Game Developer - Rapper
- Sep 5, 2016
- Reaction score
- First Language
- Primarily Uses
I'll probably do it again tomorrow or something.
Yeah... I understand the potential frustration... But, I wanted that arcade style balance, that the entire game is almost like 1 giant encounter! Just like you can screw yourself over mid-boss fight, you can also mid-game, and it may no longer be beatable. This is a decision that was made at the start of development, and the entire game is based around it. Is this a GOOD decision? Well, I'm not sure, it has its ups and downs (I prefer strict resource management myself, but have been on the receiving end overly punishing games before, hence why I actually have made this game easier in patches), but its what I picked early on for this game. You can make it unbeatable if you mess up too badly, be it wasting gold or items or whatever. The entire game would need to be reworked from the ground up to change this, and I think its pros outweigh its cons. There ARE cons, I admit, but I think the resource management and tense encounters, which would be lost in a more lenient game, make up for it.
But, I can understand if you disagree, there are plenty of counterarguments.
To make this less frustrating, I have 16 save files, AND the game is pretty short. You were getting near the end. If you do decide to replay, I hope you can make it further into the dungeon!
Thanks for playing. I'm hoping you continue!
I'm keeping note of most of your comments in a folder, especially the notes that seem to align with others: Random Encounters may hurt exploration, Early Enemies are too simple, ect. And some that others haven't, like dialogue scrolling too fast at times. I greatly appreciate your comments!
The one thing that I find odd from your comments is calling these battles "long". The mermen you fought were beaten in 4 turns, and could have easily been done in 3. I don't think that's long, haha. Maybe uninteresting, if you don't find it fun (which you don't have to, my job is to make it fun, not yours), but you can do 1/2 their max hp with 1 spell, so I think it can't be called long.