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Avery

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crf.gif


I really know why I hate to create animated sprites...

Fully costum skeleton horse trying to walk (and failing, haha >_<)
 

Aeri_Sicher

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@Avery

 
[IMG]http://img13.imageshack.us/img13/9053/crf.gif[/IMG]
I really know why I hate to create animated sprites...
Fully costum skeleton horse trying to walk (and failing, haha >_<)
That looks pretty cool =D It doesn't even look like a fail to me (I don't even know how to animate objects yet either!) Also, that skeleton horse is really awesome!! Wish I could do what you do now~
I also tried my luck at making something too... but I don't know if the style of it is worth keeping atm (it's my first attempt at making tileset stuff, would love some critique or opinion). I'm saying this because It took me like 2-3 hours making the bookshelf alone... I might have gone a bit lazy with the fan decoration and table which only took about 1-2 hours to make...
 
[IMG]http://i702.photobucket.com/albums/ww25/emperor24/Samples_zps8d6bb619.png[/IMG]
 
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supercow

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@Aeri_sicher : what are you worried about it looks decent/ good ,

depending on the style (because you need to make it consistent) the only thing thats probably missing is shadow/depth, again it depends on consistent style.

2-3 hour +1-2 hour ? wow thats some dedication , good luck , you are off to a good start ;)

my advice though is be careful of the dimension/ perspective  (sorry if i get it wrong english is not my main language) ,

because to me personally the bookshelf and table have different conflict perspective , i dunno im just a novice, maybe some pro here could help explain better.

@Avery: yeah the movement is not fluid , kindda forced, im not exactly master of sprite movement yet though so i could be wrong :D

the horse though does not look like could be used in usual vx/ace/xp , it looks like for a left to right game style, it doesnt have depth.
 

Rayhaku808

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I tried my hand at frankenspriting the "Dark General A" chibi battler from the DS+ pack.  This Halberdier was a test. But now I'm stuck on removing the shield to show the rest of the body and cape.

xfxk.png
 

Avery

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Trying my luck at Ace Battlers just for fun.

Still needs work but not as bad as it could be:

wipony8sw2h3pnu85.png
 

EtphTheElephant

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How do you guys like this sword?

Image is copyrighted by the way, good luck trying to take it and not getting sued :)
 
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Ruby

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I made a thing... A tree hanging chair, I guess? I used default textures, but it could still be edited to fit SO much better.

TreeHangerTile1_zps6616c2f2.png
 

charlesthehurst

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I tried my hand at frankenspriting the "Dark General A" chibi battler from the DS+ pack.  This Halberdier was a test. But now I'm stuck on removing the shield to show the rest of the body and cape.
The halberdier looks awesome.  As for removing the shield, I did a quick edit to give you an idea.  The front arm is probably too short in hindsight. 

1WNLyki.png


As for me, I was wondering what people think of the start of this base.  I haven't gotten the side view yet.

PAwmV5C.png
 

Ruby

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I LOVE that base, it's really adorable. Only, if you're considering releasing it to the community, you might want to consider its size. Not many people (except maybe those who use the DS package) would be able to use it because of how small it is. Other than that, the shading looks very well done and the sprite actually looks to be well put together. 
 

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Haven't done anything game related in quite a few months, took a break when my character/tileset making skills were still sup-par, so today I decided I would try something a little different.

Here is my attempt of a 16x16 Barry Burton from Resident Evil 1. (I know he didn't wear a headband, but the character originally started off as something completely different)

BarryBurton.png

And here he is without the headband:

BarryBurton2.png

I tried doing the shading to the best of my abilities, but for how small it is I tried to keep it within two colors.

EDIT:

Here is a completed(mostly) spritesheet of the character with the bandana:

16x16Complete.png

I noticed afterwords that I need to fix the side view arms so it has three frames not just two. I also think I need to fix the shadows on the middle-most two frames being as how shadows don't magically flip sides when you move.
 
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supercow

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@Avery :

1.theres some weird clutter around it,

2.the front face is too dark ( or at most part)

3.i like the shading on some part, but overall the dark weird shadow ruin it.

@ruby : at glance it looks nice, but im slightly confused on the inside with the pillow maybe adding shadow would help.

@Aceri : it somehow a bit lack in detail, is that a stretch sprite?

@etphtheelephant : looks nice,

i think at the first post already explain that anything post here cannot be used/taken.

ok its not fair if i only critique without include my own art in here. :guffaw:



1.anyone know zone-tan ? does this look like her?

2. does the proportion of the body appropriate?



1. does the movement look normal?

2. is the hair movement too overwork?



1. is the hand proportion correct?

2.anything look out of place? not really confident about this style :D
 

Aceri

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@Supercow

It's 16x16 you can't really do much. But yeah it's an enlarged version of what I made so the resolution isn't what it should be. The normal 16x16 of that I have looks much crisper and cleaner and overall nicer.
 

ロリ先輩

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I've been trying to get back into pixel art recently, and I recently attempted to put together a dirt tile. Looking for some feed back on where go to from here as to improve the tile, or how to recreate it better to for a more rough/barreny/rocky kind of dirt.

3sZ4Skn.png


Currently, I'm using a 16x16 tile, tiled to fill up the 32px that RM uses.
 

Sharm

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Hmm, good contrast on the colors, could use some hue shifting between the dark and lighter colors.  Looks more like gravel than dirt because the segments are all completely outlined and nearly the same size.

Currently, I'm using a 16x16 tile, tiled to fill up the 32px that RM uses.
What's the point in doing this?  As a 32x32 tile it looks too small and repeats too often.  Unless your characters are quite small it's going to look out of scale.  If your going for the dried mud look, usually the segments are about the size of an open hand.
 

Celianna

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@supercow: please mention if you are using a base that is not your own when you are showcasing something so that we give advice based on your own skills, and not someone else's.
 

supercow

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base? uhh what do you mean? if you mean the character of zone tan , then no its not mine , someone made flash of zone-tan in newgrounds and i wanted to draw pixelated character from that character , and i drew it from scratch , is that a problem?


everything i draw from scratch, .......why?
 

supercow

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uhh but i draw it entirely from scratch, i only look at the height, and the direction , thats it , is that a base that you mean?
 

Sharm

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Just because you didn't trace it doesn't mean you didn't copy it.  That character is someone else's IP, please respect that.
 

ロリ先輩

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@supercow: A character is intellectual property, so you did base the appearance on another work's character, even if you drew it from scratch. 

@Sharm: I'm use a 16px base size for all my assets, which will then be scaled up to the tkool 32px base size for usage. I hadn't thought of hue shifting, but I'm not going for a mud look as much as rough/rocky look.

Here's another one, also repeated in a 32px image, but will be functioning as 16px scaled up set of metal tiles/floor plates.
zukMzNa.png
 
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