The Resource WIP Thread

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The Champion of Uncertainty :D
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Hello all  :D

I have created three characters for my game I am working on, which I posted in this topic.

I'm pretty happy with the result of their faces, but I'm a bit unsure of their clothing.

1: The guy with the blue headband who is one of my main characters, I have created with two similar outfits as shown above, but I am unsure which to use or to whether to change his outfit altogether, or just change some of the colours of it?

2: The guy with the blonde hair is also one of my main characters and basically its the same question as 1. But also is his outfit too similar to the guy with the brown hair? 

3: In regard to the guy with the brown hair he will be a npc, a prince in my game but important to the story line. originally I was planning on using him in the outfit with the red cloak (as shown above) but now am unsure as  I feel it makes him look a little wimpy, and I want him to look more heroic.

In regard to his other outfit same question as 1.

One last thing what do you think of their faces? Do you feel they would make decent main characters or not?

Any opinions and feedback would be much appreciated. Thnx all  :rock-left:   ;)   :rock-right:
 
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I've been gone an awful long time it feels like. But I've been working hard and I would like to get some feedback on a portrait I made.

Just a warning, I drew this, scanned it and coloured it in gimp, so I know the drawing (espeically the face and eyes) are a little lopsided, but I am trying to fix that in my drawing. I would just like to know if I'm getting the right sort of shading (its so much easier to do with colouring pencils, bt unfortunately they don't translate well to the computer. lol)



it's supposed to be a modern character, I figured, because we don't have many of those yet and I would like to make a short modern game it would be a good reason to try some art. So please, let me know how I can improve.
 

monkeynohito

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@Pally-Cleric - An easy way to keep track of your proportions/lopsidedness while working is flipping the picture. On paper, you can do this either with a lightbox or even just holding the paper up to a light source, looking at the back of the page and remembering what you have to update. What the flipping does is give your brain a dose of objectivity that you don't normally get until a few days after you do a picture. Your brain has an urge to think things you do are naturally awesome, but fortunately brains are kinda stupid and easy to trick.

Anyhoo, shading looks good, nice and full and sensible if that's the sort you were going for.

Like I was saying before, as long as it isn't too dark, you can go pretty thick with the shading and not ruin anything.
 

ct_bolt

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I don't want to take away from someone else who is looking for some feedback but...

Edit:

Removed by CT_Bolt
 
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cosmickitty

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they look like you just stretched the crap out of someone else's work to fit the size you want... I don't see how this is a WIP... little more like plagiarism if you're going to claim this as yours.
 

ct_bolt

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they look like you just stretched the crap out of someone else's work to fit the size you want...
woha woha woha, ouch... really? dang well I really tried to not "just stretch" them out.
I actually tried to sharpen & give it more definition for VX, guess you're sayin' I failed horribly though >_> ... thanks for the feedback.

little more like plagiarism if you're going to claim this as yours.
I'm not at all trying to take credit for the artwork, that is definitely all MechaCow...
just credit for the conversion, I really tried my best to convert them from RM2k to VX without messing up MechaCow's great art.


Thanks for the reply though... any suggestions to either how to make them better for VX or know where to find ones that look good in VX?
 
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Aceri

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Hey guys, any feedback on this song would be nice.

This is the first song I think I've ever made. It's really nothing more than a solo violin that I was playing around with in Music Creator 6. I don't have a MIDI keyboard so the somewhat long spaces in them is me moving my touchpad mouse(I use a laptop) to the next key.

https://soundcloud.com/aceri/solo-violin-just-some-practice
 

cosmickitty

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@ CT bolt: sorry, but personally I don't see how resizing and pasting them on a sheet is worth being credited for.... If you want to work on your own ninja turtle sprites I'd be more than happy to give advice.  The original has plenty of room for improvement.
 

ct_bolt

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@Aceri:

Aceri, on 06 Jul 2013 - 04:45 AM, said:

Hey guys, any feedback on this song would be nice.

This is the first song I think I've ever made. It's really nothing more than a solo violin that I was playing around with in Music Creator 6. I don't have a MIDI keyboard so the somewhat long spaces in them is me moving my touchpad mouse(I use a laptop) to the next key.

https://soundcloud.c...t-some-practice
I like it, parts really remind me of FF7 and some other great RPGs... good work for your first attempt. :) :thumbsup-right:
...wish I could really give more of a musical analysis but I'm not really too skilled in that department...

                                                                                                                                                                           
 ​


@:cosmickitty

cosmickitty, on 06 Jul 2013 - 11:28 PM, said:

If you want to work on your own ninja turtle sprites I'd be more than happy to give advice.
K. I'll try my best to pixel them up myself. BD ;) Is there a section on the forums with pixel art tutorials? (Edit: Found a good one here)
Well see how that goes though, I might end up trying to make a request to the best instead. :p
 
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Logan

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Hello!

I would like another honest critic on some Demons:



Let me clear who is who

1st: Decarabia, i found a battler that resembled Decarabia, and used him as a base, i don't remember who did it, but i give credits to that person.

2nd: High Pixie, I used my own Pixie as a base for High Pixie.

3rd: Lilim, I picked up some parts of Holder's battlers for Reference and used them to craft Lilim.

Besides the critic, i need some help with a decision that might influence the look of future sprites.

When i was putting these togheter, i came to realize High Pixie and Lilim looked like they belonged to different games, so does Take-Mikazuchi (i posted here, should some pages back), so here's my dilemma.

Should i change High Pixie and Pixie, change Lilim and Mikazuchi, or just leave them be?
 

monkeynohito

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The inside of Lilim's wings don't look good with those straight lines, you need to suggest more of the wing shape like the outer devil wing thing with them radiating from the joint.
 

Celianna

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@ct_bolt: I just noticed this, but do not post rips on this forum, even in this WIP thread. We absolutely do not want them here.

@Paladin-Cleric of Awesome: You might think "light source comes from the right, so all the things on the right closest to the line-art must have highlights, and the left side of the line-art should have shadows." but that's pretty faulty. It's almost pillow shading what you're doing. You're shading according to lines, which ignores the volume of the shape itself and you lose depth. Whatever protrudes most from the body, will be the most exposed to light (nose, cheekbones, lips, tips of the shoulder etc.), whereas those that are hidden away will get shadows (beneath the eyebrows, beneath the lips, beneath the chin etc.) Shade according to that, and not according to how you've drawn your line-art (though that is important too! but not as literally as what you've done here). I've got an example here of my own version here:



Notice the difference in volume, despite the messy shading? She's got actual breasts now (yours were deflated balloons stuck on a chest like a game of pin the tail on the donkey), and actual poofy hair. Also very important to note; her (our) left shoulder. Your version, you have it shaded towards the very left of the lines. Shoulders actually don't work like that, not unless the light source is coming directly from her ride side, in which case her left shoulder would be clouded in shadows. But I'll assume you're using the general 'top right' light source, in which case her left shoulder would still get light! It's not being blocked out by her body or anything, remember that.

I suggest looking at this tutorial for some nice shading refs.
 
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cosmickitty

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@ Logan - I think it's fairly obvious you found characters kinda like you wanted from various resources remade them and pasted them together.... so no they really don't look like they're from the same game.  I highly suggest you go back to the base and come up with a template you really are happy with and then build your characters from there.  Also, really look up some tutorials, I know RM standard isn't really pixel art.... but it also kind of is so these rules still very much apply.  (@ Mods: I hope it's not an issue this is a link to another forum, I couldn't come up with another tutorial that was anywhere close to it) http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299
 

ct_bolt

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@ct_bolt: I just noticed this, but do not post rips on this forum, even in this WIP thread. We absolutely do not want them here.
I don't really understand how they are "rips" :unsure: ; I'll just stick to posting anything like them on my own blog I suppose. :)

The sprites are not originally from any video game...  :( Sorry, I know not to post "rips" but I really didn't consider these "rips". :) I'll edit my post(s) above to remove them. ;)
 
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Ok, so hopefull I've done better with the shading (I'm afraid I don't feel confident enough to try that awesome hair thing though, but I did try to make it seem more bushy. Maybe as I get better I'll be able to draw as well as everyone else here, but for now I'll just putter long at my own rate.  Again, please ignore any lopsideness or stray lines, I'm still working on that. Im just working on my shading right now so I'll at least have a better idea for when I do have decent pics.

 

Celianna

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@ct_bolt: one of them was a clear image that was from a commercial game, and they were rips that you probably found on The Spriters Resource. Just don't post them anymore.


@Paladin: I can only see some of the shading on the shirt, everything else looks flat to me because there's hardly any contract between colours. Make the shadows darker so we can actually see them :)
 

cosmickitty

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@ Paladin, I recommend going one step at a time, if you don't get the lines right first your shading can't look right.  Unless your character is supposed to have really dirty greasy hair it needs a lot more volume, curly hair nearly always has lots of volume.  I'd use something like this as a ref:

Also, try to give your character some personality in the face, think of who your character is when you draw the face. this is a neat guide: http://browse.deviantart.com/art/Character-Creation-Guide-Pt-1-118325253

Also looks like you're drawing without a tablet... If so I highly recomend investing in Paint Tool SAI, it has a curved lineart function so you can taper lines similar to a tablet pen, makes work look a little more professional.

And last, with your shading make sure you don't leave blank spots like all underneath her chin.
 

Titanhex

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Posted Yesterday, 06:18 AM

Hi, I'm doing a lot of my game with hand-made artwork so that I can do a commercial release. I was originally using an oldschool Final Fantasy style character sheet but came across a more preferred style, Sun Wukong from Saikuyu World II.

My first class is a Dragoon so I started with that. The idea was for it to have a dragoon style helm and scale-mail armor in the color red.

I didn't do shading, the game style is very basic so the shading isn't really there. However I did show a shading direction with the base color palette.

Progress of Dragoon.png

You can see the progress (Bottom to Top) that I took.  I began with the head, as it is the critical part of the template. I then began by creating a general body and pose shape. From there I measured out the Wukong example and repositioned the feet so it kept it's general dimensions.

After creating the armor using the Dragoon from FF for an example, I then worked on a face guard.

I'm looking for any critique or feedback that can help me improve it.

Here is a typical level in the game.

Untitled.png

Level 1.png
 

cosmickitty

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I think your tileset stuff is too busy.  On your sprite, you're in some inbetween between a shaded and unshaded character.  the example you're using is unshaded with a black outline, but you put some shading in yours and it makes yours look messy.  either modernize it and take away the black outline and shade it correctly or take off the shading alltogether, depending on the look you're wanting.  Only other thing I see... I'd move the hand up a px it looks like he has a limp wrist.  You might also rethink chainmail, it tends to not look great pixeled, or do it selectively so it doesn't look like you placed a grid on top of him.  Oh, also I'd look at a lower color saturation, thats super bright.
 
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