel  I like E best.  It's cool to take a break if you need it, but don't get too frustrated.  It gets faster and doing things at this level of skill gets easier and less frustrating.  For people who are trying to make their games art from scratch (and have never done it before) I try to recommend expanding on existing tiles instead.  Doing a whole game's worth of art is too much, especially if you're learning at the same time.  Even if the free art you find isn't exactly right you can modify stuff to fit your style and it'll be less work.
 

Shiroi Akuma

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Made some refinements for Nina, so her face is smaller on the 3/4 view and changed her hat a bit so we can see her left eyebrow better. 


I still see a few thing I want to change, but advice would be good so that I won't miss some which I might not notice.




Link to old post: 

 
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Feenick

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@boomy I think it generally looks nice. The rock pile that's against the cliffs and the larger rock seem somewhat flat; maybe there could be some darker rocks behind the ones you have right now for the cliff one, and for the larger one the base could probably do with being a bit rounder.


On my end, I'm making some [...two] sets of walls for traditional Italian buildings, and wanted to get some opinions here:

7de00dba860f20a2c2f1ec019137b498.png
 

boomy

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@Feenick


I agree the crumbled rocks off the cliff looks too flat. I have adjusted it already but not quite happy with the result; will tinker around with it more.
As for your walls, they look quite nice. I don't know how you feel but the only thing I can think of is maybe adding an extra line to the top of the wall:
 




I have also been working on some trees. Here is my progress:





Any comments on lighting, shapes or figure would be appreciated. 
The top tree was my starting attempts and further down is the progress I made over time

 
 

Sharm

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@Shiroi Akuma  The eyes are spaced wrong.  They should be affected by the perspective change of the turned head, with less space between the eyes and more space between the eyes and the edge of the head.


@Feenick  Looking good so far, but be careful about over texturing everything.  If everything has the same amount of busyness there's no contrast and nowhere to rest the eyes.


@boomy  You're making good progress.  Don't rely too much on smudging and filters and airbrushing, they're a quick way to to get an effect but they also make things blurry and inconsistent.  Also, don't be afraid to play with colors a bit more.  Your current color ramp is a little too consistently the same hue of green, and it lacks dimension.
 

Amysaurus

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@boomy Lookin' good! I'd personally add a bit more contrast to the leaves (I'm seeing a lot of midtone, but little shadow/highlight), but I love the almost cotton candy-like texture you have at the moment. As far as the tree trunks go, I would try and make them a bit less green. Adding a more red, or even purple tone would help them pop a bit more. :)  



I've barely touched the armor or cape (read: I've only sketched out some possible values which I'm probably going to completely start over on), but I'm working on a Harold at the moment.


 



I'm planning to start on Ralph next, but he's barely escaped the "terrifying sketch" phase.
 

KanaX

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Before:



After:



I think it's much better. The con is that it's a bit of a plain design: Basically a cake made out of layers of leaves stacked atop one another, but it does the job. Are the brighter leaves a bit too bright?
 

chungsie

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@boomy Lookin' good! I'd personally add a bit more contrast to the leaves (I'm seeing a lot of midtone, but little shadow/highlight), but I love the almost cotton candy-like texture you have at the moment. As far as the tree trunks go, I would try and make them a bit less green. Adding a more red, or even purple tone would help them pop a bit more. :)  



I've barely touched the armor or cape (read: I've only sketched out some possible values which I'm probably going to completely start over on), but I'm working on a Harold at the moment.


 



I'm planning to start on Ralph next, but he's barely escaped the "terrifying sketch" phase.
amy, he looks suspicious... i'm going to call the cops now... what's his address?
 

Pyromantic

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So I made some talk portraits for this one character but something's bothering me and I was hoping for some feedback. Here's the portraits:

DuskerExpressionSheet.png



The smile one (Top Middle) is bugging me for some reason, but I can't tell what's off. He's supposed to be sort of excitedly popping his head up but I think it's not working that well...
 

RoseReveries

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I've been working on my tile making skills lately, but so far all I really have to show for it is this tree. I'm getting better little by little, hopefully I'll be able to make a whole tileset to go with it. What do you guys thing of it? It still feels a little off to me...


Tree2.png


@KanaX I think there's a bit too much contrast between the darker and lighter leaves in general maybe?
 
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boomy

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@RoseReveries


I've been working on trees too so I'm no expert but I feel like some of the clumps of leaves look a bit flat with just two colours
I added an extra darker shade to the clumps for fun


Although honestly I think a new shade of green might help a bit more
But looks pretty good (better than my attempts at least)


@KanaX
Definitely prefer the new version of the old; I think the contrast is fine although depends on the rest of the tiles that the tree will be placed in; not a fan of the cake layers though
 
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Joe Musashi

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I think it's much better. The con is that it's a bit of a plain design: Basically a cake made out of layers of leaves stacked atop one another, but it does the job. Are the brighter leaves a bit too bright?
Nice work mate!
 
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