- Joined
- Mar 28, 2014
- Messages
- 12
- Reaction score
- 3
- First Language
- Swedish
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Greetings!
I am working on a way to increase a skills damage/healing based upon a variable. But now I have hit a wall. I'm trying to make the variable an % increase.
Aka a variable of 5 should be 5% increase of damage and so on.
So I though it would look something like this:
[increase spell damage by 5%]
Set control variable: [0001: spell damage] = 5
[Very Original Fireball]
(a.mat * 4 + a.mp * 4) + v[1]%
So it would add everything up and then add the extra % on top of that in the end. so if it was 5% it would deal a total off 105% damage.
I have tried almost everything but all I get is errors or the wrong math. I would be very grateful for any thoughts on this.
I am working on a way to increase a skills damage/healing based upon a variable. But now I have hit a wall. I'm trying to make the variable an % increase.
Aka a variable of 5 should be 5% increase of damage and so on.
So I though it would look something like this:
[increase spell damage by 5%]
Set control variable: [0001: spell damage] = 5
[Very Original Fireball]
(a.mat * 4 + a.mp * 4) + v[1]%
So it would add everything up and then add the extra % on top of that in the end. so if it was 5% it would deal a total off 105% damage.
I have tried almost everything but all I get is errors or the wrong math. I would be very grateful for any thoughts on this.



