The Resource WIP Thread

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Taien

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Steelfight:
They look like great watercolors if that is the style you are aiming for, it especially works well with the ocean backdrops for me.
If it was for a more realistic style it'd be like a dream sequence, or a comic book. Fae forest would work for an anime battlescene, maybe on a lighter realm/area/plane/dream, it stands out. Isolated island, I don't think the background blended as well into the style as the others, but I preferred the color tones. The clouds on it work though, its just the hills; also it was good to try to get a bit more color in to break up the heavy blue emphasis of the others. Nothing wrong with having a lot of blue, but something to vary it like the island and fae one is needed, maybe some sun if you do another one?
 

I did a quick bullseye target upload in Daz to get to grips with it. Let me know which is more realistic to the eyes! Left or Right :)

Easier than model poses to start with, aiming at a 45 degree angle, seems to sit alright what do you think? I tried a much larger 3d render of a building 350+ width, and it seem to sway left and right when I made it 2D, maybe the camera needs some adjustment. Any ideas on why bigger renders do that? The edges seemed to bend outward.

bullseyetarget.png

bullseye2.png
 

Steelfight

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Taien: 

I like the size and the shadows of the right one but I prefer the geometry of the left one. Perhaps try a front perspective cam angle?

I'll see what I can do about the blue on mine, might be tricky considering, ice field, sea and sea short are the same images. Or perhaps I will try to make some more. 

Im also working with part of a space background. So far raw pictures I took of the moon. Was thinking cut scene or parallax background. Not sure yet. 

1.PNG

2.PNG

3.PNG
 
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Logan

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Steelfight; those moon backgrounds look great!

I want your honest opinion about these.

Like i mentioned in my presentation topic i came here first after finding out about holder's awesome battlers, but some time after that, i began working on my Shin Megami Tensei fan-game, and instead of the normal frontal battle, i decided to go for a side battle system, and i started working on a few demons since then, they aren't exactly finisehd and i want your honest opinion about them:



Pixie



Jack Frost

the style seems familiar because...well... i decided to do my side battlers holder style, hope it isn't a major plagiarism.

But i really want an honest opinion about improving them (most of the animations are based on their SMT III: Nocturne incarnations, the only time we got to see their models in action).
 

monkeynohito

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@Logan - They look good, but it's hard to tell how well Pixie works because there are so many different frames, but no effects to add context. It's unusual to see her character standing also, but I understand that xhange.
 

Steelfight

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Some tile flooring and wall texture ideas. Currently they aren't on the right scale in order to make it easier to see the details.

Ancient fire glyph, for a temple, ruins or cave. Based on glyphs from native americans located on the caribbean (around 500 years ago)

fire glyphs.png

Now here it gets ticky. Each tile can represent a tilset (floor) while all of them can be a whole floor/wall tileset. Might also be part of a battleback, something that takes place on an astral plane or in dreams.

For a fire cave/castle or dream type battleback

fire.png

Same as above but for an ice castle, walls, or dream type battleback

ice.png

Floor for a dream type battleback, possible wall/floor tiles

tech.png

Same as above but for a forest setup

tropical tile pattern 2.png

Like above for an ocean

tropical tile pattern.png

Castle or wall tiles with engraved emblem, tiles feature reflection effect. Instead of having a plain floor or wall it will be combined with tiles of the same background color with the emblem at the center.

tile insignia.png

I guess thats all I got for now. Tell me what you think, quality, use, . . .
 
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Holder

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Nice work there Logan, don't worry I enjoy seeing people trying out that style and then how their work develops. Have you seen my Fairy from my latest release? That would give you some pose ideas to try.

I can't have a close look as I'm on my iPad at the moment but I had to comment :) keep up the good work.
 

Vanitas

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Working on some Persona 3/4 style battle cut-ins for the VXAce RTP, though I'm intending to do some others as well.

Naia:

does she look ok? I'm probably gonna shade the lines a bit.
 
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Steelfight

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@SorceressKyrsty

I think she looks pretty good. I like the details on her eyes.
 

Xenophil 2.0

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Just a recolor for making a Drow ~ changed the skin to a dark grey color =3 and a sprite to match! need opinions~

Ulath Urthal.png

Ulath Urthal.png
 
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Chaos Avian

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Here's some portraits I'm working on in a more western style, which will be shown on the menu screen in game. I want some criticism before I actually start the line art.





 

Clareain_Christopher

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@Chaos Avian


Pretty cool, but be careful about the uncanny valley. get too realistic, and your art will suffer. Feel free to tone down the details on female noses, or use soft shadows when in photoshop.


Make sure to use 2 guidelines for their eyes if you aren't already. Also make sure to keep the eyes mildly close together. When they're too spread out, it looks creepy.
 

JJK_42

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Hi everyone, I've looked a lot on the internet for futuristic sprites and never really found anything that matched my Ideas, so I decided to start doing pixel-art myself. This is my first one. It is a battle walker which a person would enter to control it. Similar to those in the movie Avatar.

ZX1 Trojan.png

Any opinions/ideas/suggestions?

EDIT:

Tried making the front animation. What do you think?
 
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Chaos Avian

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@Chaos Avian

Pretty cool, but be careful about the uncanny valley. get too realistic, and your art will suffer. Feel free to tone down the details on female noses, or use soft shadows when in photoshop.

Make sure to use 2 guidelines for their eyes if you aren't already. Also make sure to keep the eyes mildly close together. When they're too spread out, it looks creepy.
I thought the eyes were a bit too far with a few of them. "Guidelines"? What are they I've never used them :/
 

Clareain_Christopher

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Really? Well, I suggest watching this video.




This is how I usually go about it, 





After liking the portrait, I redraw over it and fix the minor mistakes. And the emo tear-things are there to try and keep the mouth in the middle of the eyes and nose.


I also use reference to draw guidelines for a more complex face. For a more realistic portrait, it might be a good idea to sketch the skull a bit. This will allow you to easily know how much room there is for the eyes, nose, mouth, etc.


@JJK_42


I'm liking that sprite. Good job with the shading.
 
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Chaos Avian

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@CC: Ahhh, those are they are. Yep, I've never used those before xD I just use the flip option to check whether it works, but this way seems more efficient. How the hell have I been drawing all these years and never used this? o_O
 

Chaos Avian

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@CC: Ahhh, those are they are. Yep, I've never used those before xD I just use the flip option to check whether it works, but this way seems more efficient. How the hell have I been drawing all these years and never used this? o_O
EDIT:

Finished two pieces of art, feedback?

 

Jalen

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Calm down with those textures, dude! They're making your hair look a lot like fabric.


I recommend going for some HEAVIER SHADING~ don't be afraid to really toss down some dark colors with a hard brush instead of airbrushing them in! Find your light source and stick to it, especially with the redheaded lady. I can't tell where the light's coming from at all! It seems like it's coming from the right (her left) because of her nose shadow, but her hair is casting barely any shadow on her face and her other cheek has a shadow that shouldn't be there! Not only that, but you have a shadow at the back of her hair that also should not be there. What I do is draw in a little sun or a lightbulb or something in the direction I want the light to come from so I remember where it is.


I also recommend flipping your canvas so you can see what your face looks like from both sides! That always, ALWAYS helps me catch my mistakes and it's just a really wonderful habit to get into. The character on the left has a bit of a fisheyed look going on, for instance; their left (our right) iris/pupil looks like it's drifting too far to the right.


I really love seeing your improvement though, dude. You've really come a long way! Keep practicing!
 
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Chaos Avian

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Thanks for the critique Jalen. I was always iffy about the textures of hair and I'll have a go at heavier shading as well. I always seem to mess up shading in some way or another :/

The fish-eyed look really stands out when I look at the picture now xD

These were my first tablet drawings as well, it feels more natural than I thought~
 

JJK_42

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@CircleDrain: He looks epic!

As to my own work... I'm struggling with making a side view of the walker... Any advice on making side views of sprites? Well I guess this is a little vague... I'll work on it a bit more and then post the sprite, so you have something to give me advice on :)
 
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