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cosmickitty

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@Jesse when you test animations set it to about 250ms, it seems to be fairly close to RMs frame rate.  You could use a little movement in the legs, different perspective but this wolf idle seems to be the idea you're going for:

http://codegeorge.deviantart.com/art/Wolf-Sprite-Idle-197930138

The tail also seems a bit stiff, i posted something about tails a few posts ago, but for pieces that move that fluidly you need to redraw each frame not shift pixels.  I think it's frame 3 that seems a bit off.... but I'm not 100% on that.  I really like the wolf design itself :)   I hate doing that back view
 

nio kasgami

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DAMN 3 days I work on this damn bust coloring.....and I don't even finish! but hey....I tested a lots of new color technique what people think about it actually should I preserve this coloring or change it?

also did you found some error in it so I can fix it : D ?

ryTOCul.png
 
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Sharm

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I'm afraid to say anything about what's not working, you've already worked so hard on it!

The shoulders are too narrow which is hard to notice because of the way the armor works.  The arms are much too short.  The bent one especially is about half the length it needs to be. The hand is too small, probably as a direct result of that arm being short.  I'm not sure if it's just personal preference but it seems to me at that angle there would be more back of the head.

What you need to do is draw the body without the clothing first, get the anatomy right and only then worry about clothing.  A lot of the problems I'm seeing are because you drew her clothed.

I really like the way you colored the hair and I like the character design.
 

nio kasgami

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I'm afraid to say anything about what's not working, you've already worked so hard on it!

The shoulders are too narrow which is hard to notice because of the way the armor works.  The arms are much too short.  The bent one especially is about half the length it needs to be. The hand is too small, probably as a direct result of that arm being short.  I'm not sure if it's just personal preference but it seems to me at that angle there would be more back of the head.

What you need to do is draw the body without the clothing first, get the anatomy right and only then worry about clothing.  A lot of the problems I'm seeing are because you drew her clothed.

I really like the way you colored the hair and I like the character design.
awww nooo worry sharm! 

yeah I recognize the shoulder are somewhat weird due how I make the armor piece 

but for the arms actually this a eyes traps it look to much short but actually if you measure the arms it's actually the good size it's somewhat a optical illusion made by how she's have her arms!

and the hand...damn that's really something I need to work on I admit it look sorta short but again it's because of the piece of armors and position I positioned her body who make this weird effect because if you take the size of the hand and measure it via the face it's the perfect size!

but it seems to me at that angle there would be more back of the head. <--- I am just not sure of what you mean for this part D:

and yes I have to learn to draw the body without the clothes xD 

for a another shot I will not modify the whole lineart due because of the time I invested in the draw 

but I wanted to have feedback for know where I putted errors so next time I will be able to not make the same mistake : D

thanks for your feedback sharm : D 

and I am happy you like the colors and the design I was worried people will not like the new coloring
 
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EliteZeon

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After Toaofgames did a LP of my game and beat my very first boss really easily, I got around to revising the first boss fight a good amount.

In the meantime, I also decided to try and redo his battler... so far after about 3 hours of work... I only managed to finish the new one's idle animation...as always...

I decided to redo the pose and add in white cloth to try and make him look more majestic. (Though it is currently not shaded or designed, since I just wanted to see if I could get the animation down)

I also decided to get around to enlarging the overall size of the canvas to allow for more freedom when designing his attacks later. But the character size is still just about the same.

Old Battler Left, New Battler Right

BiggsBattler.gif
Biggs2Idle.gif


The Old Battler's spritesheet, for reference... you can see how the old canvas size and character design was very restricting for me...

BiggsEnemyanim.png
Video Footage of Old Battler Below

2:30 min mark you can see the Old Battler in full action

So how am I doing overall?
 
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Sharm

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Custom animated battlers are always a win in my book.  You're doing really great!  His center of mass is too far back making him look like he's leaning backwards.  It's a good position when he's got the hammer over his head.
 

EliteZeon

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Thanks! I'll do my best to get better!

But, for clarification, I should make the newer battler lean forward a bit more?

I'm pretty much scrapping the old, but finished version from my game.
 

Sharm

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Yes, he should lean forward more.  Moving most of his torso over about 4 pixels seems to do it.  It'd be also awesome if you have him lean forward even more when he swings so that his body moves a bit more with the weight of the hammer.
 

EliteZeon

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How's this? He's not animated right now though.

I moved his upper body to the right about 2 pixels and then angled his chest a few degrees downward. Then adjusted his legs a few pixels.

Luckily I have about 10 layers, so it is kinda easy to move him right now.

Torso Foward (Left Image)        Prior (Right Image)

Biggs2TorsoForward.png
  
Biggs2Idle.gif
 
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The Mighty Palm

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@cosmickitty thanks for the insight and the helpful reference. I did redraw the tail each time though, not just pixel moved it. I know I did cause I put the tail on last for that very reason :p Oh well... Retry I guess.
 

That Bread

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@Iron, noted and yes done to the best of my ability to fix with what I agree out of that. Thank you! : )

@Kj, Thank you I will note about your tip on the hands. : )

Now I have been trying to match the RTP style of-course. I think these are close, but I don't know.

I got all the poses done just not great at creating gifs.

8trCbh2.png
zmxRSVl.png
ZhrIWRl.png


@Nio yes I too love the new coloring I think you should keep to it. That and follow what advice sharm gave on the proportions.

@EliteZeon, I like your style of your knight battler it brings me back to the days when I played old Sega Tittles. Is that white bubble purposeful? It is bothering me just a little bit.
 
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Aleks

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(wrong place to put the thread)

Uh, that's your first attempt? Really? Nice! You should give us a preview at a larger size, could really help.

Anyways, that is really good! If you keep practicing you will see improvement that will shock you (I can personally attest to that). Keep it up! :thumbsup-right:
 
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Vox Novus

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(Where do I put it? :p )
Given that you are seeking to ask others their opinion on your specific attempt at a resource, probably the resource work in progress thread under the general resources sub-forum would be the most appropriate. No big deal though a moderator will probably catch it and move it. There is a lot of sub-forums for just about every topic you can think of to post so chances are there is actually a very specific place for something you want to post to go.

As for your sprites I think its a good first attempt I particularity like how you made the one carrying the scythe behind the back. Keep at it :)
 

Caz

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A good first place for beginners to start is with understanding lighting and colour. I recommend you check out some tutorials like this one and this one. Your form is okay, but you use what's called "pillow shading" where the light source is perceived as being between the object and the viewer. You could learn a lot of important steps to making sprites from understanding what colours to use and where to use them when showing that light is hitting an object. Keep it up though! It's definitely a good start!
 

AceTheMad

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Merged with the Resources WIP Thread
Thanks, Sharm!Here's another one:

Enjoy!

NOTE: It really does not take me that long to make these. It took me six hours to make the first, the second took me three. This one is still WIP.

A good first place for beginners to start is with understanding lighting and colour. I recommend you check out some tutorials like this one and this one. Your form is okay, but you use what's called "pillow shading" where the light source is perceived as being between the object and the viewer. You could learn a lot of important steps to making sprites from understanding what colours to use and where to use them when showing that light is hitting an object. Keep it up though! It's definitely a good start!
Thanks! I'll definitely look at these!
 
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