Hello again everyone!
I really do apologies for taking so long to reply, i'll make a long story short and say that i've had stuff going on that hasn't allowed me much free time to play around with sprites. Better late than never I suppose. Regardless, I would like to thank people for their feedback.
@Sharm Yeah, you're probably right. My friends agree that I have a habit of obsessing/overthinking over small things and I feel bad asking them for feedback all the time. xD Its interesting that you like E the most, because the feet on E are honestly my least favorite. But you're right; the feet are more appealing facing sideways as that is tradition with most sprites. I initially made the "duck feet" (can't unsee now) as a combination of the feet both partly facing to the sides like most sprite characters but also partly facing forward because well, that's how feet work. But it doesn't seem to have worked.

You said you liked the wide stance of the original and honestly, it happened by accident; that was just me trying to draw a body. But I thought about it and I've started to really like the idea. So I tried different things to try and make him look more "plump" and then I thought: "What if I give him the stumpy legs, like in the original sprite" and I personally think it kinda works.
@Thetra I tried some different shades of reds, browns and blues and found that I liked the jacket being a darker shade of brown. I tried to make his stance a little less stiff and similar to the original I also brought the cap down a pixel so it's covering more of his hair and made it one pixel taller on top.
As for the hair over one eye, that was actually something I wanted to avoid and one of the reasons I chose to update the project to MV. The character (and other characters in the game) express themselves using their eyes: their pupils move around the eyes and the eyes themselves change to show emotion. The hanging hair bothered me because it got in the way of the eyes and it was hard to distinguish the eyeball from the outline of the hair and as a result, the character couldn't emote properly.
In conclusion, thank you for the feedback, I personally think it's made a big improvement.