alice_gristle

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@BunBlitz, yo overall design looks good! :kaoluv: I wud have to see the title and the movin' background to know for sure tho, cud be the character is too big? The character looks really sweet tho! I especially adore her dress! :wub Hands need a bit of work maybe?
 

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@Holder
I just love those boots. In fact I like the whole outfit, though I do have a query. Why the bare upper arms? That's a highly vulnerable part of the body.
 

Holder

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@Holder
I just love those boots. In fact I like the whole outfit, though I do have a query. Why the bare upper arms? That's a highly vulnerable part of the body.
I received a request a while ago when I was doing my bases for a long sleeveless coat swordsman. The armour on the left arm I added just for a little protection.
Once finished I might make a variation with more armour.
 

alice_gristle

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@Holder clothes looking fire as usual, sweetie! :kaoluv: I really like yo choice of green, it looks stylish! The sword cross-guard overlaps with the chara's shoulder tho, makes it look like they have some really weird shoulder armour. Any chance you cud shorten the cross-guard on the sword?
 

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@Holder clothes looking fire as usual, sweetie! :kaoluv: I really like yo choice of green, it looks stylish! The sword cross-guard overlaps with the chara's shoulder tho, makes it look like they have some really weird shoulder armour. Any chance you cud shorten the cross-guard on the sword?
Aw thanks, happy with how the rest of the frames are going. making good progress with it.

For the weapon it's visual equipment I create my stuff for, so any 1 handed sword or shield can be used depending on what the user has equipped.

1681773313584.png
I'll keep it in mind as I'm checking how it looks with all the poses, as it might be a bit too pokey in the arm at certain positions.
 

alice_gristle

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alice_dialoguetest.png

I'm makin' a short adventure game, this is an early test screen.:kaoswt: Developing relationships is central in the game, and the MC has a magic gem that changes colour to indicate how people feel about her. Tryin' out this dialogue screen with full-body portraits and the gem represented at the top.

So whaddya think? Is the gem display thingy too big? Too small? Poor design? Summat else to improve? :kaophew: Also, the background landscape is a proto, not sure what to do with that yet. My other alternative is just having whatever map the player is on in the background, but with a darkened overlay. So far I like this specialised background more! :wub
 

Finnuval

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@alice_gristle I think the backgrounds are cute and focus the scene better so keep those I say.

A for the gem , on its own it's fine but combined with the rather large text box 'neutral' it's a little overkill, imo
 

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@alice_gristle For the dialogue, I would have expected it to read "tender an apology" rather than "tether an apology". Is that an Americanism? I am also wondering if it might not be better if the figure on the left were not dressed in exactly the same shade as the gem + neutral + window skin. I quite like the colour, but there is an awful lot of it.
 

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@Finnuval, I think you're right... I wuz planning to have both a visual and a verbal clue as to what the relationship level was, so to speak, but Imma look into makin' it less in-yo-face. Or maybe I cud just remove the gem indicator from the dialogue screen entirely, and just add it somewhere on the map? Like... player walks up to an NPC, and the gem pops up, indicating current relationship level? Imma hafta think about this! :kaophew:

@Kes, naaa that's a typo! :biggrin: Not actual in-game dialogue, just a placeholder to see what the screen looks like! As for colour, I'm workin' on a limited palette (you guessed it) so I'm a li'l constrained on what I can use. Maybe I dispose of the gem indicator and change the windowskin colour...? Gonna hafta run tests!

Thanks you both! :kaoluv:

EDIT:

alice_colourtest1.png

alice_colourtest2.png

alice_colourtest3.png

alice_colourtest4.png

alice_colourtest5.png

alice_colourtest6.png

alice_colourtest7.png

I did some quick colour tests!:kaoluv: It's the same scene but without the gem indicator, and I even managed to fix my typo! (Starting from No. 2 anyway...) :biggrin: Sooo, I tried some of my available colours as the windowskin background, some light, some dark. Lastly is my original mauve, which I still think is superior! But, like I said, now without the gem. Thoughts y'all?

EDIT NO.2:

alice_dialoguetest2.png

Okay, okay, just this one thing, then Imma shut up! :biggrin: This is a test screen wid a different type of gem indicator, this time a lot smaller and put in a corner. Mauve is still on, but the background was touched up some!
 
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Finnuval

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@alice_gristle i like the mauve however the dark purple/blue has a higher readability while keeping the same feelz, imo.

I think the smaller gem indicator is good. Less in your face but still providing the necessary information to the player
 

alice_gristle

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@Kes alright! Imma test some darker aesthetics! Windowskins are, thankfully, really easy to switch! :kaoluv: Thank you for the feedback, sweetheart!
 

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Sprite-0161.png
Costume sketching for my next battler. Dark blue is the metal armour parts(apart from the cloth between the fighters legs)
Thoughts on these and which one should I go with?
Weapons:
Wizard/Psychic > Wand/Mask(Anything face sorta covering related)
Fighter/Cleric > Knuckle(big fist on left hand)/Mace
 

Finnuval

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@Holder personally I prefer the design on the right. Tho both look equally good and thematically similar so... Flip a coin? xD
 

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@Holder personally I prefer the design on the right. Tho both look equally good and thematically similar so... Flip a coin? xD
It's nice to get an overall feel of what people would go towards before I invest a lot of time into a battler.
For these two, I wanted to get a split between a female role. Feminine spell caster or a tough hard hitter.
 

Finnuval

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It's nice to get an overall feel of what people would go towards before I invest a lot of time into a battler.
For these two, I wanted to get a split between a female role. Feminine spell caster or a tough hard hitter.
Idk if it's intentional or not but they both have a bit of an Arabian/deserty feel to them. Honestly I think both are very useful and would be great. The left one would be the more traditional pick while the right one is even more strong female character (to me anyway).

And yeah I can totally see where you're coming from however I honestly think in this case between the two it doesn't really make a difference as I am pretty sure both would be very much welcomed in any sprawling rpg.

Edit:
@Holder let me put it this way : of I was playing a game and I'd reach this desert kingdom and these two where the daughters of the local lord and he'd offer me aid but I'd have to pick between them forgoing the other I'd prolly agonize over it for a long while as they look as if they both are different enough yet equal - if that makes any sense.

Sorry if that still doesn't help tho ;)
 

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Idk if it's intentional or not but they both have a bit of an Arabian/deserty feel to them. Honestly I think both are very useful and would be great. The left one would be the more traditional pick while the right one is even more strong female character (to me anyway).

And yeah I can totally see where you're coming from however I honestly think in this case between the two it doesn't really make a difference as I am pretty sure both would be very much welcomed in any sprawling rpg.

Edit:
@Holder let me put it this way : of I was playing a game and I'd reach this desert kingdom and these two where the daughters of the local lord and he'd offer me aid but I'd have to pick between them forgoing the other I'd prolly agonize over it for a long while as they look as if they both are different enough yet equal - if that makes any sense.

Sorry if that still doesn't help tho ;)
No that's perfect. In fact I hope someone would do that scenario. That's in a strange way how I've got to think when doing these, because it's not for me.
Cheers that input has actually really helped.
 

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