- Joined
- Jul 16, 2012
- Messages
- 31
- Reaction score
- 4
- First Language
- German
- Primarily Uses
- RMMZ
Disclaimer:
This game includes discussions of various mature topics, including but not limited to philosophy, politics, religion, sexuality, psychology.
While clearly intended for mature audiences it has no graphic depictions of any sort, nor is there a lot of profanity. But the recommended age would be Mature 16+
created with MZ
Synopsis
In a fantasy world long after the Great War between Good and Evil ended in the final defeat of the manifest evil in the world.
This is the story of a young couple, running away from home to pursue dreams of adventure and wealth. First on their own, hacing to learn the hard realities of being on adventure they will meet various characters throughout the story who give various observations and perspectives on different issues that plague the world. They are inspired by the countless stories that have been told about heroics and sacrifices, but sadly they themselves are a bit lacking in virtue or morality. Their adventure will take them through the known world, through successes amd failures to its inevitable end. But are they heroes or villains or maybe just human beings?
This is a very basic rpgmaker design. It uses no fancy plug-ins or scripting, but in some way an exploration of what can be done without these tools (or the lack of skill to write them). Similiarily it right now uses only resources from the various rpgmaker versions I own. I do use VisuStella Core script for some basic functions I just couldn't do without.
The Story of Two is in some way also a commentary on RPGs and adventure stories in general, since the world and characters are well aware of many stories told in our own world. There is barely healing besides resting at an inn, money is very hard to come by. The game is mostly linear, and the characters will do things the player will disagree with at one point or another.
It is an exploration of dichotomal ideologies to a degree. But my main goal was to create a well written, steady paced, fun and moderately challenging role-playing game without any delusions of grandeur. Very much in the style of early 90s rpgs, rather than the very text heavy modern ones.
Progress
Currently about half way finished in terms of story implementation, but much further ahead in total content.
Positions / Roles needed
I have now decided to finish and publish the game. At this point the game if basically entirely using MZ RTP graphics. Music mostly from the RPG Maker 3 set.
While, of course, having a completely original art style would be nice, right now I would rather want new graphics in either the rtp style or in a style that does not clash.
At this point we really need someone to create some custom art, at least logos (title screen etc.), monster graphics, and it would be neat to hame some full screen pictures.
As this is still a very small project, compensation will have to be discussed individually depending on what is done. Also I am interested to hear from both extremes of the spectrum, ie those who would like to contribute only very little and those who are interested in putting a lot of time, work, creativity in it. In both cases, and of course in all the possible things in between, I think we could come to an constructive agreement
I did everything original in the game at its current state, writing, events, maps, etc. Everything else is from various rpgmaker versions and resources and two plugins from VisuStella, or from the team consisting of:
BreakerZero who handles the publishing side of things
Frostycake197 is vey kindly doing some sprite work (and excellent work if I may add)
MrDummyAcc_dot is composing some beautiful music
If your are interested in helping/joining, send me a message!
for general questions or need for clarifications use this thread
Best
erni
This game includes discussions of various mature topics, including but not limited to philosophy, politics, religion, sexuality, psychology.
While clearly intended for mature audiences it has no graphic depictions of any sort, nor is there a lot of profanity. But the recommended age would be Mature 16+
created with MZ
Synopsis
In a fantasy world long after the Great War between Good and Evil ended in the final defeat of the manifest evil in the world.
This is the story of a young couple, running away from home to pursue dreams of adventure and wealth. First on their own, hacing to learn the hard realities of being on adventure they will meet various characters throughout the story who give various observations and perspectives on different issues that plague the world. They are inspired by the countless stories that have been told about heroics and sacrifices, but sadly they themselves are a bit lacking in virtue or morality. Their adventure will take them through the known world, through successes amd failures to its inevitable end. But are they heroes or villains or maybe just human beings?
This is a very basic rpgmaker design. It uses no fancy plug-ins or scripting, but in some way an exploration of what can be done without these tools (or the lack of skill to write them). Similiarily it right now uses only resources from the various rpgmaker versions I own. I do use VisuStella Core script for some basic functions I just couldn't do without.
The Story of Two is in some way also a commentary on RPGs and adventure stories in general, since the world and characters are well aware of many stories told in our own world. There is barely healing besides resting at an inn, money is very hard to come by. The game is mostly linear, and the characters will do things the player will disagree with at one point or another.
It is an exploration of dichotomal ideologies to a degree. But my main goal was to create a well written, steady paced, fun and moderately challenging role-playing game without any delusions of grandeur. Very much in the style of early 90s rpgs, rather than the very text heavy modern ones.
Progress
Currently about half way finished in terms of story implementation, but much further ahead in total content.
Positions / Roles needed
I have now decided to finish and publish the game. At this point the game if basically entirely using MZ RTP graphics. Music mostly from the RPG Maker 3 set.
While, of course, having a completely original art style would be nice, right now I would rather want new graphics in either the rtp style or in a style that does not clash.
At this point we really need someone to create some custom art, at least logos (title screen etc.), monster graphics, and it would be neat to hame some full screen pictures.
As this is still a very small project, compensation will have to be discussed individually depending on what is done. Also I am interested to hear from both extremes of the spectrum, ie those who would like to contribute only very little and those who are interested in putting a lot of time, work, creativity in it. In both cases, and of course in all the possible things in between, I think we could come to an constructive agreement
I did everything original in the game at its current state, writing, events, maps, etc. Everything else is from various rpgmaker versions and resources and two plugins from VisuStella, or from the team consisting of:
BreakerZero who handles the publishing side of things
Frostycake197 is vey kindly doing some sprite work (and excellent work if I may add)
MrDummyAcc_dot is composing some beautiful music
If your are interested in helping/joining, send me a message!
for general questions or need for clarifications use this thread
Best
erni
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