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- Mar 25, 2017
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The rumors in the rpg
In a fantasy world, although monsters, demons, dragons, etc. exist, humans are obviously afraid of them (even more so when it is something new for the inhabitants of that world) and especially the oldest entities are those that are created numerous legends ("free drawing" for the developer).
And this is where the real and false rumors come from the NPC throughout the game:
Rumors, in my opinion, are good for rpg because they encourage the player to investigate what is true and lies at some point of the game based on their own curiosity.
But I think there is a problem with this, the balance between true and false:
Unfortunately many games suffer from the veracity of what the NPC say about something, example: it is said that "something is devouring humans at the peak of that mountain and therefore no one dares to step on it", then the hero arrives and it turns out that It is true or something completely false leaving the situation "without flavor".
How do you implement on you games ?, or simply not put them up ?, some tips for the audience in general ?.
In a fantasy world, although monsters, demons, dragons, etc. exist, humans are obviously afraid of them (even more so when it is something new for the inhabitants of that world) and especially the oldest entities are those that are created numerous legends ("free drawing" for the developer).
And this is where the real and false rumors come from the NPC throughout the game:
Rumors, in my opinion, are good for rpg because they encourage the player to investigate what is true and lies at some point of the game based on their own curiosity.
But I think there is a problem with this, the balance between true and false:
Unfortunately many games suffer from the veracity of what the NPC say about something, example: it is said that "something is devouring humans at the peak of that mountain and therefore no one dares to step on it", then the hero arrives and it turns out that It is true or something completely false leaving the situation "without flavor".
How do you implement on you games ?, or simply not put them up ?, some tips for the audience in general ?.
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