@monkey: I decided to further edit Luna's edit.
What you want to watch out for is the 'bloated' pose. By that I mean, having the arms on the outside, away from the body, and in a pose that makes the sprite looks like they're really bloated, or just fat, when they're not. So keep the arms as close to the body as possible, unless they're super muscular.
I also gave them actual feet, since this kind of body shape doesn't lend itself to stumps for feet. I also made their limbs longer to accommodate the head. Remember, sprites aren't directly shown from the front view, which is why we can still see the top of their head, so that's why you would not see their neck in a way like you did, instead their head will be lowered down into their body more.
Then I coloured some of the outlines. I really advice against having a solid outline everywhere, especially one that is so dark. It looks more more livelier when you have the outline be influenced by the lightsource, so that it's lighter in some places, and dark in the others.
And lastly, I added a bit more contrast between the colours.
Either way, take the advice however you want, it was already a nice base to begin with
I recommend working with a more neutral toned background (like grey), and not neon green. That can really screw up your perspective of colour and contrast.
What you want to watch out for is the 'bloated' pose. By that I mean, having the arms on the outside, away from the body, and in a pose that makes the sprite looks like they're really bloated, or just fat, when they're not. So keep the arms as close to the body as possible, unless they're super muscular.
I also gave them actual feet, since this kind of body shape doesn't lend itself to stumps for feet. I also made their limbs longer to accommodate the head. Remember, sprites aren't directly shown from the front view, which is why we can still see the top of their head, so that's why you would not see their neck in a way like you did, instead their head will be lowered down into their body more.
Then I coloured some of the outlines. I really advice against having a solid outline everywhere, especially one that is so dark. It looks more more livelier when you have the outline be influenced by the lightsource, so that it's lighter in some places, and dark in the others.
And lastly, I added a bit more contrast between the colours.
Either way, take the advice however you want, it was already a nice base to begin with
I recommend working with a more neutral toned background (like grey), and not neon green. That can really screw up your perspective of colour and contrast.
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