- Joined
- Sep 17, 2016
- Messages
- 139
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- 65
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Okay, I am starting side view battle graphics, and I have questions for you.
First of all, here are the sprites


Because of various factors, the easiest way to render this is to make the sv actor sprites and sv weapon sprites the same resolution and the same ratio as the map sprites. I know that the RPGM gets cranky when it doesn't have the exact default resolution for weapon sprites, but Yanfly made this: http://yanfly.moe/2016/01/28/yep-63-weapon-animation/
I tested the sprites and got this:

oof. The little shadow is not helpful. To fix the shadow, I tried to crop the actor sheet, but it still didn't look right, so the ideal fix would be to just turn it off if I can. It looks like the shadows are in the system graphics, so I guess one could just replace them with a blank image.
I have no idea why the weapon and the actor don't match up, I guess I don't know how the plugin calculates the overlay. Although it seems to be about 32 pixels off, and the default is 64x64 battlers and 96x64 weapons so that actually makes sense. If it's just a matter of shifting all the weapons by 32 pixels, that's not too bad, although it seems to me the more elegant solution would be to modify the plugin to not offset by 32.
So my question is, if you had spent money on 3D character/battlers, would it seem reasonable to have to go though a few work-arounds with plugins and changing the system shadow to make it work? And for those that like to modify graphics, does it seem like this is a quality level where you could add your own weapons or modify the battler sprite if you wanted to?
First of all, here are the sprites


Because of various factors, the easiest way to render this is to make the sv actor sprites and sv weapon sprites the same resolution and the same ratio as the map sprites. I know that the RPGM gets cranky when it doesn't have the exact default resolution for weapon sprites, but Yanfly made this: http://yanfly.moe/2016/01/28/yep-63-weapon-animation/
I tested the sprites and got this:

oof. The little shadow is not helpful. To fix the shadow, I tried to crop the actor sheet, but it still didn't look right, so the ideal fix would be to just turn it off if I can. It looks like the shadows are in the system graphics, so I guess one could just replace them with a blank image.
I have no idea why the weapon and the actor don't match up, I guess I don't know how the plugin calculates the overlay. Although it seems to be about 32 pixels off, and the default is 64x64 battlers and 96x64 weapons so that actually makes sense. If it's just a matter of shifting all the weapons by 32 pixels, that's not too bad, although it seems to me the more elegant solution would be to modify the plugin to not offset by 32.
So my question is, if you had spent money on 3D character/battlers, would it seem reasonable to have to go though a few work-arounds with plugins and changing the system shadow to make it work? And for those that like to modify graphics, does it seem like this is a quality level where you could add your own weapons or modify the battler sprite if you wanted to?