Warcraft 3 - TFT and Command & Conquer 3: Kane's Wrath
gathering resources, building army and crushing opponent - it's addiction.
I often prolong battles just for the sake of gathering resources to have them more and more. And more and more and more and more and even more
I've not played those, but I looked at a video of gameplay of
Warcraft 3: TFT and tried to sum up the key points.
These are the areas where you can progress. Troops can also be leveled up I think.
The main goal: gain ground with your troops on the battlefield toward the enemy base, and capture advantageous territory.
Constraints: The circumstance of your opponent - how far ahead or behind are you in the various areas of progress?
Faction types also have different constraints
Choices:
There is a lot of tension here, because the constraint changes and you need to respond by changing your current tactics.
The game becomes:
what combination of tactics of progress in the above areas will allow you to win in the long term, and what will allow you to overcome the short-term situation?
Because, depending on the circumstance of your opponent compared to yours, the tactics that you can viably choose will change.
Pros
There are opportunities to "out-play" which is exciting.
Progress: you are progressing your base and capabilities, which is satisfying,
but always struggling for the key form of progress, which is how far ahead of the opponent you are.
By progressing the lesser forms of progress, you may eventually fully win the tense struggle.
There is a skill aspect, so even outside of a singular game, you might be able to measure how much better you are as a player.
I can see how RTS (and MOBA) games are so popular, because of their different forms of progress throughout the play, and the satisfaction of a very large possible number of constraints and circumstances to navigate. It all builds in tension.
Since I've never actually played Warcraft 3 or an RTS game, do let me know if I'm actually just wrong.