The Resource WIP Thread

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RyanA

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Pixel art as drawing can be really different compared to reality it depends of the style you do, there are a whole bunch of different things that are imaged.

All you can say is that his standing pose isn't good because boobs shouldn't move when a character doesn't move that way.

So, this is not a problem with the anatomy, but rather the animation.

Emmych

I will show you an example for your idle pose

In this example you can see how quicly she move and how she bend her knees, allowing big movements.

But since your character isn't in same pose, here's another example which is close to your standing pose.
Wow, they're like a couple of rubber balls O_O Boing boing boing boing.....
 
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Peltron

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@Holder

That looks amazing! Looks just like PS's walls! :o

@Ronove

Wow, feels like I am looking through a 90s gaming (handheld) magazine. That definitely looks amazing. Reminds me of Pokemon Yellow.

As for the water, I think you should go for Lunarea's suggestion, but I don't think it should be inspired by it all the way through. I think the water from that Pokemon game looks too old of a style compared to yours. If that makes sense? :wacko:

==========

I'm trying to get back into spriting after a long hiatus and found myself in a bad funk. I'm spriting a female lead for my character and her hair is based on the VX generator's braid (I simply love that hair style!), and this is what I have. I keep remaking it and this is the recent version. I just don't know what's wrong with it, but something is! T.T



Any suggestions etc etc is greatly appreciated it. :D
 

Des

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Don't be afraid to bulk up that braid. When you're working with small sprites, it's okay to exaggerate in order to maximize readability. Make it thicker, and use CONTRAST to show forms.
 

Lorenze

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Using the base from Mother/Earthbound Zero, I came up with this:



I really like how this one turned out. :3
 

Ronove

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It's a good start, Avvy, but the stripes on the shirt look off. Mainly because they are a single pixel while everything else is double pixels. Also, he looks like he's wearing earrings when viewed from the back!
 

Elements

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Pixel art as drawing can be really different compared to reality it depends of the style you do, there are a whole bunch of different things that are imaged.

All you can say is that his standing pose isn't good because boobs shouldn't move when a character doesn't move that way.

So, this is not a problem with the anatomy, but rather the animation.

Emmych

I will show you an example for your idle pose

In this example you can see how quicly she move and how she bend her knees, allowing big movements.

But since your character isn't in same pose, here's another example which is close to your standing pose.

As you can see the difference with your pose is that the boobs go vertically, which look more logical in this pose.

If you want an advice, go to pixeljoint, people over there will be able to advice you with your animations problems.
Man I was about to ask which game were those from lol, loving that style.
 
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Lorenze

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Okay, edited my first sprite and added a brand new one.

With this, 2 out of 3 party members are now (mostly) finished! :D



Sorry Ronnie, I couldn't edit the stripes. If I did, it would end up messing up his design.

 

Genii Benedict

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I created this 'velvet rope' for Furrari Fullbuster from this thread, but figured it could use the extra exposure from this thread. So, here you go, if you can use it. I've created a left end and right end post, a centre post and the velvet rope for in between them. They seem to chain nicely, although, they're not 'up to snuff' with some of the other spriters and pixel artists on the site!

Velvet Rope 1.png

Velvet Rope 2.png

Velvet Rope 3.png

Velvet Rope 4.png
 

Des

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Sorry Ronnie, I couldn't edit the stripes. If I did, it would end up messing up his design.
You have to fix the stripes. Find a way to make it work.

The reason is that your pixels are inconsistent sizes. It's not a matter or spriting ability; or design; or anything like that. It's about the style you are attempting to replicate. It is literally impossible for characters in that resolution to have pixels that are smaller than your base pixel size. Does this make sense?

There are also instances within your sprites where you have impossible pixels—if you are using doublesized pixels; you CAN NOT have ANY pixels within the sprite smaller than 2x2. It just does not work that way.

The same thing for the mouths; on both the sprites. You have small pixels within sprites that should not be able to have those small pixels. The result makes your entire game shoddy and completely kills the style that you are going for.

If you care about your sprites at all, then this must be remedied.
 
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RyanA

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I created this 'velvet rope' for Furrari Fullbuster from this thread, but figured it could use the extra exposure from this thread. So, here you go, if you can use it. I've created a left end and right end post, a centre post and the velvet rope for in between them. They seem to chain nicely, although, they're not 'up to snuff' with some of the other spriters and pixel artists on the site!
It looks good! :3 I think though it needs to be angled a little similar to the other VX ti les 3:
 

Ronove

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Okay, edited my first sprite and added a brand new one.

With this, 2 out of 3 party members are now (mostly) finished! :D

Sorry Ronnie, I couldn't edit the stripes. If I did, it would end up messing up his design.
In addition to agreeing with Despain, you CAN make the stripes work. Just have one stripe on his shirt in the right pixel width and it'll come across as actual stripes. With small sprites, you have to leave a lot to imagination. Have a hint here and there for what you want and hope that comes across to your players. If not, well, that's how it happens (alternatively, get some concept art of the characters to show players and they'll fill in the details). What you have now does NOT look good from a pixel standpoint. I see the single pixels with the double-pixels and I cringe because it doesn't work that way. Instead of spriting on them while they are blown up to 200%, resize them to their original size and make the pixeling work from there. Then resize them to the 200%. It'll keep you focused on not clashing with the style and you'll learn a thing or two.

Lastly, if you really don't think you can make the sprites work, then don't do it. If you need more details in your sprites to convey something, using really small sprites isn't going to work. I think you CAN make it work, you just have to not take shortcuts and screw up the style you're going for.
 
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Ronove

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He does! Actually, so does Ninten (from Mother 1). In that, the sprite only has one stripe on his shirt, but it's enough to get the idea across his shirt should have stripes on it. See, hinting totally works.
 

Espon

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So bouncy... Err I mean that blackmage looks badass.

Agree with the inconsistancy on pixels. Just seems a little off. When using double pixels, you should be able to shrink him down without having any weird blurring effects else it kind of defeats the retro look.

Example:

 
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RyanA

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So bouncy... Err I mean that blackmage looks badass.

Agree with the inconsistancy on pixels. Just seems a little off. When using double pixels, you should be able to shrink him down without having any weird blurring effects else it kind of defeats the retro look.

Example:

I'm listening to a song...and those bouncies are in time with the music, it's...very...I'm not sure @_@ Anyway, yes I think that sprite looks great, better than with two stripes!
 
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Holder

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Thanks very much for the advice it's all taken on board and I was able to do a bit more research into how these tiles are created (Learned also I was using a bit much blur also).

I hope this shows improvement: - Also trying to learn how the tiles (A12345BCDE) actually work in the means of layers/mapping.



I decided not to try to redo the same area of Pioneer 2 over and over, so instead I went for other areas first. After that I plan, without looking back and the first attempt, make those tiles again. I had to reference from the wire block in the RTP, it was a nightmare to get right, also directly used the outline bar from the wire block.

-Forgot the reference for those who don't have the game any more:

 
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SolarGale

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@Holder

Wow, love your tiles in that map!
 
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Lunarea

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That looks really good, Holder! I especially like the floors. The thin and precise lines work very well with a modern/scifi theme. I would encourage you to also try some softer organic tiles (maybe some wacky alien plants?) just to keep practicing. :)
 

mobychan

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The "main" face (top left) looks nice ^^

but most of the others need a bit correction I think...

could be just me, but for me the mouths are a bit to far to the right (from the viewers perspective)
 
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