Haha that's the wierdest suggestion I heard since someone told me to listen to Lady Gaga's new album for song ideas. I think those sprites are great though and you are super skilled. The top one is a little bit strange and I agree with Emmchy.@Ezra: There's a point where the fanservice just morphs into "wtf are those boobs doing", though! Her breasts would totally be bouncing (since they are ginormous), but not like, well... this:
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I'm going to make the really weird suggestion to go google breasts bouncing -- and not cartoon boobs, real boobs (cartoon boobs are a terrible reference and should never be used ever)! They don't bounce nearly as much as one would think, and when they do, they go with the rest of the body/gravity/all that jazz. If you have a busty girlfriend or close cousin/sister/friend that wouldn't mind you using her breasts for a reference (it's to improve your skills, okay, it's not that weird), get her to jump around a little bit so you can see how they move with her body. I have definitely hopped in front of a mirror to see what goes on down there, and it helps a lot. XD
Also, for this one:
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I think you need an extra frame in here in which she squats a bit, or you gotta remove the pause when the animation loops. Right now it looks a little strange!
Well said, I feel the same way about music. Pointless trying making a pop song if you don't understand why it sound's the way it does first. I second the wavy pokemon style water bits too for Ron, they would go down a treat with that set! :3@slaQ:
I'm not saying that using tools/layers/effects/whatever is bad. I know there are people out there who feel that everything should be done by hand, but I'm not one of them. If you can use a tool to make it easier to make a resource, go for it.
However, I think you should at least have an understanding of the basics and be able to create them without tools. You should know how shadows behave, where they go and how they add depth. You should be able to achieve this result without tools (though you're welcome to use tools to make things faster for yourself down the line).
My reticence in suggesting tools when someone is learning how to sprite is mainly because I don't want to encourage people to develop bad habits or to make things harder on themselves. If you're trying to emulate a particular style (such as the RTP) and that style doesn't use burn/dodge, you will have trouble imitating it while using burn/dodge.
So, while I agree that end results matter, I feel that you should understand the style you're using and when/how to use tools vs just manually painting something.![]()
@Emmych: I just googled "anatomically correct 100% real life human female (definitely not made of pixels that is terrible) bouncing breasts effected by battle damage and newton's law [for non anatomically correct female pixel art character reference]". Then I asked my fiance to shake it and I took pixel notes. That helped a ton, thanks. . .I'm going to make the really weird suggestion to go google breasts bouncing -- and not cartoon boobs, real boobs (cartoon boobs are a terrible reference and should never be used ever)! They don't bounce nearly as much as one would think, and when they do, they go with the rest of the body/gravity/all that jazz. If you have a busty girlfriend or close cousin/sister/friend that wouldn't mind you using her breasts for a reference (it's to improve your skills, okay, it's not that weird), get her to jump around a little bit so you can see how they move with her body. I have definitely hopped in front of a mirror to see what goes on down there, and it helps a lot. XD
Thanks Ryan, and I agree the battle damage animation needs some work. I should have a solid V2 soon.Haha that's the wierdest suggestion I heard since someone told me to listen to Lady Gaga's new album for song ideas. I think those sprites are great though and you are super skilled. The top one is a little bit strange and I agree with Emmchy.
Urrr.....I'll just say I didn't feel like a real musician afterwards.How did the gaga inspired song's turn out?![]()
So telling you to learn from life isn't constructive? That's where you should base your pixels on (and honestly, looking at your sprites, you could tell you hadn't (I mean, breasts moving in the kneeling pose when the sprite didn't even move? I know you fixed that one, but it's evidence that you didn't look at life at least for that one)). Sure, pixels are tiny and sometimes you need exaggerated movements, but for art, the best thing to look from is life (and then look to see how other pixelers did it, etc. etc.). So you know how it moves and then apply that to pixelated breasts. When I look at your sprites, I don't think the breasts look right at all. However, I don't know how I would improve it except try to look at what breasts do in real life and see how you can apply that to your pixels.@Emmych: I just googled "anatomically correct 100% real life human female (definitely not made of pixels that is terrible) bouncing breasts effected by battle damage and newton's law [for non anatomically correct female pixel art character reference]". Then I asked my fiance to shake it and I took pixel notes. That helped a ton, thanks. . .
Please be more constructive next time, instead of talking to me like I do not know a thing about gravity/art/breasts. Could it be improved upon, definitely. In that case, let's talk about pixel placement/movement so the animation gets where it needs to go.