- Joined
- Mar 14, 2014
- Messages
- 314
- Reaction score
- 171
- First Language
- English
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A working 'Cover' for the project.
A working 'Back of Box' for the project.
Abstract: What would you do if someone took your stuff?Genre: JRPG, Platformer, Comedy, Oldschool.
Average Demo Time: 0:30-1:30
Game Progression: Approximately 10%?
Recruitment: I will be recruiting for a community art aspect of the game. The topic for this will be made in the near future.
Fun fact:
'Majlis Al-Jinn' translates from Arabic to literally: Meeting place/Cave of the Jinn.
Features (Updated):
-Freeware!
-A front view battle system with fast paced and frantic action!
-12 chapters of awesome!
-An element system.
-An original story with mostly custom content (except music).
-Animated cutscenes/FMV.
-Minigames.
-Platform levels. (a.k.a action stages)
-Blitz commands.
-Lots of big, bad bosses, who become desperate near defeat and will pull off desperation moves.
-Do battle with football kids, exotic dancers, arab thieves, the religious, the KGB, anime fans and more!
-A collectable trading card game (Triple Triad clone)
STORY SYNOPSIS:
-Prologue-
In the years following the events of WWII, a special project went underway to create a
hybrid battleship that could be summoned in times of need for achieving the greatest political
and military prowess. Theoretically, this would be the key to preventing any future world wars.
Many engineers were put to the task of designing such a device, but the proper technology was
not available at the time. The project was kept secret and the military had plans to use it in
the future.
In 2005, the project was picked up again. But this time, it was a joint effort.
This was, of course, an underground operation. And a sucessful one at that. The collaboration
between varying military operations resulted in the construction of the super battleship known
as the Desert Ostrich. Its purpose was to obtain control of everything it could. Such as Databases,
missile launch codes, networking systems and the like. In the case any form of a terrorist attempted
to start a third world war, this would act as a trump card against them or any others to cut off any
usage of mass weapons.
As it turned out, there were many members present in the staff building the Desert Ostrich that
had alternative motives for its use, and things quickly started to get out of hand. There was
a hidden conflict over the control of the Desert Ostrich; between the varying groups of military,
double agents and terrorists.
During the skirmish, the Desert ostrich had been launched into the sky in an attempt to activate
and the Military had no choice but to take it down. They did so by removing the ships fail safe
from the core. This caused it's engines to die, crash land and sink into the sands of the earth.
There were no survivors reported, the Desert Ostrich was damaged beyond repair, the fail-safe was
missing and the whole thing was ultimately kept a top secret. It was like it never happened....
hybrid battleship that could be summoned in times of need for achieving the greatest political
and military prowess. Theoretically, this would be the key to preventing any future world wars.
Many engineers were put to the task of designing such a device, but the proper technology was
not available at the time. The project was kept secret and the military had plans to use it in
the future.
In 2005, the project was picked up again. But this time, it was a joint effort.
This was, of course, an underground operation. And a sucessful one at that. The collaboration
between varying military operations resulted in the construction of the super battleship known
as the Desert Ostrich. Its purpose was to obtain control of everything it could. Such as Databases,
missile launch codes, networking systems and the like. In the case any form of a terrorist attempted
to start a third world war, this would act as a trump card against them or any others to cut off any
usage of mass weapons.
As it turned out, there were many members present in the staff building the Desert Ostrich that
had alternative motives for its use, and things quickly started to get out of hand. There was
a hidden conflict over the control of the Desert Ostrich; between the varying groups of military,
double agents and terrorists.
During the skirmish, the Desert ostrich had been launched into the sky in an attempt to activate
and the Military had no choice but to take it down. They did so by removing the ships fail safe
from the core. This caused it's engines to die, crash land and sink into the sands of the earth.
There were no survivors reported, the Desert Ostrich was damaged beyond repair, the fail-safe was
missing and the whole thing was ultimately kept a top secret. It was like it never happened....
-Present-
It is now the year 2013. Asides from the regular problems of the world,
things appear to be at peace.
Calgary, Alberta
Calgary, Alberta
Adam Sakuru is a Lebanese Canadian Ninja who aspires to become an animator. He lives with his girlfriend Shannon and has been planning a little surprise for her recently.
But, unknown to Adam, trouble is afoot! It's also heading his way.
CHARACTERS:
Name: Adam Sakuru
Age: 22
Battle Performance: All around stats. Uses TP.
Data: "A Lebanese Canadian who aspires to becomes an animator. Determined to be sucessful in life".
Data: "A Lebanese Canadian who aspires to becomes an animator. Determined to be sucessful in life".
(He once became so obsessed with his alter ego character that it manifested a physical form on him.)
Name: Shannon Esler
Age: 23
Battle Performance: Support spirit. Good luck. Does not use TP.
Data: "A Canadian with several backgrounds. She practices Jewelry and crafts and is into various fantasy stories.".
Data: "A Canadian with several backgrounds. She practices Jewelry and crafts and is into various fantasy stories.".
Name: Trooper Esler
Age: 12 (dog years)
Battle Performance: Highest speed, lower attack, weakest defense. Uses TP.
Data: "Shannon's loyal Border Collie. He's watched after her ever since he was a Puppy. Loves cuddles and treats!".
Data: "Shannon's loyal Border Collie. He's watched after her ever since he was a Puppy. Loves cuddles and treats!".
Trooper is based off of my girlfriends previous dog of the same name, who passed away due to old age/throat cancer. He was special to me, so I chose to personify him.
Name: Joe Marricks
Age: 21
Battle Performance: Specialty in spirit attacks, 20% natural counterattack rate, does not use TP.
Data: "A British Canadian who wishes to students. He enjoys competitive gaming and watching lots of horror movies."
Name: Cameron Ross
Age: 23
Battle Performance: Highest attack, lowest speed, less than average defense, uses TP.
Data: "An adventurous Scottish Canadian, skilled in programming & using various electronics. He loves to rough-house!"
Name: Josh Mahon
Age: 27
Battle Performance: Highest accuracy, use of firearms, only uses TP.
Age: 27
Battle Performance: Highest accuracy, use of firearms, only uses TP.
Data: "A friend of Shannon's who's a repairman for military planes. Skilled with firearms."
SCREENSHOTS:
Overworld.
A map screen inspired by Kirby's Super Star.
An action stage, or platform level, that the player must complete to proceed!
The main menu, which is accessed via Adam's cell phone.
Example of a status screen biography entry. A character's unique attributes are
also shown here.
Chip Storm game play. And a few examples of some of the chips the player can
acquire to duel opponents.
A hacking mini-game.
Another town, also showing use of fog/overlays.
Use of lighting effects in a Matarooh, optional mini-dungeons.
Shopping + store menu.
The world map of my game. Uses mode 7 functionality and I am hoping
to use a compass script for a scanner that will tell the player where to go.
The player can explore freely and may even stumble upon wandering
The player can explore freely and may even stumble upon wandering
enemies/bosses, items and action stages/areas to explore.
BATTLE SYSTEM:
Adam gets ready to punch a Fumble Bee.
While not obvious in the screenshot, there are moving backgrounds that also include animated elements (the flame flickers/has frames.)
The battle system uses Yanfly's Ace Battle Engine in a front view battle system. It will feature simple animated enemies as well as GALV's timed button hits and favor guage to add a little bit of depth tothe gameplay. In battles when you perform well and deal good damage to the enemy, you can earn yourself bonus states that will slightly increase your attack and defense. When you max out the guage
you'll enter a special state that also raises your critical hite rate. The enemies can earn these same bonuses too, but with their special state doubled in effect. Timed hits and smart play are the key to
victory!
Battles will also have backgrounds that move and will have visual effects on occasion similar to earthbound.
FOOTAGE:
Footage of my project in the works.
Battle Gameplay
Chip Storm, the collectible card game.
(Triple Triad Clone)
World map footage.
Showing off a piece of custom music my friend Avery composed for the game.
Adam Sakuru's theme and the Game Over Screen.
Adam Sakuru's theme and the Game Over Screen.
DEMO:
http://www.mediafire.com/download/jjgkbaomj24bvag/SAKU_CHRON_MAJ.zip
DEMO VERSION 6! Extended demo, changes to the store, smaller issues fixed.
DEMO VERSION 6! Extended demo, changes to the store, smaller issues fixed.
Download the VX ACE RTP.
Should you find any issues or would like to share feedback, feel free to do so in the thread. If I feel your suggestion will make my game better
I'll crack down on whatever the issue is.
CONCEPT ART:
A summon from the game, Twistendo.
CREDITS:
-Scripts used (In Order)-
YAN - Victory Aftermath
XMAS - Animated Enemy
YAN - Core
YAN - Battle System
YAN - Region Block
-YAN Element Absorb
YSA - Turn Order
GALV - Timed Button Hits
GALV - Battle Favour
FOMAR - Counter Skill
VE - Basic
VE - Char Control
VE Cast Animation
VE - Target Arrow
YAN - Menu Cursor
YAN Battle Start Phrase
YAN - Menu Icons
YAN - Event Chase/Flee
YAN - Shop
YAN - Status
REGENDO - Game Over Choice
JET - Splash Screens
SNOW - MP and TP
FENIX - Text Sounds
MOG - Battle Image
MOG - Saving
MOG - Boss HP Meter
MOG - Boss HP Meter
MOG - Enemy HP
MOG - Enemy Aura
MOG - Save/Load Bar
MOG - Bestiary
MOG - Battleback EX
MOG - Event Text
MOG - Weather EX
GALV - Visual Novel Choices
HANZO - Custom Title
XAIL - Core
XAIL - Menu
XAIL - Popup
CSCA - Menu BGM
DB - Party Leader Lock
ALG - Animated Parallax
NEO - Ultimage Gauge
WHITE - Encyclopedia
WHITE - Settings
SOULPOUR777 - CRIT Effects
RACHEAL - Level Up Heal
YAN - Animation Fix
XYPHER - Reserve Recover
NEON BLACK - Slow Scroll
GALV - Party Remove
-Music/BGM used-
3D Dot Game heroes - 'Rejac Village'
Alien 3 (NES) - 'Guardians 1 & 3'
Contact (DS) - 'Enemy Within Range'
Contact (DS) - 'Common Stage'
Custom Robo Arena - 'Robo Repair'
Earthbound - 'Onett'
Bangai O Spirits - 'Title'
Super Metroid - 'Introduction'
Shonen Jump Stars - 'Going Merry'
Tetris DS - 'Panic'
Pokemon Trading Card Game - 'World Map & Masons Lab'
Bangai O Spirits - 'Title'
Super Metroid - 'Introduction'
Shonen Jump Stars - 'Going Merry'
Tetris DS - 'Panic'
Pokemon Trading Card Game - 'World Map & Masons Lab'
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