The Resource WIP Thread

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Nirwanda

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:o People actually liked this?What's the world coming to? Anyway, thanks a lot. Though, the barette was not my idea, like I said, she's inspired on a restaff character by Scinaya.

 
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Sharm

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@Nirwanda: Hey, I remember those battlers! I can see the improvement, it looks pretty good. I think the first version is better for her left leg, the weight distribution is much more realistic. The second one has a better angle for her right leg and I like the shading on it better. The hair is much better, but I'd take out all those lines at the top of the head, just the part is enough information, the rest is just noise. You've also got too much info at the crotch area making it look much higher than it should be. The wasp waist still bothers me, she has no room for a ribcage and the implied lines of the clothing make it seem even smaller.


I like the new one. The line for her butt is distracting and goes much too high even if she's wearing shorts. If it's a skirt it shouldn't be there at all, just a little horizontal shading to show where the seat is. You've made a pretty common mistake with the cloak, the bottom edge of on our left should end right next to the end of the braid to be the same length as you've got it near the feet. It should be just as long as the other side, just use the shoulder as an anchor point when measuring. She also has some slight proportion issues but they're not bad enough to need fixing.


I'm glad you've kept working on these!
 
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Nirwanda

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Thanks lot! I'll take your advice to heart. Though, I never meant for her to have a wasp waist (or thought it looked like that). I'll see what I can do about the area.
 

Sharm

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Nearer the hips is fine but right under the bust is too tiny. It shouldn't be hard to thicken that area up a bit though. Sometimes when drawing something like that it helps to remove the bust temporarily so you can get the chest right.
 
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Sharm

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As long as you're not trying to claim credit for the work it's fine.  The maps from YANTH are done by an outside artist, so it's been done before.
 

Evan Finkel

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Why not i will credit him? Thanks for you're answer.
 

mlogan

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I'm attempting a saloon girl type dress. It is supposed to be short in the front, long in the back. I tried to do ruffles along the front edge and on the shoulders. It probably looks pretty terrible. After looking at it so long, I can't decide. About the colors: One of the red palettes is for the bodice, I used a different red palette for the ruffles. (Ignore the blue.) Anyway, any thoughts, advice, tips on this would be much appreciated.

 

Bonkers

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I'm attempting a saloon girl type dress. It is supposed to be short in the front, long in the back. I tried to do ruffles along the front edge and on the shoulders. It probably looks pretty terrible. After looking at it so long, I can't decide. About the colors: One of the red palettes is for the bodice, I used a different red palette for the ruffles. (Ignore the blue.) Anyway, any thoughts, advice, tips on this would be much appreciated.
I'm going to need to see at least one side and a back to make a real judgement.  From what I can see it is starting out well.

Taking it into an editor I can see the legs are left exposed, but the opacity of the front dress is muddying the legs a bit making them hard to discern.  I was confused and thought they were rings for a moment.  Had to take a closer look.  I'd risk putting leggings or stockings (perhaps white or black) on her to help define them more if you want to leave them exposed.
 

mlogan

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Thanks palladin! Yeah, it's the only view I've done. I was so paranoid about it looking terrible that I didn't wanted to do anymore if it really was awful, lol. So thank you for the encouragement.

Yes, the legs are bare, many saloon style dresses are like that - short in front, long in back. I will try some leggings of some sort. But if it's not hideous, I will try some more views.
 

Sharm

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I think it looks great, but if you're really worried about touching it up then you should unify it a bit. Take out some of the detail in the bust area and unify the reds. I don't think the two ramps are doing anything for you. If you can't tell what something is zoomed out you should remove it. There's a slight perspective problem with the back side of the skirt, but it's hard to explain how to fix it. It should be wider higher up and the bottom edge should be rounding out the other direction so that you're implying the top down view, not a side view.
 

mlogan

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Thank you again Sharm! It means a lot to me to hear from both of you that it's not terrible. :D

I went with the two reds because it all seemed to blur together to me. I will play with the one ramp some more though and see if I can make it work. And yes, I totally see what you mean about the skirt. Thanks again!

Adding updated version:



First, included the hair.

Went back to one color ramp. Added tights/leggings. Tried to fix the shape of the skirt - but perhaps it needs to be a bit fuller in the top still? I've tapered it towards the bottom because that's what I think of when I think of saloon dresses - fuller at the hips, tapering at the bottom. But if it is just going to look confusing I can change it again.
 
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Sharm

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I don't think you should fuss with it anymore, it's just great as is. You're running the risk of overworking it now. The pallet is working great and the lines on the bodice work really well now. The skirt's shape is just fine and I love the new hair. It's very cute, I'm glad I could help.
 

Engr. Adiktuzmiko

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yeah, it looks really nice and working as it is right now. If you're still gonna work on it, better make sure you have a back up of that one
 

charlesthehurst

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@mlogan

I'd widen the hips on the dress a bit.  Other than that, super job  :D

I decided to try and really practice animating something harder than what I've been doing.  This may or may not end up in a game...

   Any suggestions?
 

Sharm

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The animation is good, the gem is quite nice, I like the colors. The setting could use a little tweaking. I'd avoid breaking up the outline in the middle of the line, it makes the setting look lopsided and the lighter outlines look orphaned. I'd make the difference between the very darkest color and the next one up much less dramatic. I also wouldn't put the white highlights right against the outline, it adds a jagged look to the edge. How would you use it in game? It looks very nice.
 

charlesthehurst

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Thanks, I knew I was doing something wrong with the gem's setting.  I pretty much rushed making it so I could practice animating and a little sub-pixeling.

I'd love to use it as an icon for an item mainly.  Pixel animation is just awesome and I haven't seen anyone use animated icons before.  I've still got to practice a bit though.  I'll try out your suggestions and update later.
 
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