(I RE post here as the modo say to me ;-) sorry for mistake !)
Sorry if my English is not very good I will do my best to be understandable!
I have often used RPGMaker in the past but also other softwares of "Gamemaking", with the release of RPGMaker MV I find this version is really very very good, I love it !!
On the other hand, I have always used the basic RTP and free resources available on the web, which are very good and often derived from an incredible work of "makers" but I have always dreamed of making my own Tilessets and RTP .
So I started ! I am currently working on a complete package compatible with RPGMker MV but also with Tiledmap or any other software used to make maps in Parallax, after several months of work I would like to have an opinion, so I put some videos online and I Will make others.
I reserve for the moment this RTP for a project of game but it is not excluded that I propose it to the community also.
The first three images aren't showing, i like what I see on the fourth one, though. The best about it is the brick textures, i think the mountain wall needs some addiotional shading, it looks kind of flat imo. But don't take my opinion too seriously, i'm way worse than you at this.
@Luiishu535 , pretty impressive how you got so many variations with so few pixels and so little colors!
I've (again) scrapped my template since I couldn't make a reasonable female variety with it. Used as inspiration a sprite art a fellow spriter did to show me. Also ditched the hard outline with the nearest-to-black color I had. Skin uses a different palette from the DawnBringer 32, everything else is DB32.
Below is the evolution of templates. Timeframe is roughly 3 months of work (not counting months were I didn't touch GIMP).
Total and complete newb? Get references for the type of face you want to draw. Draw an egg shape, smaller end down. Halfway between the top and bottom draw eyes. Halfway between the eyes and chin draw a nose and halfway between that draw a mouth. Behind the egg head draw a cylinder that's somewhere between half and 3/4ths the width of the head. Behind that draw a shallow arch with curves at the ends for shoulders. Then post it so we can figure out what your skill level actually is. Though I think you're going to need a lot more in depth tutorials and years of practice if you're as inexperienced as you're making it sound.
@XavierA7X - It's really simple draw a circle and sculpt away until you get what you want. Draw quickly and then touch up if you start slow you actually will mess up faster than you did if you just quickly did a sketch. Always chip away at the chin first than go up as the circles shape should be straight from the chin than leaning back.
You've over anti aliased a bunch of things, mostly Picalo's hat. The outline bands are too short for two shades, what you end up with is introducing pillow shading instead. If you really want smooth lines you're going to have to not have the line be solid black, and add some as to the inside of the line as well.
Next time you show these could you use a neutral instead of the black? The outer outlines and Goku's hair is getting lost.
Hum... I'm currently finishing my sprites... But I'm not so sure about them...
this is Zane and Alena, main characters. Zane is in his first outfit(and it's not done yet, it's missing a scarf) and Alena in her second outfit. They are my fifth attempt to do a custom tall sprite. What can I do to make them better? (or should I completely erase them like I did with the others?)
Its been a while since Ive made any pixel art, so i may be a little rusty. Anyway, I was trying to create a sort of "style" with this sprite, sort of slightly leaning towards the style One Shot borrowed from Yume Nikki. I wasint trying to be terribly detailed. But I was wanting to know what you all thought . Thanks in advance!