Ello again,
@CorneredCosmos:
Hi friend, I can see how your trying to match the original character artwork. Your efforts might be vain. Bare with - It looks like your source art style base images were scanned. By that they were hand drawn ink nib drawing - then the artist touched them up in Photoshop. The clue to that is how thick the outlines of the character's are - typically digital images have a much thinner outline if one at all.
Your outline is weak and inconsistent compared to the source artstyle. Right breast is sagging - left shoulder is at a slighter higher angle then left. Ear isn't the same artstyle - the source art seems to start the ear on the inside toward the face, your characters ear seems to be outward in. Pupil of source artstyle has bubble effect using strong black lines - your art uses colour rather then sharp lines. These are nitpicks - but if your intention is to put your art into the same game as the source art style it'll look jarringly out of place.
Looking at your art, it looks like you painted it freestyle with a mouse or a tablet. You might have better success using the path pen tool if your using photoshop. Another option is using the polygonal lasso tool. Could also try experimenting with an Indian ink pen with real media and scanning it in- just ensure you use a heavier weighted paper. (You can get both at a craft store like Micheals.)
Frankly your source art style would look way better if the ink lines were lessened to about 2 pixels or used colour to create barriers between objects. That's one of the reason I assumed you didn't use a scanned ink outline as your pupil didn't use the strong black lines.
My advice might seem harsh, it isn't. You asked for how you could improve - thought about how I would go about recreating your source art. Good Luck!
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@palladinthug
Ello,
Looking over your emotes (they look great by the way) - I noticed you grew the bubble for line 1 - block 4; Exclamation point, line 2 - block 4; Question mark. Line 5 - block 5; Stressed/Anger, plus some others.
Did you try breaking the bubble with your heart? I know you said it's unintentional, but no reason not to embrace what could possibly look like a cool effect. Like make the emote look like it breaks out like it's beating, or even stretch it like the other emotes you already used the effect for? Kind of like the Grinch heart breaks the scanner.
Regardless looks pretty good looking at it. Good Luck.
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@Sharm
Thanks for your reply Sharm. I'm currently using Celianna's tileset, though I fully intend to try to create an entire original tileset from scratch. Honestly my skills aren't at a high enough level to make my tiles match a professional artists rendering. Your art style of your Germania Pixel Myth is wonderful also.
Style-wise I'm trying for a SNES Secret of Mana 2 or 3 art style. Maybe I should blow up the log's size to 2x3 blocks - looking back as some screen caps of those games. I use a lot of Parallax mapping, because I find it looks better in-engine. Should I limit myself to 4 colours for a more SNES feel? Not trying for a cartoony vibe like Earthbound.
The reason I didn't paint my image with less colours is it seems the base sprites are full 32bit. Since I'm still working on my tileset's - if I make them all SNES era or colour limited, I'd have to retool all the sprites as well. Otherwise nothing would match.. Seems like a lot of work to reinvent the wheel.
Cheers,
G Omlett