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The last post I was in mentioned something regarding the cheap recovery of mp at any inn.... and I got to thinking about it.

In every RPG I've ever played (with one exception) gave you a full party heal (hp and mp) at a ridiculously cheap cost... but what if they didn't?

What if Inns didn't full-recover the party? Or, perhaps the cost to recover was related to how wounded the party was (the one exception I mentioned earlier did this)?

What if an Inn only recovered 30% of the party's hp and mp and gave the party a debuff where they couldn't sleep again for so many steps (maybe 500?) but food is available that lets hp and mp be recovered naturally while walking. If you combined that with debuffs for being KOed (which Inns DO remove), how do you guys forsee that turning out? Perhaps the effect of Inns could be amplified by eating before sleeping.

What prompted this idea was a conversation about magical vs item-based healing wherein the magical healer was superior simply due to the fact that MP could be so easily recovered... so that begged the question of "What if MP was NOT easily recovered?"

This does remove the possibility of a full heal before a boss battle... but what boss with half a brain puts a full heal station where the party must pass through to reach them?

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