Hello everyone. We are still working behind the scenes. Combination of new organizing since there is two of us now (we had to go over what needs to be done and who is doing what) and then just me being slow.
Thank you for your patience (again).
As for more non-lessony stuff. I thin it is definitely something to fill hte project in with to make it feel more "alive" over time. So any weird details people think could be added, make some suggestions.
A lesson on event transportation coming soon! Featuring the good old Poryg's obstacle course, with good old obstacles refined for the purpose of the lesson! The reason I am making this lesson is, while it is covered in MV tutorial, the beginners keep on asking about it, so I'll show them in practice.
The "Post New Thread" button is on the right-hand side near the very top of the screen so you can open a new topic for your question. Make sure to add as much detail as you can so people can understand your issue. i.e. include any relevant screenshots/videos/demos or links to plugins!
-Terrax lightning should have another step for the flashlight, between up down left right.
-Also Online mv from Nelderson should emit the flashlight from the other player.
-Animation needed for killing the zombie...
Before adding it to #crypchania.
Working on a case. Get all the evidence to prosecute some bad guys.
But, the game development schedule delayed.
The moral of the story: No good deed goes unpunished... I guess...
Except that, nothing to see here.
just beat ff7 original for the first time since 2010. having played remake last year, I have a much better appreciation for the original oddly enough. I still like some of the character presentation in remake more, but the original's got a lot going for it.
Ever reach that moment in your life when your juggling a dozen or more projects that you know will never be made but don't have the heart to delete them? Ugh, I hate those moments... Why must you hurt me so?