The Resource WIP Thread 3

GalacticGod

Veteran
Veteran
Joined
Jan 28, 2018
Messages
324
Reaction score
417
First Language
English
Primarily Uses
RMMV
Been trying to create a Stormtrooper (from Star Wars) in the tradition RPGMaker MV style. I'm not sure about the helmet yet:

Stormtrooper - Test.png

Does it look correct or does it still need work (and if it needs work what suggestions could you offer)?
 

Marquise*

Veteran
Veteran
Joined
Jul 9, 2014
Messages
4,853
Reaction score
8,172
First Language
French-Canadian
I wish I could help; I am not sure of the angle of the mouth piece. If also it is obtainable in spriting (some angles and curves gets crazy that way)
 

MadRamDesigns

Veteran
Veteran
Joined
Jul 1, 2019
Messages
45
Reaction score
44
First Language
English
Primarily Uses
RMMV
The front is recognizable, though the profile views need some work.
The side 'ridges' curve convex rather than concave, and then wrap around and meet in the back of the head, which sticks out a little.
And rather than using the solid black outline for drawing the ridges, try a grey; whenever black outlines are used they suggest pieces stuck on rather than protrusions from the same surface. If that makes sense.
 

GalacticGod

Veteran
Veteran
Joined
Jan 28, 2018
Messages
324
Reaction score
417
First Language
English
Primarily Uses
RMMV
I wish I could help; I am not sure of the angle of the mouth piece. If also it is obtainable in spriting (some angles and curves gets crazy that way)
The front is recognizable, though the profile views need some work.
The side 'ridges' curve convex rather than concave, and then wrap around and meet in the back of the head, which sticks out a little.
And rather than using the solid black outline for drawing the ridges, try a grey; whenever black outlines are used they suggest pieces stuck on rather than protrusions from the same surface. If that makes sense.
Here is my next attempt at a Stormtrooper (from Star Wars) in the tradition RPGMaker MV style.

Stormtrooper - Test.png
 

hiddenone

Lurker Extraordinaire
Global Mod
Joined
Feb 19, 2014
Messages
2,327
Reaction score
5,022
First Language
english
Primarily Uses
RMMV
@GalacticGod I think you should work more on the shapes of the helmet, you're on the right track but it seems too flat at the moment. The eyes on yours are much higher than on the actual sprite, which makes the whole sprite feel like it was painted on a wall and isn't meant to wander around a map. The sideview 'nose' part of the helmet also seems too large, it doesn't need to stick out all that much to give off the right vibe. I made some quick versions of my own, trying to focus on the shapes, so hopefully you can see what I mean.
Stormtrooper - ex.png
I'm going to suggest rewatching the movies so you can study the helmets and their shapes more (you could just look at pictures, but who doesn't like having a reason to watch star wars? :p ).
 

GalacticGod

Veteran
Veteran
Joined
Jan 28, 2018
Messages
324
Reaction score
417
First Language
English
Primarily Uses
RMMV
@GalacticGod I think you should work more on the shapes of the helmet, you're on the right track but it seems too flat at the moment. The eyes on yours are much higher than on the actual sprite, which makes the whole sprite feel like it was painted on a wall and isn't meant to wander around a map. The sideview 'nose' part of the helmet also seems too large, it doesn't need to stick out all that much to give off the right vibe. I made some quick versions of my own, trying to focus on the shapes, so hopefully you can see what I mean.
I'm going to suggest rewatching the movies so you can study the helmets and their shapes more (you could just look at pictures, but who doesn't like having a reason to watch star wars? :p ).
Wow, what you came up with looks really great! Thanks for all the feedback. I knew mine did not look right but I was just at a loss on how to fix it, lol. I think I am going to go back to drawing board with this one. Once again thanks for the feedback and advice.
 

katharine

Villager
Member
Joined
Jun 8, 2015
Messages
14
Reaction score
16
First Language
English
Primarily Uses
RMMV
Hello! It's my first time posting my edits, and since pixel art is a pretty new thing for me, I appreciate any and all criticism y'all have to offer. Since it's beyond my skills right now to make an entirely custom set of graphics, I've been working on mainly customizing the main characters' appearances to make them look more unique. Beneath the cut are the outfit references/dialogue portraits for the respective characters- I don't mind critique on those, but I'm mainly after critique for the outfits themselves in the combat sprites. ONLY the outfits were pixelled by me.

13139379_hlGKhBcmEmchT27.png 13139475_C4ib6yK20gDONs4.png nadiaspritesbattlertestOUTFITNEW.png nadia dress.png

13139389_1lg555VxNfFyTBZ.png 13139523_iPQwcvwrq6rh0bL.png MINKBATTLESPRITE.png MINKBATTLESPRITECLOTHES.png
 

GalacticGod

Veteran
Veteran
Joined
Jan 28, 2018
Messages
324
Reaction score
417
First Language
English
Primarily Uses
RMMV
Is there anyone out there that might be able to help me fix this:

SV Battler Test.png

I have been working on an edit of Vibrato's battlers and I can not seem to get her dress to flow correctly. It just looks a little wonky every time it animates. I have been trying to fix it but just can not seem to get it to look correct. Any help would be greatly appreciated.
 

Marquise*

Veteran
Veteran
Joined
Jul 9, 2014
Messages
4,853
Reaction score
8,172
First Language
French-Canadian
Try correcting first pose (especially that bend front opening in the front? It seems like a ribbon there and other poses the rear of the dress. Once it is decided what it is it might help.) and is it a 1231 or a 1232?
 

PixelHeart

The Pixel Heartist!
Veteran
Joined
Oct 26, 2013
Messages
3,745
Reaction score
1,868
First Language
English
Primarily Uses
Other
Its me DESK!...

I would love any critique or feed back on this piece, Im particularly wondering what you think about the legs of the desk, and any critique on anti-aliasing.

upload_2019-12-10_21-22-58.png

Thank you so much for your feed back! <3
 

hiddenone

Lurker Extraordinaire
Global Mod
Joined
Feb 19, 2014
Messages
2,327
Reaction score
5,022
First Language
english
Primarily Uses
RMMV
@PixelHeart The fact the mug is slightly hanging off the desk really concerns me! Other than that, I like the overall look and the desk's legs are a neat shape, but I think the shading on them is a bit off. The light source seems to be from the left, but there's not a lot of highlights on the left leg compared to the one on the right.
 

Kirri

Imagining Things
Veteran
Joined
Dec 14, 2019
Messages
66
Reaction score
74
First Language
Malay
Primarily Uses
RMVXA
Hello! :kaohi:(I don't know if this is the right place but... eh)

There's this character I made. She's a girl. But she looks like a guy. I don't know what to change to make her look more like a girl? Her age is around 16 to 20 btw.
This is her (with sprite as reference):


Thank you
- smhaaokir
 

Mustidie

Fiesty Kitty
Veteran
Joined
Mar 22, 2013
Messages
40
Reaction score
7
First Language
English
Primarily Uses
What style are you look at? Do you need faceset and sprite?
 

J-G

Adventurer
Member
Joined
Oct 4, 2019
Messages
460
Reaction score
110
First Language
English
Primarily Uses
RMMV
For the pixel body try adding shading to make it look like she has breast, for the actual face, try changing the eyes a bit along with the eye brows. Might help a bit to give it a more femanine appearance
 

hiddenone

Lurker Extraordinaire
Global Mod
Joined
Feb 19, 2014
Messages
2,327
Reaction score
5,022
First Language
english
Primarily Uses
RMMV
@smhaaokir Are you looking for advice, or for someone to remake her for you? If you're wanting just advice, then I'll move this to the right place (the WIP thread) for you.
 

Kirri

Imagining Things
Veteran
Joined
Dec 14, 2019
Messages
66
Reaction score
74
First Language
Malay
Primarily Uses
RMVXA
@smhaaokir Are you looking for advice, or for someone to remake her for you? If you're wanting just advice, then I'll move this to the right place (the WIP thread) for you.
Oh, I'm looking for an advice actually. Sorry for posting on the wrong thread. :kaoblush:
 

hiddenone

Lurker Extraordinaire
Global Mod
Joined
Feb 19, 2014
Messages
2,327
Reaction score
5,022
First Language
english
Primarily Uses
RMMV

Merging with WIP Thread.


@smhaaokir No worries, just wanted to make sure this ended up where you'd get the right type of help. :)

EDIT: I made a few quick edits to your face to hopefully give you some ideas of what you can do. By making her eyebrows thinner and adding more of a lip to her mouth, you can get a less masculine face.
face-edit.png
Changing her whole face shape to be more rounded could help too, and if you were feeling up to adjusting how you do the eyes you could add in some eyelashes.
 
Last edited:

J-G

Adventurer
Member
Joined
Oct 4, 2019
Messages
460
Reaction score
110
First Language
English
Primarily Uses
RMMV
So I'm practicing improving my pixel art, since I mainly make characters, I feel I like in the general objects and such department of it, I lack a bit. So I've made one pixel art today.
What do y'all think of it?
FrostQueen.png
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
14,661
Reaction score
8,092
First Language
English
Primarily Uses
RMMV
@J-G I merged your post with this thread.
 

J-G

Adventurer
Member
Joined
Oct 4, 2019
Messages
460
Reaction score
110
First Language
English
Primarily Uses
RMMV

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Soon back to "engine study" I guess. Depending on the future plugin need.
New engine announced. Meanwhile I'm still here finishing a project in ACE.
I'm happy to learn a new system. Even if it doesn't meet my needs, it's something to help support the developer and see more people enter into game making industry.
I think I'll stick with MV for now - my next big entertainment purchase is already made: Rust on PS4 babbbyyyy!
Great, now that I am finally motivated again to work on my project, a new RPG Maker comes out. A part of me wants the new Maker to be really good, and the other part wants it to flop so I won't be enticed to abandon all of my work. The dream would be if you could convert your project somehow.

Forum statistics

Threads
98,132
Messages
949,570
Members
129,413
Latest member
jw06033
Top