Fruitiversity

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Hey guys, brand new here. I've been in the map painting phase of my game for a several weeks now and I think I finally have a style down that I love. I'm going for the bright, cutesy, rounded look :LZSblush:
I have very few actual assets, as I kind of prefer to just paint an entire scene in aseprite and them parallax it into rpg. I know this takes longer, but I think it'll make every scene more unique and full of life. Plus I just love adding clutter, and you can't do that with a grid!


I've got a few maps to share that are mostly done except for lighting and shadow effects and minus items that will be events.

the first map needs some editing but I wanted to include it:


RR (1).png

SO.png
GL.png

And this is what I'm working on today:
CF1.png
 
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Robert-Character Creator

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Oh wow, this is really excellent. If I had to describe it, the first word that comes to mind is 'bouncy'. Looks like you've hit the nail on the head, so to speak.
 

Fruitiversity

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Oh wow, this is really excellent. If I had to describe it, the first word that comes to mind is 'bouncy'. Looks like you've hit the nail on the head, so to speak.
Thank you so much! I'm learning with each map I do and it's really nice.
 

Helen1701

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@Fruitversity - those look brilliant, love your colours choices by the way, it makes the food stand out and is a very good representation of the real thing.

I've begun to make my own resources for my first game, because I want mine to look unique. I am quite inspired by art in retro video games, especially the amiga era games I grew up with. In any case, this is my first attempt at a bigger piece of pixel art, I wanted to draw a monster I could use, I haven't made the sprite yet, but that should be easy compared to this:

Cycloptic Sludge.png
Basically, I want peoples opinions, both on the monster concept, and the art style itself (both good and bad, like, if it sucks I'd rather know and why). I did the shading and highlights using dithering. I've called it a cycloptic sludge, which is going to live in swampy areas and damp caves and I'm inventing an attack for it called poisoned fang which does 100 damage and leaves the player poisoned. I've always thought cyclops creatures make enemies which look generally pretty good. I was also sort of influenced by grimer and muk from pokemon when I drew this, which is possibly why I am drawn to it being a poison type enemy.

Update: I have now done and incuded the matching sprite sheet. I've tested the sprite, it works :)Cycloptic sludge.png
 
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Sanyee

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So... I have been stuck... Here is a gif of what I have for now:

MY GIF.gif

It's not great, but its somehow flowing... Its good enough for starts, I guess...
But no matter how many times I try... the side walking and running doesnt look good, mostly the legs... Does anyone have any tips or a model I could follow along?

sprite.png

I hope anyone can give some help... I also don't mind if anyone have tips to improved the ones in here...

Thanks in advance...
 

Fruitiversity

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@Fruitversity - those look brilliant, love your colours choices by the way, it makes the food stand out and is a very good representation of the real thing.

I've begun to make my own resources for my first game, because I want mine to look unique. I am quite inspired by art in retro video games, especially the amiga era games I grew up with. In any case, this is my first attempt at a bigger piece of pixel art, I wanted to draw a monster I could use, I haven't made the sprite yet, but that should be easy compared to this:

View attachment 203871
Basically, I want peoples opinions, both on the monster concept, and the art style itself (both good and bad, like, if it sucks I'd rather know and why). I did the shading and highlights using dithering. I've called it a cycloptic sludge, which is going to live in swampy areas and damp caves and I'm inventing an attack for it called poisoned fang which does 100 damage and leaves the player poisoned. I've always thought cyclops creatures make enemies which look generally pretty good. I was also sort of influenced by grimer and muk from pokemon when I drew this, which is possibly why I am drawn to it being a poison type enemy.

Update: I have now done and incuded the matching sprite sheet. I've tested the sprite, it works :)View attachment 203933
Thank you! I'm working hard on colors and learning fun new ways to shade things, so it means a lot. Also, this is adorable! I absolutely love that cyclops and you did a great job!!
 

Finnuval

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@Fruitiversity loving the style. Very crisp and clean. Good choice of colorpallete aswell. The lack of shadows/shading actually works very well for this style.

@Helen1701 looks good. Only bit of criticism I have is where the 'arms' connect to the body looks a little 'flat' . Other then that good job tho
 

Helen1701

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Thanks for the feedback guys. I must admit I struggle a bit with the shading, like, knowing where the shadows and highlights should be so it doesn't look totally wrong. Took me a good couple of hours to get it looking as good as it now does, I might tweek it a bit though to improve it. Glad you like the design though :) I've always loved cyclops monsters as an idea. I might make most of my monsters different shades of purple, so the player will automatically know it is a monster when they see it. I'm going to set some of them to approach the player and some of them walking around at random. I don't need to make too many different monsters, about twenty or so should be enough for my purposes, excluding bosses.
 

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