The Resource WIP Thread

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Celianna

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The Resource WIP Thread

This thread is meant for users who are creating, or editing their own resources, to post their work-in-progress (abbreviated to WIP) and get feedback on their work such as criticism, advice or simple comments.

If you have any game screenshots or maps to show off (including video trailers), please post them in the Game & Map Screenshot Thread.

This is not the thread to look for resources - anything posted in this thread cannot be used!

Please read and abide by these rules before posting and or commenting:

1. Sprites, portraits, faces, tiles, logos, songs, sound effects - are all allowed as long as it has to do with RPG Maker or Indie Game Maker.

2. When posting your WIP in this thread, please remember that you allow other members to edit that work for criticism.

3. Any work posted in here is not up for grabs and it solemnly belongs to the original creator. Yes, this means you cannot use any resources posted here for yourself, unless it is meant for giving criticism. If the creator eventually posts this in an actual topic in one of the resource forums, then go ahead. Until then, what gets posted here, stays here.

4. When posting a WIP that is not 100% your creation, please note which parts aren't made by you so people can give you more accurate feedback.

5. Please be civil and constructive when handing out criticism. Do not post things such as 'this sucks!' or even 'it's awesome!'. Point out why a work doesn't look so good, and what they can do to improve it. If you want to compliment someone, point out what you think they did well.

6. Please refrain from re-posting your work, unless you've made some edits on it since the last time you posted it. If no one has commented on your work, and it has fallen behind by at least 2 pages, feel free to repost it then.

7. If you have a lot of work to show, please put them behind in spoiler tags! If you want to quote someone's work, I recommend to simply refer to them by name (@username), or to put the quoted work in spoiler tags. This prevents the thread from cluttering up too much. Preferably, don't quote images at all.

That's it, remember to be civil and give constructive criticism!
 
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ロリ先輩

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Since I just closed photoshop for the night, I thought it would be a good time to throw up what I reached at the end of procrastinating today.

Aside from the walls and the floor, most of it is just line art. Will be located on a space station of sorts, so I'm trying to get a sterile feel to it.
 

EvilEagles

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I love the shaping so far, kirot. Hope to see more of that :)

here's a sprite I've been working on. I'm kinda new so it's been taking me quite a lot of time and effort. What confuses and troubles me the most is definitely the hair. Then again, hair is like almost everything one would be given criticisms on when spriting for VX/VX Ace.

 
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amerk

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I like that tileset you are using seitensei. I especially like the color schemes, as it gives it a sort of retro look without being too distorted.
 

Des

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Kirot—

this is looking sweet bro. you deserve more of a comment than that but i actually don't have much to say for once. you are definitely going in the right direction. looking forward to seeing it more fleshed out.

Eagles—

take advantage of larger clusters! use color to indicate form and flow. your biggest problem is that you don't seem to have much of a plan for the hair; the pixels and forms seem very scattered and almost random. it might help you significantly to have a reference open at the same time.

also your color ramps are very straight.
 

EvilEagles

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Thank you very much Despain. And yes, I have little to none knowledge on how to do hair and even though I did think about using colors to indicate, it just wouldn't look right at least for me, so I always kinda ended up putting colors in randomly.

Reading your tutorial over there right now. I'm using a premade palette specifically for VX sprites so I've little knowledge about what colors to to pick. Please, if ever possible, give me some little more specific tips on how to do hair.
 
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Des

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well because you asked nice :|

i might do something like this:



did my best with the color palette that you had.
 
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Euphony

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Great fix, Des. To people who have trouble with hair, try using the highlight colors to create a "halo" of sorts. Notice in Despain's example how the lighter colors form a semi-circle~
 

Omikuji

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I have been having some trouble with one of my main character sprites when he actually starts walking around. I used a mix of the character generator and also my own editing, but my main issue is with the cloak for this character



The top row walking animations cloak is way too jarring and I'm not really sure how to fix it, since in motion it ends up like this-



Unless it's supposed to look like that...?

But anyways yeah! I have been working on editing all the sprites for my mains to get that look so far, and working on some emoting sprites for them as well.
 

Euphony

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Personally I think it looks okay the way it is. Very small sprites sometimes need some exaggeration; for example the characters in Chrono Trigger had some dramatic walking movements which gave them a lot of personality. If you are adamant about changing it though, I would suggest moving the sides of the cloak nearer to his body by a single pixel in the top left and top right frames. That should reduce the flaring.
 
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tpasmall

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I think the reason it looks a little funny is because the cloak flares out in both directions when he walks, if it flowed more to the side his arm was swinging out on, it would probably look more fluid. Though it doesn't look bad the way it is to me.

Anyway, this is what I'm working on:



It's a blink animation. It's not great right now, but I'm trying to come up with variety of animations and expressions that are easy to apply to any character.
 

GemFall

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I haven't done too much yet, just trying to get used to spriting, really. I'm just starting out.:X

I did this today(Edit: And to the right is what I've edited on it- had to use a BG for the lighter highlight to show up, I think I'm finally pretty pleased with the end result and will try to do some matching herbs and flowers to go with :) ):



Any crit or comments are welcomed! I seriously hope I can get better at this.
 
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Shiro

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@Tpasmall: I recommend using the regular rtp eyes :x he looks like a psychopath.

@聖天青 (i had to copy and paste your name @_@ why is it a link?! ah Frick it, deal with it people EDIT: ok now its not a link in the real post ~.~): uh, anyways. Your tiles are nice, very basic and a simple style but a whole set of them will be just fine. :)

@EntranseStudios: Try using some darker colors in the sprite, you dont want to just incude broght shades, it washes the sprite out. As despain would say: CONTRAST.

My turn, heres an animation ive been working on where a soldier take shis helmet off and throws it on the ground. Now the final frames are a rough transition and thats because the helmet hitting the ground is in the tile next to him, and thus is in a dif animation, so forgive the sudden disapearence of the helmet.



The knight sprite is also a work in progress, which will be posted on this site and acenet when finished.



This is a dark lord i was working on but ultimatly pushed it aside for later, still not sure if i wana finish or not :/ im not sure on the character design of it.

 
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tpasmall

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Well, I was thinking those eyes would be for like a disbelief/worried blink. I might do something with the RTP eyes too though for just a regular blink.

And all your stuff looks great! I really like the helmet removing animation. Then again, I'm a sucker for little animations like that.
 

GemFall

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@EntranseStudios: Try using some darker colors in the sprite, you dont want to just incude broght shades, it washes the sprite out. As despain would say: CONTRAST.
Thank you! Hopefully that will give it some more punch, I'll probably work on it tonight. Nice helmet animation, there. I like how he sets it by his side before setting it down first. Breathes a real amount a life into a game. :)
 
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GemFall

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@EntranseStudios: please do not quote someone's work (the images), thank you :)
Fixed! :D Had a spaz moment.

I'll keep it rolling. I edited the flower some, so I'll just put that here! If it's okay, I'll put the before sprite there as well to see the difference more easily. If it's a problem, I'll definitely get that out of there. :)

Before/Middle/After



I really wanna get this down before cracking into a larger tileset, so I can nail the problems in my spriting early on, and feel more confident in starting to sprite over my other sketches.
 
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Shiro

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oh **** big improvment dude, however the edge lines are really really blurry for some reason, recommend fixing that.

My goal witht his character was to make my sprites better fit the RTP, no ive already put a good hour or two into this sprite, and the outfit is killing me, i cannot come up with a design for balls. But i thought the hair came out amazing. (also yes, he has a cape of feathers, hes an elf minstrel :p )

 

GemFall

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oh **** big improvment dude, however the edge lines are really really blurry for some reason, recommend fixing that.

My goal witht his character was to make my sprites better fit the RTP, no ive already put a good hour or two into this sprite, and the outfit is killing me, i cannot come up with a design for balls. But i thought the hair came out amazing. (also yes, he has a cape of feathers, hes an elf minstrel.
Thanks! I'm relieved to hear it, heh. I think theres too much dithering on the edge, so I'll trim that. :)

Your mistrel looks great. The hair definitely came out well and has that elf vibe. I think you nailed the outfit though. Comes off as light but ornate armor which also suits elves. Color balance and interest on the sprite is definitely there too.

If you were looking for a costume recommendation, perhaps a feather in his hair would be nifty. :)
 
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