The StatusMenuCore (v 1.1.1)

Ghost of Christmas Kloe

The Icecream Princess
Veteran
Joined
Nov 15, 2015
Messages
1,548
Reaction score
958
First Language
English
Primarily Uses
RMMZ
I'm not quite sure but there is a script by SumRndmDde named Guard Upgrade. The only problem is that it adds GDD to your characters, and shows it in the status screen. I have tried to set this up in Staus Core's Parameters but it will not work... am I doing something wrong or will they just not work together?

   
 

dayhjawk

Veteran
Veteran
Joined
Jul 5, 2015
Messages
107
Reaction score
12
First Language
English
Primarily Uses
When I use YEP_CoreEngine and mess with the lineheight option, it messes with the equipcore. So I was hoping that you could add in an option to change the line height for your plugin, that wouldn't mess with the line height in other areas, just the status menu.
 

jonthefox

Veteran
Veteran
Joined
Jan 3, 2015
Messages
1,444
Reaction score
601
Primarily Uses
This is pretty simple. If you're using Yanfly's Equip core, find

Scene_Equip.prototype.createCommandWindowand add:

this._commandWindow.setHandler('status',    this.commandStatus.bind(this));to the list of commands.

Under the command list, outside of the createCommandWindow block, add this:

Scene_Equip.prototype.commandStatus = function() {    SceneManager.push(Scene_Status);};Next you want to find:

Window_EquipCommand.prototype.addCustomCommandand add:

this.addCommand(TextManager.status, 'status');in the block.

It works out

If you're not using the equip core, You have to edit Scene_Equip in rpg_scenes.js and Window_EquipCommand in rpg_windows.

Scene_Equip.prototype.createCommandWindow and Window_EquipCommand.prototype.makeCommandList

I don't know how to make my own plugins but I would recommend not editing the main scripts, but I'm not very good at following my own advice.
Hey this worked, thanks! Except, it's not quite exactly what I was after.  This just adds a status tab to the equip screen, however the player would still then have to scroll down to the status tab and it's still a guessing game to see what changed.  I am wondering if there is a way to actually select your equipment on the status screen, so that for example when you're scrolling through the different weapons or armors, you see all the various parameter bonuses that they confer.  
 

Rito

Veteran
Veteran
Joined
Jun 29, 2015
Messages
107
Reaction score
50
First Language
French
Great addition !
 
Last edited by a moderator:

BloodletterQ

Chaotic Neutral Assassin
Veteran
Joined
Aug 15, 2012
Messages
1,535
Reaction score
1,179
First Language
English
Primarily Uses
N/A
Know how I can display HP and TP in the menu if large portraits are shown?
 

JahwsUF

Veteran
Veteran
Joined
Oct 25, 2015
Messages
65
Reaction score
104
First Language
English
How do I allow more than 9 stats to appear on the status screen?



You add them in with the plugin's parameter settings.  I have a bunch of tutorial-style information in the initial topic; be sure to read through that.

Know how I can display HP and TP in the menu if large portraits are shown?



In the main menu or the status menu?  If it's on the status menu, and you're using large portraits, the system is set to not show that information at present.


This being said, if I find the time and motivation to go at it, I've got a lot of work done toward a new version of the plugin (2.0) and have been considering a good way to allow the headers themselves to be customizable, rather than fixed choices.  (It's hard to balance out customization with flexibility there, though, hence why it's not very forthcoming.)
 
Joined
Oct 29, 2014
Messages
156
Reaction score
4
First Language
English
You add them in with the plugin's parameter settings.  I have a bunch of tutorial-style information in the initial topic; be sure to read through that.


In the main menu or the status menu?  If it's on the status menu, and you're using large portraits, the system is set to not show that information at present.


This being said, if I find the time and motivation to go at it, I've got a lot of work done toward a new version of the plugin (2.0) and have been considering a good way to allow the headers themselves to be customizable, rather than fixed choices.  (It's hard to balance out customization with flexibility there, though, hence why it's not very forthcoming.)

I already figured it out, I used your bonus whatever plugin!
 

cekobico

Veteran
Veteran
Joined
May 8, 2015
Messages
353
Reaction score
159
First Language
Indonesian
Primarily Uses
Hi, @JahwsUF, I was wondering if you're still going to work on this plugin? 


Here's what I come up with, and I think I could make use of the leftover space. Just a suggestion though xD




Original Look





My mockup
 

IAmVianca

Veteran
Veteran
Joined
Nov 4, 2015
Messages
99
Reaction score
4
First Language
English
This is amazing, and quite possibly what I am looking for.


One question, though: Is there a way to change the background into something I've customized for myself? Like can I add an image as a background?
 

Random Panda

Veteran
Veteran
Joined
May 3, 2016
Messages
91
Reaction score
14
First Language
English
Primarily Uses
RMMV
Is there a way to just use the portrait functionality of this and add it to what I have already done?
 

Kenshin

Veteran
Veteran
Joined
Jul 26, 2013
Messages
33
Reaction score
4
First Language
Italian
Primarily Uses
Hi JahwsUF, this a great plugin, I was searching for a status page like this, but I have only 2 little requests if is possible...


I would like to have the option of remove the character class from the status page, it's possible? I see that I can remove the level, but I like it why remove it?, But in the page I see "Level X YYY"  where YYY is the class name, I would like to remove Only YYY.


And second the chance to put the "nickname" before the "name", like this I can use the nickname space like a surname for the characters in a Japanese way ^^;


Thanks for your time ^^/
 

Kenshin

Veteran
Veteran
Joined
Jul 26, 2013
Messages
33
Reaction score
4
First Language
Italian
Primarily Uses
Sorry for another post right under the first but I noticed that the "nickname" is showed in the status only if I didn't used an image
Like you can see here, with the normal profile (with the faceset) You can see Name and surname (using thespace for the nickname like a surname)Screenshot 2016-06-07 05.15.59.png.


But in the one with  a character Image I cant see the nickname/surname, and i didn't change the options (that anyway would remove the name and not the nick... if I understanded it right).
Screenshot 2016-06-07 05.16.42.png
 

cekobico

Veteran
Veteran
Joined
May 8, 2015
Messages
353
Reaction score
159
First Language
Indonesian
Primarily Uses
That's part of the code. 


If you have portrait, say bye bye to HP/MP. 


You gotta mess with the plugin coding itself. 
 

Kenshin

Veteran
Veteran
Joined
Jul 26, 2013
Messages
33
Reaction score
4
First Language
Italian
Primarily Uses
I dind't talked of the hp or mp...


I sayd nickname...


Who give a damn of hp and mp? ^^;;;
They already are in the main menu page
 

cekobico

Veteran
Veteran
Joined
May 8, 2015
Messages
353
Reaction score
159
First Language
Indonesian
Primarily Uses
I dind't talked of the hp or mp...


I sayd nickname...


Who give a damn of hp and mp? ^^;;;
They already are in the main menu page

lmao I'm sorry I skimmed through your post 


But still yeah, I guess you either modify the plugin, or write the nickname on the profile page, I guess?
 

Kenshin

Veteran
Veteran
Joined
Jul 26, 2013
Messages
33
Reaction score
4
First Language
Italian
Primarily Uses
Well in the plugin already exist an option to chose if showing bot name and nickname or only the nickname... but as you can see... it isn't working, at least not in the picture version of it.


Then I was warning JahwsUF of this.


That's all ^^
 

kovak

Silverguard
Veteran
Joined
Apr 3, 2016
Messages
1,263
Reaction score
1,565
First Language
PT - EN
Primarily Uses
RMMV
Is there a way to display the damage from each weapon if i an actor has dual wield trait?
 

wyverngem

Villager
Member
Joined
Dec 22, 2012
Messages
7
Reaction score
0
First Language
English
Primarily Uses
I really like your profile page and I'm not using anything else in the game I'm making. Is there a code I can add that will make it so if there's only one page you don't see the navigation on the top or a title? I don't have battles in my game having equipment and params aren't needed.
 

Excalibur

Villager
Member
Joined
Aug 26, 2016
Messages
5
Reaction score
0
Primarily Uses
Hi, 


Thanks for the plugin. I would like to ask if there is a way that only allows the window appears in the status menu page? It seems that the window appears in every menu (such as item, equit etc.) I have attached a screenshot for your information :)


Besides that, is there a way to also show extra parameters for your weapon, by default, it only shows the basic, but I would like to see if there is a way to also show critical rate, evasion as well

Screen Shot 2016-08-28 at 15.25.11.png
 

Latest Threads

Latest Posts

Latest Profile Posts

Making Houses and Outside on the same map with RPG Maker MV!
Do people actually use buff/debuff function?
Ami


Imagine you (as Miner) Sleep in the Cave,the other side is a Bunch of Golds,how d'you feel?
finally got footage of my main character running around his corrupted street...
I finally got the ships and water to flow like I wanted to~ the canals are a success. Now to loop the animation for the kites. So many kites.

Forum statistics

Threads
107,701
Messages
1,031,528
Members
139,835
Latest member
dangkykubetim
Top