The Resource WIP Thread

Discussion in 'General Resources' started by Celianna, Mar 4, 2012.

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  1. AriesFireTiger

    AriesFireTiger Beastmaster IRL :P Member

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    Thanks for the feedback, I'm going to work on it a bit more before going to my job today :D

    I was worried about the background color too, so I'll definitely be playing with that ^^


    Edit:
    Still playing with it, but I need to get ready to leave for my job...gotta pay those bills >.<

      WindowPreview1.jpg
    WindowPreview2.jpg
    WindowPreview3.jpg



    Edit 2:
    Did a little bit on my lunch break and a little more for about an hour after my job. Off to bed, back at my job 10 hours after closing x.x'

    WindowSkinWIP1.jpg
    WindowSkinWIP2.jpg
    WindowSkinWIP3.jpg WindowSkinWIP4.jpg



    Edit 3:
    More progress today :D

    WindowSkinWIP1.png WindowSkinWIP2.png WindowSkinWIP3.png WindowSkinWIP4.png

    Here is the base windowskin colors (colors set at 0, 0, 0 in Database)
    WindowSkinWIP7.png

    and a couple more variations through the database option
    WindowSkinWIP5.png   WindowSkinWIP6.png   WindowSkinWIP8.png

     
     
    Last edited by a moderator: Feb 11, 2015
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  2. Aceri

    Aceri Author Veteran

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    I haven't been around for a while as I kind of lost a good portion of my drive when my laptop took a dump and I lost the project I was working on so I took pretty much a year break from everything game-making wise.

    My question is about a tile I tried making. I tried doing it in as close to the VXAce style as my skill would allow at the moment and I was wondering what kind of flaws any of you might be able to spot out in it that I either overlooked or just don't have the eye for yet.

    Dirt&amp;Rocks.png

    This is the 32x32 base that I am talking about. I made a 64x64 version to try and eyeball anything that stood out to me.

    Dirt&amp;Rocks64.png

    I think I have it all seemed together pretty well. Like I said I'm not very good at it yet so there are probably some pretty big mistakes some of you more experienced Makers could probably point out. I know the AA on the brush I used isn't nearly as pretty as others, but I don't know how to tweak and play around with Paint.Net's paintbrush aside from turning on/off AA and hard/softness.
     
    Last edited by a moderator: Feb 11, 2015
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  3. Paladin-Cleric of Awesome

    Paladin-Cleric of Awesome Writer Veteran

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    @Aceri

    Wow, that looks really good! I'm not looking forward to trying to make my own stone/rocky paths when I get to my exterior tiles lol, there looks to be a lot of work making it tileable. I can't spot any problems tiling wise, but Ii do think the really dark areas could be filled in with a few more little rocks, it looks just a little unfinished in that respect. but otherwise I think it looks good.
     
  4. Aceri

    Aceri Author Veteran

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    Thank you for the feedback.

    I went back into it and tried to fill up the spaces you were talking about without over-doing it. I also added some lighter highlights opposite the shaded part of the rocks, but I don't know how much of a difference it makes.

    Dirt&amp;Rocksv2.png

    There is the 32x version after the tweaks.

    Dirt&amp;Rocksv2x64x64.png

    And here is it scaled up again to 64x64. I can only seem to really notice the highlights I put on the stones in the 64x64 version, but maybe it's just me. Should I make the highlights lighter or  the darks darker or do you think it's fine as is?
     
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  5. Lunarea

    Lunarea Artist Global Mod

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    So, I did a super super quick edit for you Aceri (edited one large stone in the upper left):

    rock-feedback.png

    A couple of things I wanted to illustrate are:

    1) Contrast -- I think just a bit more contrast would add a lot of depth to your piece. It's also a good practice to play around with the contrast so you can spot mistakes.

    2) Texture -- Your stones are a bit too smooth, which gives them a more cartoon-ish quality. If you zoom in and add some extra texture, it should match the RTP a lot better.

    Keep at it! Lots of practice is how all artists get good at it. :)
     
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  6. Aceri

    Aceri Author Veteran

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    Thank you for the tips, I tried utilizing them and tried a remake:

    Dirt&amp;Rocksv432x32.png 32x32

    Dirt&amp;Rocks64x64v3.png 64x64

    I also tried a different style(?) I guess you could call it as a random musing:

    DirtGravel32x32.png 32x32

    DirtGravel64x64.png 64x64
     
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  7. Sharm

    Sharm Pixel Tile Artist Veteran

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    I really like Lunarea's edit but I have to disagree with it and the advice.  Usually you don't want ground textures to be highly contrasted.  If it draws too much attention to itself it makes it harder to see the sprites, and it's tiring to look at.  In my opinion it's better to treat ground as negative space and keep it simple and low contrast.  That type of contrast and detail works better for walls.
     
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  8. Lunarea

    Lunarea Artist Global Mod

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    I thought this was a wall... >_>

    If it's a floor tile, definitely no need for high contrast. But you'd still need some texture so it doesn't stand out beside the RTP floors. They have texture, but the shapes are much flatter and less contrasted overall. :)
     
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  9. Sharm

    Sharm Pixel Tile Artist Veteran

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    You know what? I don't think he said.  I just realized I'd assumed it was ground because of Paladin-Cleric of Awesome's post. Sorry Lunarea!  :blush:
     
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  10. Aceri

    Aceri Author Veteran

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    I'm not really sure how to add height to a round pixel object at that angle so I don't really know how to add more depth/shape to it :( .
     
  11. Avery

    Avery Sleeping Dinosaur Restaff

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    [​IMG]

    I'm working on a set of full modular armors, as you can see.

    They are more complicated than the other modular icons, so it seems like I will spend a while on those x_x
     
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  12. gruberik

    gruberik Vein of Stars Veteran

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    A constant struggle working towards 100% custom graphics. My style? Old school Earthbound for SNES.

    tree.png

    screen5.png
     
    Last edited by a moderator: Feb 15, 2015
  13. Haydeos

    Haydeos The Dragon Veteran

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    hey that's pretty nice! definitely has an old school SNES feel to it :D
     
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  14. Paladin-Cleric of Awesome

    Paladin-Cleric of Awesome Writer Veteran

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    [​IMG]

    I'm looking for feedback on my windows and cutains. I know there's something wrong, and I've studied the RTP curtains but I can't seem to make them really look like curtains... I'm still working on the windows themselves.
     
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  15. Kes

    Kes Global Moderators Global Mod

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    @Paladin-Cleric

    this is going to be difficult to describe in words, but I'll try.  It's the way the folds go.  If you look at what you've done, the creases/folds on the edge of the curtains start at the top and end at the tie-back.  Now move to the next fold along.  It follows an exactly parallel course.  But in reality, if those tie-backs really were pulling the curtain together, the folds would be tapering down in, because they are being gathered.  Sol the fold would not be an equal width all the way down.

    I do hope I've explained it enough to be clear.

    EDIT

    Fast sketch

    [​IMG]
     
    Last edited by a moderator: Feb 16, 2015
  16. Paladin-Cleric of Awesome

    Paladin-Cleric of Awesome Writer Veteran

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    Ii get ya. I noticed that myself playing with the curtains in my livingroom. This custom tileset thing is hard! and I haven't even gotten onto the niggly bits. the autotiles are easier than this... I just wanna make lots of carpets and floors! lol.
     
  17. Kes

    Kes Global Moderators Global Mod

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    yeah, I also find auto tiles so much easier.
     
  18. Paladin-Cleric of Awesome

    Paladin-Cleric of Awesome Writer Veteran

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    [​IMG]

    I hope this is better. I don't think I'm good enough at this yet to make it look really well.
     
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  19. Dalph

    Dalph Nega Ralph™ Veteran

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    I'm not that much of a spriter yet but I want to improve:

    [​IMG]You said it yourself, Kain - there are only two sides to your coin.

    The Soul Reaver is made combining two parts of Avery's awesome modular icons. I'll make Kain too at some point because why not.
     

    EDIT:

    [​IMG] Fate promises more twists before this drama unfolds . . . completely.

    Kain...I guess?
     
    Last edited by a moderator: Feb 16, 2015
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  20. gruberik

    gruberik Vein of Stars Veteran

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    RTP Monster trapped inside a futuristic tiles force field.

    field2.png
     
    Last edited by a moderator: Feb 16, 2015
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