sleepy_sealion

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I've been struggling for awhile with what the best look for my actor battlers is. I think it would be more merciful to me to go the non-animated route, and work on more dynamic poses. The one on the bottom left is my newest one - and the one next to it is the original.

I'm not really sure which looks better. I personally like the newest one, but would look too out of place to not be facing the enemies?
 

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alice_gristle

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@Holder design looks awesome, I like its face and the cute li'l mane!:kaoluv: Tail needs to connect a bit higher up tho, or am I seein' wrong?

@sleepy_sealion I like both equally, and I think overall yo designs look really great! I been admirin' them every time you post them on yo profile! :wub If yo battlers are positioned like this tho, I wud definitely have the player battler face the enemy.
 

Holder

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@Holder design looks awesome, I like its face and the cute li'l mane!:kaoluv: Tail needs to connect a bit higher up tho, or am I seein' wrong?

@sleepy_sealion I like both equally, and I think overall yo designs look really great! I been admirin' them every time you post them on yo profile! :wub If yo battlers are positioned like this tho, I wud definitely have the player battler face the enemy.
Oh I'm not sure I was looking at Jackles and with the larger back legs it felt like it should still follow their spine. I'll have a tinker on with it.
 

alice_gristle

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You may be right... Altho, try as I might, I can't escape the feelin' that the critter is poopin' out its own tail. :biggrin:
 

sleepy_sealion

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Hope it's okay to double post...but I had some more sprites I'm a bit unsure of. And maybe the process I'm doing to make them.

So first off, the side sprite I'm very happy with.
side.gif
However the front sprite, just looks super off to me. And I have trouble translating the side to front.
down.gif

So my process to making these guys has been to create an image file, 48x48. And then I have subfolders for specific parts like in the front example. A folder for the head. That contains the 3 idle sprites, and one for the body.

The side/back sprites are similar but have an additional tail folder.

I'm wondering if this doing too much busy work and if there's a more efficient solution?

I also have been struggling alot with going back to work on sprites, that I feel like don't need work. A big hurdle for me is pretty much just wasting time on resources that were done. And I'm looking for advice on how to put my foot down on finished sprites so I can move on.
 

Kes

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@sleepy_sealion The side pose is great.
What I think is happening with the front pose is that the feet are moving and they shouldn't. If you look at the front pose of the bull dog you can see that its feet stay firmly planted. Also compare the torso of the bulldog and the down pose of the other dog. The bull dog is much more stable, it's really only the head that moves. With the way the torso of the second dog moves, it looks like it's constantly sitting down on its back legs and then getting up again.
 

sleepy_sealion

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@sleepy_sealion The side pose is great.
What I think is happening with the front pose is that the feet are moving and they shouldn't. If you look at the front pose of the bull dog you can see that its feet stay firmly planted. Also compare the torso of the bulldog and the down pose of the other dog. The bull dog is much more stable, it's really only the head that moves. With the way the torso of the second dog moves, it looks like it's constantly sitting down on its back legs and then getting up again.
Oh! I didn't realize that with the feet. I can get that fixed up - I think I mistook more 'animated' as looking better. Though I'm still not 100% sure on the dog's face. I think the bull dog I'm ok with - but the other just seems kind of blobby.
 

Kes

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@sleepy_sealion Now I look at it again, I also think that maybe the kerchief is too animated. The big colour changes are quite distracting.
 

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@sleepy_sealion For me, it's the way the shape of the dog's face changes that makes it look blobby.

On the bulldog, the head moves up and down and the cheeks stretch slightly. On the lead dog, the cheeks and ears actually lift up and inward, it's like the dog is...I dunno, trying to smile and flex its muscles or something.

I think if you keep those parts more relative to each other and get rid of the rotating paws that @Kes mentioned it'll look bouncy but good.
 

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1685141048754.pngI have been trying to make a yurt, but something about the top portion is not sitting right with me, I think its top might be to dome like? Any suggestions are greatly appreciated.
 

Kes

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@Frostycake197 There might be several issues, but the first one which struck me was the shape of the central piece at the top. It is half an ordinary circle. But RM's perspective is not straight on, so that should be more elliptical. Have a look at e.g. the tops of pillars to see the difference.

Second, your shading is off. Even if the light was coming from directly in front (which means it would clash with all your other assets) it's not quite right. Normally the light comes from upper left. That means that the left side of your yurt should be far lighter than the right. Also each panel to the right would be in different degrees of shade. So the one to the right of the door needs to be somewhere between the door panel (no shade) and the right right one (deep shade). The one to the left of the door would not be quite as bright as the one far left. This shading would also apply to the top patch as well.
 

Frostycake197

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@Frostycake197 There might be several issues, but the first one which struck me was the shape of the central piece at the top. It is half an ordinary circle. But RM's perspective is not straight on, so that should be more elliptical. Have a look at e.g. the tops of pillars to see the difference.

Second, your shading is off. Even if the light was coming from directly in front (which means it would clash with all your other assets) it's not quite right. Normally the light comes from upper left. That means that the left side of your yurt should be far lighter than the right. Also each panel to the right would be in different degrees of shade. So the one to the right of the door needs to be somewhere between the door panel (no shade) and the right right one (deep shade). The one to the left of the door would not be quite as bright as the one far left. This shading would also apply to the top patch as well.
I see, hm I was going off an image of a yurt, so I should go back and look at some pillars from rpg maker and see how to re shape the top then. So it should be more of an oval shape than a half circle then.
As far as the shading, Should my farthest left panels from the top to bottom of the yurt be the lightest and the furthest right panels should end up being the darkest? Just making sure I was understanding you correctly. I really appreciate your advice.
 
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Kes

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So it should be more of an oval shape than a half circle then.
Correct. But not quite a perfect oval. It's a bit difficult to describe in words which is why I think it's best to check out an actual example.

Should my farthest left panels from the top to bottom of the yurt be the lightest and the furthest right panels should end up being the darkest?
That's right, yes.
 

sleepy_sealion

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How's this? I tried to make the face more "dog like" on top of things. Just for the record though, the color changes in the gif is due to the program I use to record screen gifs. So they aren't present in the game proper.

yep.png

side.gif
 

Ms Littlefish

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Working on some edits of the XP RTP, so 100% an arrangement/edit of existing material. This is Dungeon #1 from XP. Some of those tracks are bangers but I thought a new coat of paint may let them hang with the new kids.

I've done my first preliminary mix to add reverb, set pans, and the basic EQ cuts I almost always use. I think I have a good idea of what's left to do but while my ears rest, maybe someone has some feedback?



Few things.

I intentionally slowed it down from 82bpm to 78bpm and extended the loop point so that the resolution isn't so sudden. I think the violin harmonics may not be everyone's cup of tea but I think it keeps the spirit of the super high notes in the MIDI while being as soft as the opening necessitates. I used a mute and will warm it up a little with EQ.
 

Holder

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View attachment 263373I have been trying to make a yurt, but something about the top portion is not sitting right with me, I think its top might be to dome like? Any suggestions are greatly appreciated.
What specific kind? Search results bring up a variety of different kinds.

I've been trying to do different enemies from the default assets of MZ, and the demonpot is going ok:
Demonpot Idle.gif
Wanted a bouncy evil scary sort of thing.
 

Frostycake197

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Ah I suppose more of a Ger type yurt similar to this.
1685821825337.png
What specific kind? Search results bring up a variety of different kinds.

I've been trying to do different enemies from the default assets of MZ, and the demonpot is going ok:
View attachment 264136
Wanted a bouncy evil scary sort of thing.
 

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