Entranse, the part under knee could use a bit of light, it looks like it's been pushed back. x.x There's something about the chest that freaks me out, not sure what though. XD
Thanks! I'll get to work on that. I'll also try to figure out the freaky chest part.

I think when I tone down the dark lineart within the form, that should help somewhat. It's pretty pronounced at this stage.D:
Also, about the coffin. Looks great! I think that like you said, a bit more contrast will make it pop even more. The inside of the chest could probably use another darker tone deep inside, and some overall good ol' top down lighting so the bottom of the coffin varies from the top of the side.
@EntranseStudios: The tops of the heads look akward, as if they were using helmets. Also, I don't see why you would want to be so detailist about naked templates. I mean, they are going to use clothes, why bother with the abdomen? I like what you are doing there. It is hard work to create new char template but it adds a lot to the game's unique feeling.
Thanks Shin! The tops are supposed to just be hairline refs, which may explain the helmet thing. Though, if a character were bald they'd lose the color difference and just lose that template marking type deal.
I bothered with the abdomen mainly because I can't not do it I think from figure drawing, haha. But, I wanted to the option for some areas in the game for people to have less clothing, for a regional thing. The guy will probably lose some detail at least though- I definitely think clothes will at least cover up the bottom abs for him.
But yeah, the whole reason I embarked on this thing(I felt a bit scared starting, haha), is that I wanted to get my own feel to my world really. It seems they scale alright with some default RTP stuff, but the rest I can fix with edits and my own tiles eventually.

There's already doors that fit them luckily, which I can use as a template to make some new ones.
Also, I'm absolutely fearing the whole walking frames thing. However, I did realize that you have to make a lot less edits than it seems, mirroring is a lot of the frames of that. Eventually though, they'll probably be adjusted into an action battle system style. I really wanna help make resources for the community as well, so once everything is tuned up I'll probably make templates for everything with this kinda set.
Once again, thanks for the crit guys- I now know what to attack in the next pass of these things.
