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Listened a couple of times. Overall it's a pretty solid mix. If I were to be nitpicky, I would say maybe lower the hi-hats down just a couple of dB (nothing drastic, like -3dB maybe?).Hey all! I'm working on some themes for my game and was wondering if I could get any advice for mixing and/or mastering? Here's a theme that's nearly done, it's meant for a mischievous character. Although I want the theme to be simple and kind of mysterious yet funky, I feel like it's lacking something- depth or dynamically speaking.
I still have a lot to learn and mainly mix to what my ears find somewhat okay, but I can't put my finger on what needs to be done to make it a good mix. Any help would be greatly appreciated! The only program I use for music production is FL Studio 20 if that helps.
Thanks so much for listening and giving feedback! I'm putting your advice into the song right now. It took a little research, though I understand what you mean!Listened a couple of times. Overall it's a pretty solid mix. If I were to be nitpicky, I would say maybe lower the hi-hats down just a couple of dB (nothing drastic, like -3dB maybe?).
You could also maybe do a couple little EQ notch on the main synthy idea (the...bassline?), just to give the kick a little bit of breathing room. Maybe somewhere around 50-80hz for the low thud and around 1.2k-ish for the kicky click? Hope that makes sense.
Neat little tune! Reminds me of something from Earthbound.
That's exactly what I thought! My intent was to make the game look like it was a simple camping game, but as the story progresses, things become a bit spooky. I muted the colors because I thought that maybe the first ones I drew where too bright... but I might try brightening them up againThey look like the sprites, but the sprites don't look like them, if that makes any sense?
There's nothing inherently wrong with them (they look kinda like kids, IMO, which is fine if that's your intent). They just feel slightly out of place when put up against the POP! sprites and tileset. Their colors also look muted/faded.