Q: How much is this game going to cost once it's completed?
A: The game is going to remain free once it is final.
Q: Are you going to release the game in separate episodes or are you going to bring out the whole bulk?
A: Episode 0 is the only one that is coming out as a standalone demo, in the full game we are going to put the whole Episode 0-5 in.
Q: Why did the demo take so long to complete?
A: The usual... bugs, real life issues, team disagreements, work, bad internet and bugs.
Q: Can I finish this demo in one sitting?
A: Yes, if you just skim through everything.
Q: Hey, I really enjoy this game and there is so much more room and potential to improve it, is there a way I can help?
A:We are lacking in extra team members to help us, there is a Volunteer spoiler right beneath the FAQ, we are always looking for more volunteers.
Q: How the hell are you suppose to win the interrogation?
A: We are thinking of removing the system entirely or revamp it in a way to make it more understandable and easier, but to complete it, the hint is to never be aggressive, acting dumb is a trap.
Q: Inamora's Time Latency Combo keeps removing the Lag state, is that suppose to happen?
A: Yes, the combo just gives you the option to gamble if you want a stronger version Lag state but for the risk of removing it, if the combo fails to apply on the enemy.
Q: I'm stuck in the Teknika Sewer's, help!
A: If you're stuck at the puzzle, all I can hint you is that when you know you have the correct current on, interact with the door twice.
Q: Do any of these choices matter?
A: Some of them don't, some of them do, I am not telling which does and does not but it will come to haunt you in the long run, what I can tell you is that some of them will determine on what boss you will be fighting in end.
Q: What's up with those Coaches?
A: I... don't know really, I think it was a phase or something and in the end they became a thing, I don't know.