The Rise of Chronos

Ygdrassill

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Hi everyone, you may remember me or you may not, I had posted my game here almost a year ago now I think it was and then I havent updated it since then, anyways some things happened in real life and I had to take a long break from my game. But I recently managed to get back to work on it about a month ago and I am very happy I had the chance. This is my first RPG and I am pretty proud of it and I didn't want to go leaving it unfinished. So now I am going to be working on it again and posting constant updates here and on the facebook page I made for it here https://www.facebook.com/pages/Ygdrassill-Gaming/1417946378493574?fref=nf now then on with the game.

The Rise of Chronos is an Fantasy Adventure Time-Travel RPG that will be split into different chapters.

                                                                                                     The Rise of Chronos

      In one of the distant regions in the world known as Morin, the Ice region known as Galerin is ruled by two kingdoms. 

  The kingdom of Aruin and the king of Alashu. Out of the two kingdoms Alashu was the biggest of the two and had been around

  for far longer than Aruin. They knew secrets that Aruin did not and so one sad day, the kingdom of Alashu attacked Aruin, thus 

  starting the greatest war anyone had ever seen! You play the part of the hero of legend said to stop the war and find the legendary

  heros of the gods. You travel across many lands and even different time zones and dimensions looking for the legendary

  warriors who are supposed to help you fight back the evil that threatens the world. Enter the world of Morin to stop the king

  of Alashu and save a world doomed to fall apart.

I have added a lot and changed many things since my first post of the game. So I do hope you do take the time to download it and give it a try even if you had once before I have added the final boss fight and the ending scenes for chapter 1 plus I have added the fishing mini game as well. 

Updates:

Changed the guards to a stationary poistion in the scene after the church. 

The dragon boss is now 100% complete and working.

Stats are now final for all enemies and a few went through power changes.

Some item prices have been changed. 

Large dialogue changes. 

Minor bug fixes. 

Replaced the normal berserker in the war fields with an elite berserker.

Maps are now final after doing a bit more map editing I will not be messing with them more.

Fixed NPC dialogue in viruso village.

Added ending credits.

Reduced the file size by a lot (part 3) 

Changed how much the potion heals for. (330 Now)

Found a few more pesky invisible walls and got rid of them. 

All in all this should be the next to last version of chapter 1. Next I should be releasing the final version of chapter 1 and declaring it finished. 

There will be videos on the game and development of each chapter soon.

You can expect to find them at our facebook page and you can also find updates and info for when the next chapters will be out.

Game Download(WITH RTP): https://www.dropbox.com/s/dwqmeuntkdgo5jw/Rise%20of%20Chronos%20%28With%20RTP%29.rar?dl=0

Game Download(WITHOUT RTP):  https://www.dropbox.com/s/jdxp3akziupajem/Rise%20of%20Chronos%20%28Without%20RTP%29.rar?dl=0

Facebook Page: https://www.facebook.com/pages/Ygdrassill-Gaming/1417946378493574?fref=nf

Note: Any feedback and suggestions is greatly appreciated, if you would like to leave a review of the game or some general opinions please do It is greatly encouraged!

Screenshot (3).png

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Screenshot (7).png
 
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Bonkers

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You said to try your demo, but I cannot find it's link in your post.
 

Ygdrassill

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You said to try your demo, but I cannot find it's link in your post.
Yes but I also did say it would be a day or so before I have it uploaded, I still have some maps to polish up and some dialogue that could use a little tweaking here and there. All in all Im expecting to have it uploaded sometime in the afternoon after x-mas :)
 

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Ok, I've played your demo and wrote some notes as I played. They will be direct, blunt, and straight from the heart.

 


Change "Obessesion" to "Obsession"

 

The BGM for the house is mysterious and gloomy. Why is that? A home should at least have a BGM that sets a neutral mood.

 

I'd recommend that you SHOW character development, instead of having the player to read a biography about him when he is introduced. 

 

Why is it "MC" by default? I named my character MCHAMMER.

 

Right after you input the main character's name. Who's talking to me? Is it a voice in my head? Why does it talk like the professor in the beginning of Pokemon games?

 

Now for the conversation between Legola and the player. The dialogue is obviously light-hearted and somewhat humorous, and it does NOT match with the dark and somber BGM. 

 

The house is roomy. Too roomy. There's too much open space. I'd recommend that you move everything closer together.

 

The fire GROWS when I 'talk' to it. Surprised me for a sec. 

 

When I walk out of Armin's Room, I come out of the wall 1 unit next to the door. 

 

Cue soldier scene: "Don't screw around or we'll kill you. But after that we'll enslave you for the rest of your lives. lol" It's a bit silly on the soldier's end, imo. 

 

The first battle with the Alashu Spearman is a bit long, even with spells and specials, considering his buddy was melted by only 1 fire spell. It's not a boss fight, is it?

 

Legola: "I've grown again!" - A bit awkward since it's his first level up.

 

Dad: "No reason to get worked up" - Having trained military soldiers barging into your house only to get their asses handed to them by your grandsons is reason enough to get worked up. Can't Grandpa be proud? 

 

Ok. Got my stuff and I'm ready to leave. Lets go check up on Arwin. Arwin: "I'll be down soon, go get something to eat." 

Dude. Soldiers just threatened your entire family downstairs. We killed them. We're about to escape the village and you're still talking about dinner. 

(I'm not fond of Arwin at this point.)

Whatever, bro. I'm leaving.

 

*10 seconds later*

Dad: "Arwin already left."

He wot...? @_@ 

 

Why would a King be at the village HIS FORCES ARE CURRENTLY INVADING? That's suicidal and idiotic, assuming that he is an ordinary human. 

 

The HP# of the Berserker is hidden. He's too tall or too far up.

 

That big door for such a thin wall. 

 

Oh god. It's Team Rocket's secret base all over again.

 

Alright, we got the blue ball and we're conveniently near the chapel's exit. A few steps down and I find soldiers doing the tango. 

 

Ok, it's difficult to know where I'm supposed to go when the village is like a maze, especially with invisible walls blocking my way. Quite frustrating. 

 

The random encounters feel time consuming. All they've got is a bunch of HP. 

The only strategy available is to brute force your way through battles with the occasional potion to sustain myself. Not too exciting.

I find Legolas having to spend half of his MP in one random battle. I find myself spending way too much time in battles compared to overworld time. 

 

Magic Empowerment doesn't seem to do anything useful for such a high MP cost. It doesn't last that long either. 

 

The location of Viruso isn't clear. I find myself frustrated with approaching towards a village or castle, only finding that it isn't Viruso. 

It is too early in the game for such a long walk from one village to the next when the encounter rate and battle length is high.

 

Okay, we're fulfilling the stereotype for RPGs by breaking into people's homes and looting their stuff. Put in some breakable pots and we're gold. 

 

Even Viruso is way spaced way out. Indoors and outdoors should be smaller.

 

Overall, the dialogue is a bit melodramatic and artificial. It doesn't seem realistic, it's like what you would find in shows dubbed by 4Kids Entertainment. 

 

I wish I could relate to the main characters more. So far, they're just rambunctious teens(?) who can take on trained military personnel. What are their goals? Desires? Flaws? Emotions?



 

I believe it's a good start since this is your first game. Developing an RPG is hard work, keep at it. You've got some good points such as a variety of spells and skills after just a few levels and you've got a fairly intriguing story going on. 
 

Ygdrassill

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Ok, I've played your demo and wrote some notes as I played. They will be direct, blunt, and straight from the heart.

 

Change "Obessesion" to "Obsession"

 

The BGM for the house is mysterious and gloomy. Why is that? A home should at least have a BGM that sets a neutral mood.

 

I'd recommend that you SHOW character development, instead of having the player to read a biography about him when he is introduced. 

 

Why is it "MC" by default? I named my character MCHAMMER.

 

Right after you input the main character's name. Who's talking to me? Is it a voice in my head? Why does it talk like the professor in the beginning of Pokemon games?

 

Now for the conversation between Legola and the player. The dialogue is obviously light-hearted and somewhat humorous, and it does NOT match with the dark and somber BGM. 

 

The house is roomy. Too roomy. There's too much open space. I'd recommend that you move everything closer together.

 

The fire GROWS when I 'talk' to it. Surprised me for a sec. 

 

When I walk out of Armin's Room, I come out of the wall 1 unit next to the door. 

 

Cue soldier scene: "Don't screw around or we'll kill you. But after that we'll enslave you for the rest of your lives. lol" It's a bit silly on the soldier's end, imo. 

 

The first battle with the Alashu Spearman is a bit long, even with spells and specials, considering his buddy was melted by only 1 fire spell. It's not a boss fight, is it?

 

Legola: "I've grown again!" - A bit awkward since it's his first level up.

 

Dad: "No reason to get worked up" - Having trained military soldiers barging into your house only to get their asses handed to them by your grandsons is reason enough to get worked up. Can't Grandpa be proud? 

 

Ok. Got my stuff and I'm ready to leave. Lets go check up on Arwin. Arwin: "I'll be down soon, go get something to eat." 

Dude. Soldiers just threatened your entire family downstairs. We killed them. We're about to escape the village and you're still talking about dinner. 

(I'm not fond of Arwin at this point.)

Whatever, bro. I'm leaving.

 

*10 seconds later*

Dad: "Arwin already left."

He wot...? @_@ 

 

Why would a King be at the village HIS FORCES ARE CURRENTLY INVADING? That's suicidal and idiotic, assuming that he is an ordinary human. 

 

The HP# of the Berserker is hidden. He's too tall or too far up.

 

That big door for such a thin wall. 

 

Oh god. It's Team Rocket's secret base all over again.

 

Alright, we got the blue ball and we're conveniently near the chapel's exit. A few steps down and I find soldiers doing the tango. 

 

Ok, it's difficult to know where I'm supposed to go when the village is like a maze, especially with invisible walls blocking my way. Quite frustrating. 

 

The random encounters feel time consuming. All they've got is a bunch of HP. 

The only strategy available is to brute force your way through battles with the occasional potion to sustain myself. Not too exciting.

I find Legolas having to spend half of his MP in one random battle. I find myself spending way too much time in battles compared to overworld time. 

 

Magic Empowerment doesn't seem to do anything useful for such a high MP cost. It doesn't last that long either. 

 

The location of Viruso isn't clear. I find myself frustrated with approaching towards a village or castle, only finding that it isn't Viruso. 

It is too early in the game for such a long walk from one village to the next when the encounter rate and battle length is high.

 

Okay, we're fulfilling the stereotype for RPGs by breaking into people's homes and looting their stuff. Put in some breakable pots and we're gold. 

 

Even Viruso is way spaced way out. Indoors and outdoors should be smaller.

 

Overall, the dialogue is a bit melodramatic and artificial. It doesn't seem realistic, it's like what you would find in shows dubbed by 4Kids Entertainment. 

 

I wish I could relate to the main characters more. So far, they're just rambunctious teens(?) who can take on trained military personnel. What are their goals? Desires? Flaws? Emotions?



 

I believe it's a good start since this is your first game. Developing an RPG is hard work, keep at it. You've got some good points such as a variety of spells and skills after just a few levels and you've got a fairly intriguing story going on. 
Many changes have been made, I do hope you try it out again.
 
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Ygdrassill

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So I have fixed quite a few things and added a few small things into the game as well that can be found. Still looking for some more feedback and opinions from others, would be much appreciated ^^
 

Ygdrassill

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Finally back and updating the game. I do hope you all take the chance to give it a look and leave some suggestions or opinions :D
 

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I was going to give it a shot, but almost 500 mb for a compressed file? That's enormous, sorry.

Does it include the RTP? If yes, can you upload a version without it?

If it doesn't then you should really try to make it smaller, that's enormous for a demo.
 

Ygdrassill

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I was going to give it a shot, but almost 500 mb for a compressed file? That's enormous, sorry.

Does it include the RTP? If yes, can you upload a version without it?

If it doesn't then you should really try to make it smaller, that's enormous for a demo.
Yes this does include the RTP data, I can also upload one without it, I totally forgot about that my apologies. And to be fair it is 388mb so almost 400 :D
 

Ygdrassill

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Also for anyone else both versions are up to date with and without the RTP data. I made a few smaller changes in the newest versions.
 

Ygdrassill

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Added noise when text appears now, can't believe I didnt think about it, still awaiting more feedback :D getting ready to start chapter 2 soon ^^
 

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Hi, gave your game a shot. Writing things down as I play so some of it may be blunt or unpolished and some of it may be clear later on in the game.

- All black intro is kinda meh. Adding things in the background would be nice, cutscene wise.

- A bit confusing why the king comes for the treasure, why not send a knight or something?

- ''Your Room'' is really, really empty. Make it smaller or divide it into more rooms. Same goes for the other rooms.

- Legola sounds like a girl's name, but thats a male face... Isnt it?

- It's a bit weird that I can take Armin's money without him flipping out ^_^

- Who puts a barrel on a table? (Left, big room)

- Carpets don't turn around corners like that, I'd replace it with stone or something and only cover a part of the area in carpet.

- Room down the stairs: thats not how you you use a shelf, place it on the wall instead of the ground

- Going back for the brother, it's really dark in the room and then in his room is bright as usual.

- Oh boy, that soldier is really stereotypical... aka ''bad guy taking over''... I'd not say ''pathetic lives'', it sounds a bit grotesque.

- I like the music so far. That battle theme's really kickin' ^_^

- Nice to see new battlers.

- Bug: Flash Swing has a weird symbol at the end. Missing font or something? Same goes for the fire spell.

- If the mage has no specials, disable it, theres no need for an empty menu - you can enable it later on :)

- Those imperials? Maybe it's just me, but it sounds a lot like Skyrim, you filthy Strormcloak ;) (Just a side note, not saying you copied them or anything)

- Level up: More weird symbols.

- I only just noticed that the characters have sword/staff, change the animation for the weapons! It looks like theyre punching the enemies, thats what I thought they're doing.

- Enemies dropping potions while there's no way to heal. Glad to see you're thinking logically, too many games fail when it comes to something like that :)

- The most feared demon? Okay... o_O

- Walking by the city walls, the outside is completely empty - add some detail! It looks a bit lazy.

- Minigame! I like it. Buuuut You have to make it smaller or zoom out. I cant see where I will go and being able to see its like the most important thing in this kind of a game.

- While it's nice to have another puzzle it's really unclear where the hero will jump next...

- The map with the crystal ball seems kinda bland.... I'd add more detail or make it smaller.

- Hmm 99999 health seems unrealistic... Make it something unbeatable but believable ^_^ I think that this much damage would also at least badly wound them... not just make them go ''too strong''... maybe make it clear that the general is disarming them and not trying to kill them?

I stopped here because I've something else to do right now, maybe I'll continue later on.

Overall it's not bad - the story, while rather generic is alright, battles were fine, puzzles were nice and the characters were alright. A bit bland, but it's just the beginning so it's not surprising that I dont know too much about them.

I think you should focus on improving the mapping right now, some of it is alright while some of the other maps look really bland.

Keep it up  :)

Also, I don't remember how you add spoilers... sorry!
 

Ygdrassill

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Hi, gave your game a shot. Writing things down as I play so some of it may be blunt or unpolished and some of it may be clear later on in the game.

- All black intro is kinda meh. Adding things in the background would be nice, cutscene wise.

- A bit confusing why the king comes for the treasure, why not send a knight or something?

- ''Your Room'' is really, really empty. Make it smaller or divide it into more rooms. Same goes for the other rooms.

- Legola sounds like a girl's name, but thats a male face... Isnt it?

- It's a bit weird that I can take Armin's money without him flipping out ^_^

- Who puts a barrel on a table? (Left, big room)

- Carpets don't turn around corners like that, I'd replace it with stone or something and only cover a part of the area in carpet.

- Room down the stairs: thats not how you you use a shelf, place it on the wall instead of the ground

- Going back for the brother, it's really dark in the room and then in his room is bright as usual.

- Oh boy, that soldier is really stereotypical... aka ''bad guy taking over''... I'd not say ''pathetic lives'', it sounds a bit grotesque.

- I like the music so far. That battle theme's really kickin' ^_^

- Nice to see new battlers.

- Bug: Flash Swing has a weird symbol at the end. Missing font or something? Same goes for the fire spell.

- If the mage has no specials, disable it, theres no need for an empty menu - you can enable it later on :)

- Those imperials? Maybe it's just me, but it sounds a lot like Skyrim, you filthy Strormcloak ;) (Just a side note, not saying you copied them or anything)

- Level up: More weird symbols.

- I only just noticed that the characters have sword/staff, change the animation for the weapons! It looks like theyre punching the enemies, thats what I thought they're doing.

- Enemies dropping potions while there's no way to heal. Glad to see you're thinking logically, too many games fail when it comes to something like that :)

- The most feared demon? Okay... o_O

- Walking by the city walls, the outside is completely empty - add some detail! It looks a bit lazy.

- Minigame! I like it. Buuuut You have to make it smaller or zoom out. I cant see where I will go and being able to see its like the most important thing in this kind of a game.

- While it's nice to have another puzzle it's really unclear where the hero will jump next...

- The map with the crystal ball seems kinda bland.... I'd add more detail or make it smaller.

- Hmm 99999 health seems unrealistic... Make it something unbeatable but believable ^_^ I think that this much damage would also at least badly wound them... not just make them go ''too strong''... maybe make it clear that the general is disarming them and not trying to kill them?

I stopped here because I've something else to do right now, maybe I'll continue later on.

Overall it's not bad - the story, while rather generic is alright, battles were fine, puzzles were nice and the characters were alright. A bit bland, but it's just the beginning so it's not surprising that I dont know too much about them.

I think you should focus on improving the mapping right now, some of it is alright while some of the other maps look really bland.

Keep it up  :)

Also, I don't remember how you add spoilers... sorry!
Hi, first I would like to thank you for trying the game I am glad you took the time to download it and give me a review. There are some things I do need to work on and I am glad there were other things that you enjoyed. I would like to adress some things though.

The intro isn't going to stay like that, I dont really know how to make a cinematic intro like I want to so it is a work in progress :D

Yea I guess I didnt make that clear, I did say that the king has powers and his general is the best of the best who he trusts to protect him over anything. But I could add something to clarify.

I will work more on the players room, I didnt think it was too empty but I shall work on it.

I honestly don't think it is a girls name and yes he is a boy. 

Just don't tell him and we will be fine :o

I just used it to fill a space honestly, I know my mapping has some work that is needed though.

The carpet thing, could you be a little more specific?

I mistook the shelf for a table, my mistake I will fix it :D .

A lighting issue I think I will look into it.

It is the only thing I can think of that really fits, the guards break in to take hostages for their kingdom as slaves and such seeing as how the town is getting invaded and taken over. Your house happens to be on of the ones they break into and then so on.

I am glad you like the music ^^ I thought I did fairly decent with the music too I like all the soundtracks, and all credit will go to those who provided tracks in well the credits lol.

Surprisingly I spent a lot of time choosing enemy battlers glad you liked them :D .

That is really odd, def a bug I will have to check that out.

Mage: He does have specials, you can get his first one in the demo at level 6.

Im going to be honest, I never played skyrim for more than 20 mins. I hardly remember the game :( .

Also another bug, will have to look into it.

I didn't think of a hit animation for each character, I will do that.

Thank you, I realized after I made the world map monsters that you wouldnt get a heal for a little while, so I made potions rather common and pretty cheap in the store for the second town if you play up to there :D

YES AND HE WILL TAKE OVER IF YOU DONT STOP HIM!!!

I am not sure what you mean by the minigame problem, could you be a little more specific?

It is true, I think it is nice as far as confusing people goes I will try to do something to it though.

I also felt the same way honestly, I will work on it but I was having trouble coming up with more ideas for it.

I never thought of it that way, I guess I should look into that.

So all in all I agree I have a lot of work but there are also many things I feel I did pretty well on, I am glad you took the time to play up to where you do and I do hope you play all the way to the end, there is more story the characters get looked into a little more and of course the boss battle, so I hope you can take the time to play it all out :D . And if not I am glad you played up to where you did because now I have even more to work on, and if you do play it all the way any more feedback would be hugely appreciated and welcomed. Thank you again ^^
 

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Bumping for more feedback :D just about done with chapter 1 I would say its 99% there after the last two days of editing 
 

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Changed the game name :o I didn't think I would do it either but I felt this would fit more. I also decided instead of having the guards going back and forth after the church scene to be stationary with the stepping animation on since the previous way I couldn't seem to get right and it looked very sloppy. Pretty much Im thinking that this is the next to last version of chapter 1, I will make a few small changes if any probably and hunt down any remaining bugs before I declare it finished but so far I would say that chapter 1 is 98% done. 

Anyways new download links have been posted :D

Also to get this little mystery out of the way, yes Legola does indeed have a special ;) .
 

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