The Resource WIP Thread 3

Discussion in 'Resource Support' started by Celianna, Aug 14, 2017.

  1. Sharm

    Sharm Pixel Tile Artist Veteran

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    I like that you're doing your own style. This is good, I like it, you did a good job of incorporating my critique and making it your own, I think it looks better. I'm not fond of the outline being lighter than the shadows. It might work in some places, give the impression of reflected light, but reflected light has to bounce off something so it doesn't work on areas that are far away from anything. It's also tricky if you're new to shadows. I personally think you should go darker all around or do multiple shades, where the darker parts have darker outlines and the lighter parts have the lighter ones.

    Something I like to do to keep things my own style is to find as many examples of what I'm trying to do as I can, use lots of references. Something I also sometimes do is study the references to get an idea of what I like and then purposefully not look at it as I work, let the fallacies of memory put some of my own spin into the concept.

    Do you have a better idea of what I'm talking about with the detailed edges to go on for a while or should we try workshopping another part of your mockup next?
     
  2. FleshToDust

    FleshToDust Pixel Beginnings Veteran

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    I was thinking of removing the outline all together but then I saw the graphic with 4 trees connected and that might make it look bad. I suppose I could change my outlines to 10 points below the shadow or I could make the shadow lighter or I could just make my outlines black.
     
    Last edited: Nov 2, 2017
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  3. starlight dream

    starlight dream Loving life...One dream at a time Veteran

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    @FleshToDust Those rocks are precious indeed! In fact I just wanted to comment to tell you how great they look! ^.^ b

    Personally I find rocks quite challenging to design & yours are superb. :LZSexcite:

    Love your progress & how unique your game looks. I also like your character, hooded and mysterious. Really cool.

    @Robert-Character Creator The hair movement of your sprite is great, nice shading on the hair as it moves :)
     
  4. FleshToDust

    FleshToDust Pixel Beginnings Veteran

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    Thanks!
     
    Last edited: Nov 2, 2017
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  5. starlight dream

    starlight dream Loving life...One dream at a time Veteran

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    The hooded character rarely shows up in 2D rpgs as a hero, so this one stands out in a good way! :D

    And I was so mesmerized by the rocks that I didn't even see the nice wall you made, 'til after I commented! The wall's color choice is excellent IMO.
     
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  6. FleshToDust

    FleshToDust Pixel Beginnings Veteran

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    Thanks! And it looks like a wall! That makes me happy. That my game looks like a game. That you can tell what it is even without a multitude of colours.
     
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  7. Robert-Character Creator

    Robert-Character Creator Waiting for Replies Veteran

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    When I do the environments for my game, I'll be doing parallax mapping, and I'll have to draw each room by hand. I have a style decided upon, but I think it'll be an interesting challenge.
     
  8. FleshToDust

    FleshToDust Pixel Beginnings Veteran

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    You have a tablet right? I can't imagine drawing multiple detailed whole maps pixel by pixel. I did that for two battlebacks (though simplistic ones) and it was a big drain on me. I should buy a tablet.
     
    Last edited: Oct 26, 2017
  9. Robert-Character Creator

    Robert-Character Creator Waiting for Replies Veteran

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    @FleshToDust

    I own a tablet, but I don't use it, I have a blank grid I used to make a rough outline of a room, and experiment from there. Things like floorboards can be copy/pasted, but I like to individualize everything else. I do bricks one at a time with rounded corners, unique cracks, etc....

    It's a complete pain. XD

    Tile_Testing_Grid.png
     
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  10. bhindi1224

    bhindi1224 NOT Indian Okra Veteran

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    @Robert-Character Creator I don't see the attachment, you might have to resubmit it.

    Edit: Ignore, it magically appeared.
     
  11. FleshToDust

    FleshToDust Pixel Beginnings Veteran

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    That's pretty advanced.
     
    Last edited: Nov 2, 2017
  12. Robert-Character Creator

    Robert-Character Creator Waiting for Replies Veteran

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    Planning!! :^D

    Here's a prototype of the starting room, in case you were curious about my process.

    Room_Test_01.png
     
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  13. FleshToDust

    FleshToDust Pixel Beginnings Veteran

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    Oh nice. Definitely an interesting way of doing it. So you have the size already planned out ahead of time. Sometimes I draw a basic shape of what kind of level I'm thinking of doing.
     
  14. Robert-Character Creator

    Robert-Character Creator Waiting for Replies Veteran

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    It's the same concept, yes. The castle the game takes place in has been entirely planned out from top to bottom on paper, so I already know the size of each room; I just need to sketch out each room. It was definitely a challenge to find uses for each room in-game; the castle was designed without a game in mind, but realism.

    Edit: I cleaned up the prototype so it's easier to look at.

    Room_Test_01.png
     
  15. FleshToDust

    FleshToDust Pixel Beginnings Veteran

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    Cool man.
     
    Last edited: Oct 26, 2017
  16. Robert-Character Creator

    Robert-Character Creator Waiting for Replies Veteran

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    Yes, actually. They're on the outside of the Inner Bailey's defensive wall, and on the Gatehouse. They existed historically on the connected Guard's Arrow Tower, before it was converted into a spiral staircase, but they were removed for safety concerns when a farming community was established on that side of the castle.

    But... isn't this a bit off topic? I love chatting about this stuff, but let's do that in pms or something. I don't like being yelled at for rule breaking. :(
     
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  17. FleshToDust

    FleshToDust Pixel Beginnings Veteran

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    Yeah that's true.
     
    Last edited: Oct 26, 2017
  18. Robert-Character Creator

    Robert-Character Creator Waiting for Replies Veteran

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    I decided to take a break on my sprite and start mapping out the starting floor of the castle, the third floor, in full size. I'm inspired by all of the tilesets being worked on lately, honestly. The only experience I have in this is drawing test rooms, which don't translate well.

    Edit: Pictures removed. The scale was off by 66%. I need to completely redo it. >.<
     
    Last edited: Oct 26, 2017
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  19. StrawberrySmiles

    StrawberrySmiles The Talking Fruit Veteran

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    So I'm trying to make this... Crystallized tear-drop-looking-thing that represents part of someone's soul when they die.

    My first thought was to make something soul-ly or like a wisp:

    [​IMG]

    My next idea was maybe just try and act like it's a real gem:

    [​IMG]

    I'm not sold on either of them. Especially since I plan to use this large version as part of our logo.
     
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  20. FleshToDust

    FleshToDust Pixel Beginnings Veteran

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    Maybe make them more white. If they're blue people may think they're enemy tears. Dark souls is a game that has souls. That could be a good reference for you.
     
    Last edited: Nov 2, 2017

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