The Resource WIP Thread 3

Marquise*

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@Tw0Face
I always think it is an art all by itself doing the art box, so additional leaflets/manuals/printed maps. I like it because playing on computer a game you like and having some side artifacts in the material world of it feels great; liked pulled off the game. I remember my bro having the map of Hyrule from Legend of Zelda on his wall and me clinging on my original Fallout box and vault-tech manual (rules) That and Diablo II XD

Sadly, we miss a lot those old days where we had physical copies.
 

Tw0Face

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@Marquise* I feel you. Back in the days, when I was a kid, I used to read the manual first and look at the pictures to get in the right mood before playing a game. And it was always nice to have posters of my favorite games on the wall.
 

Bastrophian

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Was bored... made a literary reference completely by accident (which could also double as a nice game over screen now that I think about it :D ). 10 completely useless Bastrophian points to anyone who can name the reference X3 . Also, wouldent mind any constructive feed back either! Thank you all in advance! unfortunate-export.png
 

Mr. Detective

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I have question about MZ's face generator.



Am I supposed to move the nose up when the character's mouth is like this? Which one is right for this kind of angle?
 

Mr. Detective

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@Dopan Thanks.

Actually, I'm gonna move the earrings up a bit. Still looks good, I hope?
te.jpg
 

Dopan

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@Dopan Thanks.

Actually, I'm gonna move the earrings up a bit. Still looks good, I hope?
Yeah looks good^^

..the only thing was the nose didnt look like it was in the right Place on the older (blond)Example. #1,144
(thats just my oppinnion regarding the symmetrie)
But for earings both of the new Images look good, even if i preffer the Blond Example on the earrings,where they are placed "more up" ^^
 

Dutchmountain

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I like to create tileset items and battle backgrounds for rpgmaker by using renders from 3d assets.
So far I created some concept examples and willing to expand them to full suitable recources for rpgmaker MV (MZ).
But before I continue I like to get some feed-back and possible tips from the community for it.

The concept examples are a few buildings and a battlebackground loosely inspired on some Star Wars buildings.
Since I created them orignally in 3d they are fairly easy to adjust and a lot of styles are possible (even isometric).
Do let me know what you think and what style / theme would be suitable.

[ spoiler ] Concept2.png [ /spoiler ]
 
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Mr. Detective

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Trying to add new face parts to the male section. Please tell me how I should move them. :kaojoy:


So that's how it looks when I have the nose and mouth at default position. Which should I readjust? Nose, mouth, or both? About how many units x or y, should I readjust them?
 

EpicFILE

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@Mr. Detective
All faces are good, except the middle one.
The mouth position seems a bit weird (?).
Maybe you can adjust it a little to the left and a bit down to make it more centered
(it doesn't have to be dead center, because his face still facing to the side :D)

Anyway, I want to make a music resource thread,
using the music I've created years ago (but I fixed it to sound better).
Here's the music:

Honestly I'm quite satisfied with the music.
I'm concerned about the video thumbnail and the video itself.
I want to use it as a preview, but I want to make it look as interesting as possible.
Do you think it's interesting enough?

*Credit to @Mr. Trivel for custom ui plugin
 

Mr. Detective

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@EpicFILE So only move the mouth by, I guess, maybe 2 units... You don't think the last one looks strange as well? The first one might be okay, though I'm tempted to move that one, too. But the third one also feels like it's also in an odd position, no?

No problem with the nose's position?
 

EpicFILE

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@Mr. Detective
There's no problem on nose position, it's how it supposed
to look like when he's facing sideways.
Honestly I don't see anything wrong with the third one
until you mention it. The position is correct.
But maybe you can tilt the mouth image about 45 degree (or less)
to make it more aligned with the nose.

Open mouth is a bit tilted

 

EpicFILE

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Hi!
So I want to rework character arts for my game.
Here's the old art.

The hand holding the cloak seems a bit weird,
so I want to fix it on the new one.

The new one is pretty much still a WIP

I'm curious how a hand holding a cloak looks like (the red circled part)?
Does it look like that, or it looks like the old one?
Or maybe it looks like something else?
 

Marquise*

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I hate my thrusters... I try to get some ISO poses *facepalms* It's like the two angles are good but I should decide which angle I got to choose from but... I think trusters should be easier to move than mid section.

2ShowAH.png
 

ReDesigner

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(If this is in the wrong category, feel free to move it. It's my first time here.)
Hello! I'm making a big game with the RPG Maker MV engine. It's my first time making my own assets, and I was wondering if anyone knew more about shadowing for a top-down view. For context, it's a 16x16 tileset upscaled to 48x48. For the past few hours, I've been researching how to shadow properly, and I've come to the conclusion that you definitely need to add saturation, not just shadow. However, I'm not entirely sure how to apply this shadowing on a top down game, if it's different for interiors, and so on. I've attached two examples below, if they're both wrong please do tell me. :) Also, should there be any shadow on the floor when working with B-D tilesets, or is it preference? Any tips are appreciated.1606909236386.png
 

Mr. Detective

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Currently working on a custom windowskin. Can't say it's going well. XD

What I'd like to do is have the border being yellow (perhaps darker yellow), and the inside be white with black texts. I don't know if it's the font choice or what but doesn't turn out as well as I expected. T_T Also, that emoji at the middle is supposed to replace the arrow of the message window. Guess it needs more colors, but I am not sure how to go about it yet.

At first, I was planning to have brown-ish border with dark yellow box (kind of like those old yellow pages). That didn't work so I changed to this. Any advice, feedback would be greatly appreciated! X3
 

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If a developer focuses too much on describing the game mechanics in the official trailer for their RPG, I'm going to wonder whether their writing is so bad that it doesn't deserve center stage for their game. This seems to be a pitfall for the marketing on a lot of games.
Only 2 projects ongoing, but not quite started yet: World of Persona (you know how it would go by the name) and GAN.
First one would be kinda of a Persona game, (but international not only Japanese!!!), and the other one is just for Spain (at first) (because it needs to be done for each country after all, it's an all-branches educational game)
As far as i can finish World of Persona, it means GAN is viable.
Evening humans! How goes thou day?
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