Marquise*

Veteran
Veteran
Joined
Jul 9, 2014
Messages
5,046
Reaction score
8,335
First Language
French-Canadian
@Tw0Face
I always think it is an art all by itself doing the art box, so additional leaflets/manuals/printed maps. I like it because playing on computer a game you like and having some side artifacts in the material world of it feels great; liked pulled off the game. I remember my bro having the map of Hyrule from Legend of Zelda on his wall and me clinging on my original Fallout box and vault-tech manual (rules) That and Diablo II XD

Sadly, we miss a lot those old days where we had physical copies.
 

Tw0Face

Master Strategist
Veteran
Joined
Nov 12, 2018
Messages
494
Reaction score
418
First Language
German
Primarily Uses
RMVXA
@Marquise* I feel you. Back in the days, when I was a kid, I used to read the manual first and look at the pictures to get in the right mood before playing a game. And it was always nice to have posters of my favorite games on the wall.
 

Bastrophian

The Pixel Heartist!
Veteran
Joined
Oct 26, 2013
Messages
3,833
Reaction score
2,102
First Language
English
Primarily Uses
Other
Was bored... made a literary reference completely by accident (which could also double as a nice game over screen now that I think about it :D ). 10 completely useless Bastrophian points to anyone who can name the reference X3 . Also, wouldent mind any constructive feed back either! Thank you all in advance! unfortunate-export.png
 

Mr. Detective

NATO Special Operative
Veteran
Joined
Sep 9, 2012
Messages
901
Reaction score
359
First Language
English
Primarily Uses
N/A
I have question about MZ's face generator.

d6yf2bim1rx51.jpg


Am I supposed to move the nose up when the character's mouth is like this? Which one is right for this kind of angle?
 

Mr. Detective

NATO Special Operative
Veteran
Joined
Sep 9, 2012
Messages
901
Reaction score
359
First Language
English
Primarily Uses
N/A
@Dopan Thanks.

Actually, I'm gonna move the earrings up a bit. Still looks good, I hope?
te.jpg
 

Dopan

Veteran
Veteran
Joined
Mar 27, 2020
Messages
860
Reaction score
465
First Language
German
Primarily Uses
RMMV
@Dopan Thanks.

Actually, I'm gonna move the earrings up a bit. Still looks good, I hope?
Yeah looks good^^

..the only thing was the nose didnt look like it was in the right Place on the older (blond)Example. #1,144
(thats just my oppinnion regarding the symmetrie)
But for earings both of the new Images look good, even if i preffer the Blond Example on the earrings,where they are placed "more up" ^^
 

Dutchmountain

Engineering the impossible
Veteran
Joined
Sep 12, 2019
Messages
67
Reaction score
81
First Language
Dutch
Primarily Uses
RMMV
I like to create tileset items and battle backgrounds for rpgmaker by using renders from 3d assets.
So far I created some concept examples and willing to expand them to full suitable recources for rpgmaker MV (MZ).
But before I continue I like to get some feed-back and possible tips from the community for it.

The concept examples are a few buildings and a battlebackground loosely inspired on some Star Wars buildings.
Since I created them orignally in 3d they are fairly easy to adjust and a lot of styles are possible (even isometric).
Do let me know what you think and what style / theme would be suitable.

[ spoiler ] Concept2.png [ /spoiler ]
 
Last edited:

Mr. Detective

NATO Special Operative
Veteran
Joined
Sep 9, 2012
Messages
901
Reaction score
359
First Language
English
Primarily Uses
N/A
Trying to add new face parts to the male section. Please tell me how I should move them. :kaojoy:

Beta.png

So that's how it looks when I have the nose and mouth at default position. Which should I readjust? Nose, mouth, or both? About how many units x or y, should I readjust them?
 

EpicFILE

Epic Member
Veteran
Joined
Sep 27, 2017
Messages
484
Reaction score
1,615
First Language
Indonesia
Primarily Uses
RMMV
@Mr. Detective
All faces are good, except the middle one.
The mouth position seems a bit weird (?).
Maybe you can adjust it a little to the left and a bit down to make it more centered
(it doesn't have to be dead center, because his face still facing to the side :D)

Anyway, I want to make a music resource thread,
using the music I've created years ago (but I fixed it to sound better).
Here's the music:

Honestly I'm quite satisfied with the music.
I'm concerned about the video thumbnail and the video itself.
I want to use it as a preview, but I want to make it look as interesting as possible.
Do you think it's interesting enough?

*Credit to @Mr. Trivel for custom ui plugin
 

Mr. Detective

NATO Special Operative
Veteran
Joined
Sep 9, 2012
Messages
901
Reaction score
359
First Language
English
Primarily Uses
N/A
@EpicFILE So only move the mouth by, I guess, maybe 2 units... You don't think the last one looks strange as well? The first one might be okay, though I'm tempted to move that one, too. But the third one also feels like it's also in an odd position, no?

No problem with the nose's position?
 

EpicFILE

Epic Member
Veteran
Joined
Sep 27, 2017
Messages
484
Reaction score
1,615
First Language
Indonesia
Primarily Uses
RMMV
@Mr. Detective
There's no problem on nose position, it's how it supposed
to look like when he's facing sideways.
Honestly I don't see anything wrong with the third one
until you mention it. The position is correct.
But maybe you can tilt the mouth image about 45 degree (or less)
to make it more aligned with the nose.

Open mouth is a bit tilted
maxresdefault.jpg

36ab8e245a28318ce92c6602e1c91df7.jpg
 

EpicFILE

Epic Member
Veteran
Joined
Sep 27, 2017
Messages
484
Reaction score
1,615
First Language
Indonesia
Primarily Uses
RMMV
Hi!
So I want to rework character arts for my game.
Here's the old art.
Old-Gale.png

The hand holding the cloak seems a bit weird,
so I want to fix it on the new one.

The new one is pretty much still a WIP
Old-Gale-New-WIP-circle.jpg

I'm curious how a hand holding a cloak looks like (the red circled part)?
Does it look like that, or it looks like the old one?
Or maybe it looks like something else?
 

Marquise*

Veteran
Veteran
Joined
Jul 9, 2014
Messages
5,046
Reaction score
8,335
First Language
French-Canadian
I hate my thrusters... I try to get some ISO poses *facepalms* It's like the two angles are good but I should decide which angle I got to choose from but... I think trusters should be easier to move than mid section.

2ShowAH.png
 

ReDesigner

Warper
Member
Joined
Dec 2, 2020
Messages
1
Reaction score
0
First Language
English
Primarily Uses
RMMV
(If this is in the wrong category, feel free to move it. It's my first time here.)
Hello! I'm making a big game with the RPG Maker MV engine. It's my first time making my own assets, and I was wondering if anyone knew more about shadowing for a top-down view. For context, it's a 16x16 tileset upscaled to 48x48. For the past few hours, I've been researching how to shadow properly, and I've come to the conclusion that you definitely need to add saturation, not just shadow. However, I'm not entirely sure how to apply this shadowing on a top down game, if it's different for interiors, and so on. I've attached two examples below, if they're both wrong please do tell me. :) Also, should there be any shadow on the floor when working with B-D tilesets, or is it preference? Any tips are appreciated.1606909236386.png
 

Mr. Detective

NATO Special Operative
Veteran
Joined
Sep 9, 2012
Messages
901
Reaction score
359
First Language
English
Primarily Uses
N/A
Currently working on a custom windowskin. Can't say it's going well. XD
as.jpg

What I'd like to do is have the border being yellow (perhaps darker yellow), and the inside be white with black texts. I don't know if it's the font choice or what but doesn't turn out as well as I expected. T_T Also, that emoji at the middle is supposed to replace the arrow of the message window. Guess it needs more colors, but I am not sure how to go about it yet.

At first, I was planning to have brown-ish border with dark yellow box (kind of like those old yellow pages). That didn't work so I changed to this. Any advice, feedback would be greatly appreciated! X3
 

Latest Threads

Latest Profile Posts

Hike was successful guys! I made it to the top!
Add Film-like Visual Effects During Test-Play, Deploy Games with Electron | RPG Maker News #69

brain broken as soon as i figure out whats wrong with my game im taking a long nap
Hey guys anyone is interested in playing my game? Just PM me and I'll give you a Steam key! Here's my latest video! ->
cst.PNG
What would you assume this thing was/is?

Forum statistics

Threads
112,182
Messages
1,066,416
Members
145,775
Latest member
Nyakiryu
Top