The Resource WIP Thread

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Aceri

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Oh. Well I believe the engine aligns it as close to the center of the tile as possible.
 

??????

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Hi, so recently i've been working on a HUD script and graphics, for the main party leader.

I was wondering what you guys thought of the layouts and images used in the screenshots.

As well as ask for some advice on what i could do to improve the images.





The green number in the face box is the actors level, the pink/purple gauge is exp.

Edit:

Oh also, the face changes depending on actors current hp and whether they just took damage as seen in these (older) screenshots..

 
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CircleDrain

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I like the first picture. I would l take the first one.

Our video for our second enemy:
 

cosmickitty

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I think gimp/photoshop is overkill for spriting.  I use paint.net for pixel, SAI for digitial.

your trees are a little small imo aceri, your character would be 32px so having a tree the same size as the character would just be silly unless it's an overworld tree.  You're doing a more pixelated style than what RM uses which is why people would consider it "cartoony" but if you're wanting true pixel art I'd maybe up the color count just a tad, don't forget light source, and a little shading under the leaves on that bush and it'd be really nice :)

@dekita - looks like you did some sort of bevel or chrome effect around the graphic?  something about it looks a little off to me, i'd actually pull the border off and try just the image.... maybe a fuzzy semitransparent black border or something.  less is more on things like that.
 
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??????

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@dekita - looks like you did some sort of bevel or chrome effect around the graphic?  something about it looks a little off to me, i'd actually pull the border off and try just the image.... maybe a fuzzy semitransparent black border or something.  less is more on things like that.
Thats exactly what i done, i changed it to a very simple white outline, black shading with a darker black gauge fill, done the same to the face box, i also added images for current percentage of Exp ( eg. 45%)

Then  i added a small status effect's box, to show current states, fixed the level image.

Overall im quite happy with the current look, and i have to agree, less is definitely more..

Then i added a skillbar hud with a cast time gauge and vocab that shows the cast progress, eg. "Casting", "Skill Charged", "Interrupted". but thats not quite for the main hud script, more of an addon for my abs that im working on :)

Edit:

Hud now looks like this..

 
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Aceri

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Here's my attempt at a grass tile using a new color palette. I think it turned out a lot better than all my previous attempts with my old palette. I also used the paintbrush as you all have recommended I use. I know there's a giant "grid line" of sorts running through the middle which I need to fix, but other than that I think it turned out pretty good. I used an 8-bit color palette this time.

GrassTile.png
 

amicable

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@dekita
i can't see the image, it's to small :(
 

GrandmaDeb

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May I request some help with editing this portrait?





I am at the end of my GIMP skills. I do not know how to use the right brush/tools to make the shaded out lines for the hat and shoulders.


I am trying to resize the turban/hat from the smaller RTP and just need to line up a few seams and creases, etc to make it work, but the cut and paste method is not getting me very far. (I have the file in a layered XCF file, fwiw.)


The two files I merged included one with shoulder epaulets, and I am trying to simply give the kid a smooth white cotton shoulder like this:


http://www.123rf.com/photo_10309556_a-traditionally-dress-middle-eastern-man-writing-in-a-clipboard-folder--white-background.html


Thanks.
 

Aceri

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@GrandmaDeb:

I am no expert on portrait making, but a few things I see that maybe others who are more skilled in this area can correct me if I am wrong, is that A turban is really small, like a skull cap so it really wont cast a shadow on the person wearing it all too much like say a ball cap or any billed/brimmed hat would. If you have OCD like I do, I would personally add shadows to the face and neck where the hair overhangs, but of course I do not know really where you are basing your light source from. Like have the bangs over the eyebrow cast a tiny shadow, have the big bang closest to the viewer cast a shadow over the earlobe or something.

The real only "flaw" that I can see in your picture though is right above the front most side bang or whatever it's called, the big one closest to the viewer, just above that the turban looks copy/pasted. If you were intending to make it look like a fold, I would put some small shadows on the other part of the turban just to the right of it going all the way along the seam.

Also I've found from personal experience, and I may be wrong here, when stylist tools fail to deliver what you want, usually layers will pick up the slack.

That's just my three cents though, hope you found some of this helpful.
 

GrandmaDeb

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Thanks, Aceri. I guess the level of my ignorance is not clear enough. =/


I do not know how to make one of the lines you see on a portrait like the ones that show up along the edge of the shoulder, or along the shadow/fold lines of the turban. They usually are not a single color, but kind of a blended color with a couple of antialiased edges, I think. And idk how to even begin making them look right.


So yeah, the seam is completely unworked there on the hat, but idk how to proceed at all.


And you are probably right about the shadows. The original image didn't have any, though, so I was just hanging with that and added a bit of a darker skin tone. But if I get the hat and shoulders right I will give the shadows a shot as well; Thanks so much for the input. I wish my skills were up to the task of trying all that you said!
 

Aceri

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You're far better off at it than I am GrandmaDeb.

One thing you could do is pull up one of the bust pictures from the RTP and see how they did the shadowing/details.
 

Logan

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Alright, i've been absent for a little while but i'm back with more demons:



First we have Take-Mikazuchi and Pyro Jack (Between these two, after i finish Jack Frost, i might start working on Pyro Jack)



Then a bit more of update on Jack Frost

Then finally here's something that might make your mind blow, i made an entire race in little time, what's that race you ask?



The Mitama race (not something that your mind might blow away for), in my opinion they still look blocky.

So give me your opinion about them all!
 

Aceri

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Here is a tree I made, I am looking for feedback on it, so any help would be appreciated :) , I made the base shape of the tree then made a 10px by 10px leaf and placed the leaves on the tree. I don't know if that's good to do or if I wasted a bunch of time.

Here is the tree at it's base completion:

Tree.png

And here it is after I loaded it into GIMP and used the smudge tool. I'm not sure if I am using the smudge tool correctly or not, I just tried to make it look like there weren't any artificial lines:

Tree2.png

Which do you guys believe is better or how could I improve upon it? I know I don't have shadows at the base of the tree trunk or anything, I'm just aiming for making the tree itself good right now.

Edit:

Here is the third variation of that tree:

Tree3.png

Editx2:

Here is a staircase I made, I tried adding a blue carpet to it to give it some detail:

BlueCarpetedStairs.png

 
 
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SLEEP

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I'm attempting to make a portrait bust of physically strong woman, as you don't see too many of those. Even the fighting class females of the RTP don't contain much actual muscle mass! The colours are temporary flats to help people crit, I need help figuring out if the line widths are ok, if the anatomy fine, and if it's ready to colour for reals! I plan on making the skin tan and shiny, to make the muscles pop. I also gotta get confirmation I didn't get the muscles on the foreground arm "backwards", I can do that sometimes when i'm drawing for too long! The hair probably needs more detail, but hey, this is your critique, not mine. Help please!  :blush:

@Aceri With your third iteration of the tree, you began to "pillow shade" it and lost a lot of definition from the second one. Definitely go in and do the leaves, but don't lose the shading in the process! Also, the staircase is looking good!
 

amicable

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@sleep
she looks great! though yeah, the muscle on the forearm is backwards. also her elbow area where her arm bends looks smaller than her wrist. try making it at least the same size, if not bigger, since women usually have small-ish wrists. if you want to really make the muscles on the upper arms stand out, i'd recommend using this image as a reference. (the arm on the right is great as it shows how the large shoulder and arm muscle wrap together.)

or if you want her to be super-ripped, this one has great lighting to show all the muscles, even though it's not from the same angle.

good luck! :>
 
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Aceri

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@Sleepy:

Thanks, I'll keep that in mind next time I attempt a tree :) .

Here are just a few rocks I made, trying out a new style to see how I like it. I turned the smallest of the four stones into a 32px tile haha. Here they are:

variousstones.png

stonetile.png

Edit:

Here's just some stone pillars of various sizes:

ShortStandingRock.png

MediumStandingRock.png

TallStandingRock.png

Then here are just some platformer-like tiles I made just for the fun of it:

GrassyTile.png

FloatingPlatform.png

Edit:

My attempt at  copying a pokemon bookshelf(I'm terrible at pixelling angles):
 

PokemonishShelf.png
 
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ShinGamix

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@Dekita I find the side key menu could be better off located at top along with the small bar.
 

Aceri

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I was hoping you guys could critique my tiles/autotiles. I think they look good(for what I am capable of at the moment haha) but I know there is more I could improve on, just not sure how to go about improving, you know?

Here are the autotiles I did of various colors:

BlueGrass2Autotile.png

BlueGrassAutotile.png

GreenGrass2Autotile.png

GreenGrassAutotile.png

YellowGrass2Autotile.png

YellowGrassAutotile.png

And here are just some A5 tiles I made. I call them a5 because I don't really know where else they would belong:

ScottsA5.png

------

I'm not sure if I went about the right way of making the autotiles, but I basically made them in Paint.net, made some opacity layers for the shadowing around the edges(because I tried doing the shadowing by hand and it looked awful), then loaded them up into GIMP and used its color dodge/smudge tool to "try" and blend the edges. Here is the base, prior to any shading or anything:

testautotile.png

-------

Edit:

I just tried making an A3 building tileset based off the LPC style, what do you all think of them? (I decided to make one like a retro gameboy color just for the fun of it lol. Posterize ftw)

ScottsA3Outside.png

ScottsA3Buildings.png

 
 
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??????

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@ShinGamix, It was originally located there, but then i realized that i was going to place enemy HP info top middle of the screen and then the map name in top left with a possible Map HUD in the top right, it all  starts getting a little crowded :D

May have to resize my screen a little to fit in everything i want :(
 
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