The Resource WIP Thread

Status
Not open for further replies.

Candacis

Pixel Pusher
Restaff
Joined
May 2, 2012
Messages
1,658
Reaction score
2,570
First Language
German
Primarily Uses
@omegaweapon: the tree leaves look very weird, they form a weird form together, looks almost squished to me. It is also missing shadows on the bark or the armor. The leaves would cast a shadow. The right hand of the armor has a strange angle. And does he have no hands? But I like the overall design of the armor and I think you are on the right track regarding the shading. The lines could be cleaner. And I would make the dark shading on the armor even darker.

@BCj: for maps you should use the Game Map&Screenshot Thread. You can find it under General Discussion.

@palladinthug: those are some interesting clothes he has on, I like it.

Here is a WIP of a bigger horse I'm working on. I know there are already Deebs bigger horses around, but in my opinion they are still too small for Mack characters.



But now I'm wondering, if the horse is not too big even for Mack sprites. I'm not an expert on horses. What do you think about the size?

Here is a comparison:

 
Last edited by a moderator:

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,713
First Language
English
Primarily Uses
RMVXA
I think the problem (if that is what it is) is not so much to total size of the Mack sprite but the very short leg length compared to the head and body.  When a person is sat on a horse, the feet would normally be much lower down than they are with the sprite.  That is why it looks like the horse is too big.  However, make the horse the right size for the legs, and then the body will look too big.  

It might be that the best compromise would be to make the horse somewhere between those two points.
 

Bonkers

Get ready to be Wowed!
Restaff
Joined
May 26, 2013
Messages
2,941
Reaction score
2,897
First Language
English
Primarily Uses
RMMV
@Candacis The horse is a giant.  I agree with ksjp17, the sprite edited on top would have to be sat down instead of standing with knees bent for the best effect.  I do like having the alternative and it looks much better than the RTP sized horse which is ridiculously small.  Right now it is a boss sized sprite.
 

Candacis

Pixel Pusher
Restaff
Joined
May 2, 2012
Messages
1,658
Reaction score
2,570
First Language
German
Primarily Uses
Yeah, I will make it smaller. Right now I'm trying to find the right size with the resize/scale tool, so it is blurry and unfinished, but if I'm sure about the final size I will re-pixel it:



First horse is a bit smaller, the second one also smaller and I made the legs a tiny bit smaller and I made the neck longer. What do you think? Still too big? I don't want a horse as a boss monster (although it may be funny :D )

I also plan to make a bigger rtp cow version for mack, because I don't think the mack cow is fitting very well with the rest of the stuff I want to use in a project.
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
The scale looks good to me, but I'd make the legs thinner and shape the tip of the nose more like a horse's.
 

Evan Finkel

Modeling Beholder
Veteran
Joined
Mar 6, 2014
Messages
1,076
Reaction score
320
Primarily Uses
Everything is allowed here, so.. Here are some battlers still in work

Large View
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
Woah, tiny. Are they going to be the enlarged size in the game?


With smaller things like sprites it's generally not a good idea to do any dithering. Not only does it add a rough texture but it also makes it harder to define details and can flatten the look of the image. If used on a sprite the dithering should be kept extremely limited. Of course, if you're really good you can make it work for you in spite of all those disadvantages, but since you're still learning pixel art I'd avoid it. Dithering works better in larger pieces where you might find gradients if it were anti-aliased art or as a way to add texture to something that's meant to be very rough.
 

Evan Finkel

Modeling Beholder
Veteran
Joined
Mar 6, 2014
Messages
1,076
Reaction score
320
Primarily Uses
Thanks for the advice - and no they aren't going to enlarged in game. Because DS sprites fits better with them. By the way, I've removed all the dithering - please let me know your thoughts.

Large View
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
Ah, using DS sprites as battlers, I see. Well, I like this version a lot better. The slime looks a lot smoother and you get a better sense of the light source. I'm not a fan of selective outlining, though you seem to have a good handle on how to do it right. Usually if I'm going to have colored outlines I just shade the outlines according to the light source, but that's me. Even though I don't like it, it does work. You need to be consistent with your lighting, and it needs to be the same for all your battlers. Top down, slightly from the front tends to work well but it can be anything you like as long as you stick with it. The slimes are alright but that bug has at least two different light sources depending on what part of the body you look at. A more consistent light source will really help define the body of the bug and give it some volume.
 

Candacis

Pixel Pusher
Restaff
Joined
May 2, 2012
Messages
1,658
Reaction score
2,570
First Language
German
Primarily Uses
The scale looks good to me, but I'd make the legs thinner and shape the tip of the nose more like a horse's.
Hmm, I fear I don't know how I could make the nose look like a horse's nose. To me it already looks like a horse nose.
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
This is what reference images are for. Horses teeth are all in the front and the nostrils are fairly large, so a horses nose gets bigger right at the end. At the moment it looks like a dolphin's nose.
 

Celianna

Tileset artist
Veteran
Joined
Mar 1, 2012
Messages
10,557
Reaction score
5,592
First Language
Dutch
Primarily Uses
RMMV
Hmm, I fear I don't know how I could make the nose look like a horse's nose. To me it already looks like a horse nose.
Horses are very thin and muscular, so I've thinned him out a bit and redrew the head:





You could probably get away with making his nose protrude outwards more, but I kept it short and stumpy due to the chibi style.
 
Last edited by a moderator:

Candacis

Pixel Pusher
Restaff
Joined
May 2, 2012
Messages
1,658
Reaction score
2,570
First Language
German
Primarily Uses
It looks good, Celianna, but I don't think, it fits the stubby proportions of Mack Sprites now. If I sit one of the sprites on your horse version, the sprite looks even more chubby in comparison to the horse.

This is why I think a thicker horse is more fitting.

I'm not looking for an anatomical correct horse, only one that fits the Mack Sprites. But I think it comes down to personal preferences. But your horse version gave me some pointers how to shape/shade the horse :)

on another note: Why can't I see your ancient dungeon tiles preview, when I click on your link in your signature? :|
 

Celianna

Tileset artist
Veteran
Joined
Mar 1, 2012
Messages
10,557
Reaction score
5,592
First Language
Dutch
Primarily Uses
RMMV
Well if the thinness bothers you, just make them a bit wider by a pixel, but keep the shape. The shape of the legs from your version are really off.


As for not being able to visit my thread, it's because it's Member+ only.
 

Candacis

Pixel Pusher
Restaff
Joined
May 2, 2012
Messages
1,658
Reaction score
2,570
First Language
German
Primarily Uses
That might be an idea, thanks :)

Hmm, one tiny follow up question.. is this tileset in the same style as your rural farm tileset? *hopes*
 

Evan Finkel

Modeling Beholder
Veteran
Joined
Mar 6, 2014
Messages
1,076
Reaction score
320
Primarily Uses
Hmm, one tiny follow up question.. is this tileset in the same style as your rural farm tileset? *hopes*
I've saw a screenshot of that pack in a contest month ago, and that was in RTP style.
 
Last edited by a moderator:

Avery

Sleeping Dinosaur
Restaff
Joined
Oct 13, 2012
Messages
2,466
Reaction score
14,523
First Language
German
Primarily Uses
N/A
Since we are talking about horses here... I made some progress with my hot-blooded one x)

The finished cold-blooded as size reference:

horsey.png
 

BCj

Veteran
Veteran
Joined
Jun 19, 2014
Messages
1,731
Reaction score
929
First Language
Dutch
Primarily Uses
N/A
How's this? It's my cardgame mock-up.

tripple_triad_mockup.png
 

nio kasgami

VampCat
Veteran
Joined
May 21, 2013
Messages
8,949
Reaction score
3,042
First Language
French
Primarily Uses
RMMV
I begin to play with character hub and begin to add some "behiavior" sprite this is more eyes expression

credit to the creator of the character hub : 3! for the original charset x3

she not look a little sleepy or bored : D ?

 
but I think the sideview right or left have a little bug i am not sure...
 
Last edited by a moderator:

Cenetar

Strawberry of Sprites
Member
Joined
Sep 26, 2014
Messages
18
Reaction score
15
First Language
Japanese
Primarily Uses
Hello buddies :3! Hope I am in correct thread.

Mi looking for some suggestions, help mi here please :3



Drawn over original template!

Thank you =)!

~Cenetar Chan~
 
Last edited by a moderator:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 3)

Latest Threads

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,034
Messages
1,018,447
Members
137,820
Latest member
georg09byron
Top