Pros:
+ Silent title screen. Keeping on topic.
+ I love this moody lighting, it sets the right atmosphere
+ Good hints
+ Ooooh, I love that effect that the ghosts disappear when you get close to them.
+ The one scare actually got to me, since it was a perfect slow burn build up. The tapping background sound effect also did an excellent job of messing with me.
+ Very pretty mapping
+ The extremely short story with Therese and her uncle was captivating once I understood what was happening. Although...
+ Young Therese is adorable and captures what being a kid is like
+ Doesn't overstay its welcome.
+ No major bugs
Cons:
- Lack of a run function. Not sure how I feel about that.
- I think you should tag the disappearing ghost ladies with "Through" to keep the illusion going, since they don't have dialogue anyway
- I don't like that the entrance to get the lantern is completely obscured. I went around walking confused for a few minutes before randomly thinking "hey what about that note you read earlier, Dan?" Cue frustrated sigh as I bump into the side of the building and find the entrance I need. I get that's what the note is for, but if it weren't for that I'd be stuck.
- Why does Therese have different hair colors as she ages? At least recolor the child's sprite or something, cause I got whiplash when I realized her and the child were the same person.
- The ending was a bit sudden and doesn't make too much sense, like... so she's here to subconsciously visit her childhood home? I dunno.
- Hey look ma, I can walk on the trees
Observations:
= No combat
= Side view treasure chest
= You game over at the ending like if you lost. I guess it's appropriate.
Analysis:
This one was good for its extremely brief length. I'd say the strongest aspect about this was absolutely its atmosphere - the mist, disappearing ghost people, the basements with the unnerving sound effects and that one spook where I couldn't move were great. I legitimately thought I got stuck until I saw the ghosts come in, and it shot me with this spike of terror that I thought I messed up. Not many other games have been able to do that to me, and gave me quite a few ideas for my own work.
If anything, you should have put ghost people inside of the houses, like hiddenone said.
If you could improve anything, at least tag the obscured entrance with like... a sparkly point or something after you talk to That Guy Behind The Door or read the note.
I know this is coming across as hand-holdy, but I legitimately got stuck looking around the other basements for probably longer than I should have. I thought the lantern was in one of them, not guessing that it was in a hidden cellar. Maybe I could also be bad at exploration games, but who knows.
The story was also just kinda there. I feel not explaining what exactly happened is a good tool for building up mystery, since it makes you think "wow, what the heck happened here??". Nothing is Scarier, essentially. But I dunno, it also felt like not much happened either. I like how dark the ending wound up being, but it felt a bit... disconnected from what was happening. I thought this was a quarantine story, not Silent Hill.
That said, color me very intrigued. You did great given the time you had and I'm curious to see more of your work in the future (since I'm also a big nerd for magical girls, heh).