- Joined
- Oct 24, 2015
- Messages
- 79
- Reaction score
- 50
- First Language
- English
Hmmm...I'm not really worried about how to swap my character face, graphic or battler, I could do any of that with variables and conditional branches, but I'm not going to use that feature much. The issue I see is that if you set the profile pic in the note, it will never change, reguardless of if you change the character face. I'm interested in changing busts. Galv figured this out by using the code to recognize busts by faces ex: if actor's current face is in slot 1 of facefile "Actor1" then bust would automaticly turn based on position of actors face. So actor1 slot one sets the default, then if it goes to let's say the second slot in actor1, the code would detect that the bust in the picture folder would be called actor1_1 or actor1_2,
etc if that makes sense. Only issue is I can't ever get his plugin to show the graphics unlike yours, it doesn't work with one character, and I like your detailed layout better. Man, rpg maker made changing bust images a hassle. I just wish they had a Change Actors Notes option in the engine, but Shaz said it was static code.
etc if that makes sense. Only issue is I can't ever get his plugin to show the graphics unlike yours, it doesn't work with one character, and I like your detailed layout better. Man, rpg maker made changing bust images a hassle. I just wish they had a Change Actors Notes option in the engine, but Shaz said it was static code.