My RPG making experience actually began with RM3 for the PS2. I never finished any of the projects I started with it, except for the very first, which was a total mess littered with sample data. All I remember about it is that the main character was named Ed and you fought a Balrog multiple times. That was back when I was, like, 11 or something. I tried to make several other games after I joined the RM Pavilion, with my first ever post on that site being the entire wall-of-text plot of my next game idea "Dornia's Lament". Then you've got "Rise of Apocalypse" in which I boasted for it having a 20+ minute intro with a bunch of unused and irrelevant lore crammed into it. Then there was "Imprisoned", but it never even got past the planning stage.
Then I switched to VX and began the first and only project that I have ever completed thus far. I remember back in the old days of this site where you could order an infinite amount of free trials for VX, and I abused that glitch to get somewhere around 3 months of free trials. With that short time, I started a game called "Seige" (yes, I spelled it that way. I spelled it so badly that
@Wavelength hasn't been able to spell it correctly himself for years). The game wasn't about a Siege at all, and I even tried to explain it like "It's not a physical siege, it's a siege on the
emotions of the main characters I'm so deep y'all".
The story was a jumbled mess with weird elements of FF13's story (it even had ripped FF13 music). It started with a mercenary whose faction was at war with some unnamed country and had a rivalry with some white-haired Sephiroth wannabe. His camp gets blown up, he wanders through the forest, finds a singing girl and recruits her. She takes him to her hometown, which is a barren, empty town whose only other resident is a robotic shopkeeper. The girl tells the mercenary that they should find her brother, some blacksmith who lives alone in the mountains. They go to the mountains, recruit him, and then they get blown up by an enemy airship. Shenanigans ensue, they go to a slum and recruit a thief, they go down to the sewer for some reason and fight a villain called the Sentinel, some evil robot guy with no backstory or anything. (For some reason, I had the bright idea to add in over a million random villains for the sake of it)
Shenanigans ensue, they fight some random demon guy, they go to a swamp to recruit a witch, but it turns out she's dead (I didn't know how to add more than 4 party members, so I killed the 5th party member offscreen and scrapped the 6th entirely). You then go to a desert for some reason and fight the Sentinel again, killing it, and then you fight Sephiroth wannabe and kill him too. The mercenary dude gets sad for some reason, because I just
had to include a "party in-fighting" moment (which only resulted in mercenary dude yelling at singing girl for some reason). The party then storms the capital city of Hvndjsvsr, which is completely war-torn. They head up to the palace to find the prince, who turns out to be cursed or something. You fight him
twice in a row, with no difference between the two forms, and in his dying moments he tips you off about a bad guy who wants to destroy the world for no reason.
You go to the bad buy's lair (which is a volcano because of course it is) and kill him, but not before he casts the spell that destroys the world. Yup. The bad guy wins. The party then wakes up on a
completely different planet and is told that the only way to restore their world and save everyone is to slay a god and his 3 demon children. The party proceeds to infiltrate some old man's robot factory, steal his airship, fly to a temple where you fight a demigod that can transport you to the ethereal realm, and then fight the 3 demon children. Then you confront God, random shenanigans ensue and the mercenary randomly obtains an uber-powerful magic sword, and kills God, restoring the old world. The end.
I don't know how I remember all of this.
I also remember that the game had no skills. You just used basic attack on everything. Also, like FF13, the game was so linear that you couldnt even return to previous maps.
The funniest thing is that, when I tried to release it, it was undecryptable because of the ripped music. The entire release was a total dumpster fire. I still have yet to release a full game. XD