THE SAKURU CHRONICLES - Majlis Al Jinn (VIDEOS + SCREENSHOTS + DEMO)

AdamSakuru

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A working 'Cover' for the project.
 ​
A working 'Back of Box' for the project.
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Abstract: What would you do if someone took your stuff?

Genre: JRPG, Platformer, Comedy, Oldschool.

Average Demo Time: 0:30-1:30

Game Progression: Approximately 10%?

Recruitment: I will be recruiting for a community art aspect of the game. The topic for this will be made in the near future.

 ​
 ​
Fun fact:
'Majlis Al-Jinn' translates from Arabic to literally: Meeting place/Cave of the Jinn.
 ​
Features (Updated):
-Freeware!​
-A front view battle system with fast paced and frantic action!​
-12 chapters of awesome!​
-An element system.​
-An original story with mostly custom content (except music).​
-Animated cutscenes/FMV.​
-Minigames.​
-Platform levels. (a.k.a action stages)​
-Blitz commands.​
-Lots of big, bad bosses, who become desperate near defeat and will pull off desperation moves.​
-Do battle with football kids, exotic dancers, arab thieves, the religious, the KGB, anime fans and more!​
-A collectable trading card game (Triple Triad clone)​

STORY SYNOPSIS:
-Prologue-
In the years following the events of WWII, a special project went underway to create a
hybrid battleship that could be summoned in times of need for achieving the greatest political
and military prowess. Theoretically, this would be the key to preventing any future world wars.
Many engineers were put to the task of designing such a device, but the proper technology was
not available at the time. The project was kept secret and the military had plans to use it in
the future.

In 2005, the project was picked up again. But this time, it was a joint effort.
This was, of course, an underground operation. And a sucessful one at that. The collaboration
between varying military operations resulted in the construction of the super battleship known
as the Desert Ostrich. Its purpose was to obtain control of everything it could. Such as Databases,
missile launch codes, networking systems and the like. In the case any form of a terrorist attempted
to start a third world war, this would act as a trump card against them or any others to cut off any
usage of mass weapons.

As it turned out, there were many members present in the staff building the Desert Ostrich that
had alternative motives for its use, and things quickly started to get out of hand. There was
a hidden conflict over the control of the Desert Ostrich; between the varying groups of military,
double agents and terrorists.

During the skirmish, the Desert ostrich had been launched into the sky in an attempt to activate
and the Military had no choice but to take it down. They did so by removing the ships fail safe
from the core. This caused it's engines to die, crash land and sink into the sands of the earth.
There were no survivors reported, the Desert Ostrich was damaged beyond repair, the fail-safe was
missing and the whole thing was ultimately kept a top secret. It was like it never happened....
-Present-
It is now the year 2013. Asides from the regular problems of the world,​
things appear to be at peace.

Calgary, Alberta​
 ​
Adam Sakuru is a Lebanese Canadian Ninja who aspires to become an animator. He lives with his girlfriend Shannon and has been planning a little surprise for her recently.​
But, unknown to Adam, trouble is afoot! It's also heading his way.​
 
 ​
CHARACTERS:
Name: Adam Sakuru​
Age: 22​
Battle Performance: All around stats. Uses TP.
Data: "A Lebanese Canadian who aspires to becomes an animator. Determined to be sucessful in life".​
(He once became so obsessed with his alter ego character that it manifested a physical form on him.)
 ​
Name: Shannon Esler​
Age: 23​
Battle Performance: Support spirit. Good luck. Does not use TP.
Data: "A Canadian with several backgrounds. She practices Jewelry and crafts and is into various fantasy stories.".​
 ​
Name: Trooper Esler​
Age: 12 (dog years)​
Battle Performance: Highest speed, lower attack, weakest defense. Uses TP.
Data: "Shannon's loyal Border Collie. He's watched after her ever since he was a Puppy. Loves cuddles and treats!".​
Trooper is based off of my girlfriends previous dog of the same name, who passed away due to old age/throat cancer. He was special to me, so I chose to personify him.
 ​

Name: Joe Marricks
Age: 21
Battle Performance: Specialty in spirit attacks, 20% natural counterattack rate, does not use TP.
Data: "A British Canadian who wishes to students. He enjoys competitive gaming and watching lots of horror movies."​
 ​

Name: Cameron Ross
Age: 23
Battle Performance: Highest attack, lowest speed, less than average defense, uses TP.​
Data: "An adventurous Scottish Canadian, skilled in programming & using various electronics. He loves to rough-house!"​
 ​
Name: Josh Mahon
Age: 27
Battle Performance: Highest accuracy, use of firearms, only uses TP.​
Data: "A friend of Shannon's who's a repairman for military planes. Skilled with firearms."​
 
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 ​
SCREENSHOTS:
Overworld.
 ​
A map screen inspired by Kirby's Super Star.
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An action stage, or platform level, that the player must complete to proceed!
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The main menu, which is accessed via Adam's cell phone.
 ​
Example of a status screen biography entry. A character's unique attributes are
also shown here.
 ​
Chip Storm game play. And a few examples of some of the chips the player can
acquire to duel opponents.
 ​
A hacking mini-game.
 ​
Another town, also showing use of fog/overlays.
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Use of lighting effects in a Matarooh, optional mini-dungeons.
 ​
Shopping + store menu.
 ​
 ​
The world map of my game. Uses mode 7 functionality and I am hoping
to use a compass script for a scanner that will tell the player where to go.
The player can explore freely and may even stumble upon wandering
enemies/bosses, items and action stages/areas to explore.
 
 ​
 ​
BATTLE SYSTEM:
Adam gets ready to punch a Fumble Bee.
 ​
 ​
While not obvious in the screenshot, there are moving backgrounds that also include animated elements (the flame flickers/has frames.)
 ​
The battle system uses Yanfly's Ace Battle Engine in a front view battle system. It will feature simple animated enemies as well as GALV's timed button hits and favor guage to add a little bit of depth to

the gameplay. In battles when you perform well and deal good damage to the enemy, you can earn yourself bonus states that will slightly increase your attack and defense. When you max out the guage

you'll enter a special state that also raises your critical hite rate. The enemies can earn these same bonuses too, but with their special state doubled in effect. Timed hits and smart play are the key to

victory!

Battles will also have backgrounds that move and will have visual effects on occasion similar to earthbound.


FOOTAGE:
Footage of my project in the works.​
Battle Gameplay
 ​



Chip Storm, the collectible card game.
(Triple Triad Clone)​
 ​
World map footage.
 ​
Showing off a piece of custom music my friend Avery composed for the game.
Adam Sakuru's theme and the Game Over Screen.
 ​
DEMO:
 ​
http://www.mediafire.com/download/jjgkbaomj24bvag/SAKU_CHRON_MAJ.zip
DEMO VERSION 6! Extended demo, changes to the store, smaller issues fixed.
 ​
Download the VX ACE RTP.
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Should you find any issues or would like to share feedback, feel free to do so in the thread. If I feel your suggestion will make my game better
I'll crack down on whatever the issue is.
 ​
CONCEPT ART:
A summon from the game, Twistendo.
 ​
 ​
CREDITS:
-Scripts used (In Order)-
YAN - Victory Aftermath​
XMAS - Animated Enemy​
 ​
YAN - Core​
YAN - Battle System​
YAN - Region Block​
-YAN Element Absorb​
YSA - Turn Order​
GALV - Timed Button Hits​
GALV - Battle Favour​
 ​
FOMAR - Counter Skill​
 ​
VE - Basic​
VE - Char Control​
VE Cast Animation​
VE - Target Arrow​
 ​
YAN - Menu Cursor​
YAN Battle Start Phrase​
YAN - Menu Icons​
YAN - Event Chase/Flee​
YAN - Shop​
YAN - Status​
 ​
REGENDO - Game Over Choice​
JET - Splash Screens​
SNOW - MP and TP​
FENIX - Text Sounds​
 ​
MOG - Battle Image​
MOG - Saving​
MOG - Boss HP Meter​
MOG - Boss HP Meter​
MOG - Enemy HP​
MOG - Enemy Aura​
MOG - Save/Load Bar​
MOG - Bestiary​
MOG - Battleback EX​
MOG - Event Text​
MOG - Weather EX​
 ​
GALV - Visual Novel Choices​
 ​
HANZO - Custom Title​
 ​
XAIL - Core​
XAIL - Menu​
XAIL - Popup​
 ​
CSCA - Menu BGM​
 ​
DB - Party Leader Lock​
 ​
ALG - Animated Parallax​
 ​
NEO - Ultimage Gauge​
 ​
WHITE - Encyclopedia​
WHITE - Settings​
 ​
SOULPOUR777 - CRIT Effects​
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RACHEAL - Level Up Heal​
 ​
YAN - Animation Fix​
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XYPHER - Reserve Recover​
 ​
NEON BLACK - Slow Scroll​
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GALV - Party Remove​
 ​
-Music/BGM used-
3D Dot Game heroes - 'Rejac Village'​
Alien 3 (NES) - 'Guardians 1 & 3'​
Contact (DS) - 'Enemy Within Range'​
Contact (DS) - 'Common Stage'​
Custom Robo Arena - 'Robo Repair'​
Earthbound - 'Onett'
Bangai O Spirits - 'Title'
Super Metroid - 'Introduction'
Shonen Jump Stars - 'Going Merry'
Tetris DS - 'Panic'
Pokemon Trading Card Game - 'World Map & Masons Lab'​
 
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Lars Ulrika

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Hi!

First of all, you seem to have put lots of effort into this and try doing something original and I congratulate you for this. Still , I won't try your demo. 

Why? 

- One does not release a demo with known bugs. If a part of your game is buggy, this part is broken, end of the line don't keep it, adapt it or repair it. Leaving a bug and dialog flaws voluntarily is unacceptable. 

When the bugs you know about are fixed I'll try it out (and eventually report bugs you didn't notice. There are always bugs we don't notice as a designer :p ). 

No intent to be harsh but it had to be told so you can improve your project and get some more attention on it. 
Also about the soundtracks what you're doing is copyright infringement (unless it's just placeholders and intent to put something else later?). You do custom graphics it would be a pity to see that tarnished by ripping music. 
 

OM3GA-Z3RO

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Quoted

"You won't get in trouble here for using ripped resources in a game but it is a violation of copyright law"

I am sure many people use ripped resources here but we just don't catch on to it until it is pointed out by a sharp person, he is more than welcome to do it but he is going to take a risk and he has to hope that none of the company feels like being a douche and sue him.

Now before anyone steps in and accuse me for encouraging this act let me get this out of the way and say that I am not encouraging this but the other party are free to take the risk if they wish it.

So AdamSakuru, careful when making a game with so many popular soundtracks from other games, best to try and get someone to make music styles similar to those. This game looks awesome though and my name is also Adam and the MC looks awesome as a typical superhero :p but like Pokeymon I won't test your game unless the known bugs are dealt with.

Good luck with your project
 
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AdamSakuru

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Hi!

First of all, you seem to have put lots of effort into this and try doing something original and I congratulate you for this. Still , I won't try your demo. 

Why? 

- One does not release a demo with known bugs. If a part of your game is buggy, this part is broken, end of the line don't keep it, adapt it or repair it. Leaving a bug and dialog flaws voluntarily is unacceptable. 

When the bugs you know about are fixed I'll try it out (and eventually report bugs you didn't notice. There are always bugs we don't notice as a designer :p ). 

No intent to be harsh but it had to be told so you can improve your project and get some more attention on it. 

Also about the soundtracks what you're doing is copyright infringement (unless it's just placeholders and intent to put something else later?). You do custom graphics it would be a pity to see that tarnished by ripping music. 
Well, fair enough. The majority of the bugs I mentioned come from the ARC platform engine I'm using and I'm not really sure as to why. If I had any programming skills I would try and figure this out, but programming is just

not my forte. The platform levels, and my way of executing them, are something that also make my game more unique and so I'm definitely going to be keeping the engine. The issues caused do not necessarily break/ruin the game, and seeing as how this is freeware and more personal work, I don't find it to be a big issue. Especially if it's out of my control. Any issue that was/is out of my own hand (stuff like strange dialogue/etc.), and not out of the hand of the programmer of the script I'm using, I address/deal with when noticed/pointed out!

And as Omega-Zero stated, at least in Canada (amongst other places), it is not illegal to use copyrighted material in freeware work. I am aware I should tread lightly with distributing the game on these forums, but it is a risk I am willing to take and defend. This is a personal project and is just supposed to be fun, it will not challenge companies. If anything it should promote the works. And I will have a very well done credits sequence that will credit each individual song, as well as stating the game it came from and the original composer(s).

To also further address your comments regarding the soundtrack; I actually plan to try and have a fair amount of the songs be from less-recognizable games. I've already used some more familiar stuff like from Metroid or Mario, but using music from less recognizable games should help lessen any risk of legal trouble.
 
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Lars Ulrika

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Fair enough. Still, you should know that there are many quality soundtracks available for free on the internet , starting by this forum you have at least four or five topics from talented composers providing free soundtracks. 

You also have requests workshops. If you want to give your game even more personality I advice you to check this out :)
 

AdamSakuru

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Fair enough. Still, you should know that there are many quality soundtracks available for free on the internet , starting by this forum you have at least four or five topics from talented composers providing free soundtracks. 

You also have requests workshops. If you want to give your game even more personality I advice you to check this out :)
Y'know, I think I'll look into that. Maybe I'll find something I really like. Thanks for your replies. Pokeymon (and Omega-zero).
 

AdamSakuru

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Added a change-log. It will be updated with what I'm currently working on for the project. As well as if the changes were updated to the demo/etc.
 

AdamSakuru

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Updated the demo!
 

AdamSakuru

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Demo has been updated again. Added an anti-lag system, resolved some smaller issues and now includes a working custom info box used in battle. Also there's a new main battle BGM.
 

AdamSakuru

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New video submitted!
 

CharRedBaron

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This is a very original game. I might try the demo later once I am done working on my own stuff :)
 

AdamSakuru

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Added a new video!
 

AdamSakuru

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Uploaded new picture of a hacking minigame. I've included the ability to switch party members in battle, but this can only be done once per battle. Fallen party members can be switched out with others, but it is up to the player to decide when is best to use the party switch if the battle is difficult enough to call for one.
 

AdamSakuru

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Updated the back of box and a added a few new screenshots of things.
 
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AdamSakuru

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Posted up a finished Chip Storm video, with some new eye candy. I really like how it turned out!
 

AdamSakuru

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New photo added.
 

AdamSakuru

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New footage added of the game's world map.
 

AdamSakuru

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Added a concept art portion and updated it with new concept art.
 

AdamSakuru

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Updated: Added a new video. Showing off a new scene and some custom music.
Adam Sakuru now has a theme!
 

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